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Posted

Dno what you all on about reversal DoT. It has 7F startup without any invul. I don't see how you would ever ever ever use it as a reversal tool? Looses instantly to meatys.

But it not sticking on CH imo is a fair trade if they increased the range substantially. Else it would be to broke if you could just CH fish with DoT 3/4 screens away.

Liking the changes so far at least.

Will be fun once it finally hits console.

 

 Mostly just FDC/BDC DoT punishes, thats all.

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Posted

Not anymore! :D

 

It gets me wondering when the dash cancel momentum changes happen how freaking far you will be able to move with cape.

Posted

https://twitter.com/en_turuou/status/574103761838153729

CH 2H doesn't launch as high, can't get 6H midscreen.

 

https://twitter.com/tanabataheidern/status/573793839976091652

2H RRC > K Crosswise > 6H > K Pile (wallstick) > 5D(6) > c.S > j.PKD; from starting position, on lightweights

K Pile > 5D doesn't work if Pile hits on grounded opponent.

 

https://twitter.com/KamoneSoccer/status/574215908857528320

Combos are very easy now, such as character specific air combos. So far, Hase doesn't feel Slayer changed too much.

 

https://twitter.com/KamoneSoccer/status/574247157932290051

K Pile is a good ender for a lot of combos.

Meaty 6K in corner can link to 2PSH, then you can combo 5K > j.K2K > j.K > dj.SHD2K > dj.PD for example.

But 2S seems to whiff after 2P on I-no, Slayer, Ram

 

 

I hope this means 2S has a wider hitbox cause I hate being stuck with 2PPPP

Posted

how fuckin sick would it be if K pile wall sticks every time during a combo. something like corner K pile > 5H-2H RC > K cross > 6H-K pile > 5D6 > c.S-6H-K pile > 2D

Posted

2s2hs is great.....9 active frames on 2 SUPER meaty.

 

Really?  Ive never really found a use for it other then random blockstrings or whiffpunish.  The weird hitbox of 2s doesnt help much.  When can it be used for great effect may I ask?

Posted

Meaty on opponent wake up, if they press anything they get hit. They can't jump, reversal will be difficult to pull off. 9 active frames is godly.

 

Meh, I was more thinking of in blockstrings.

 

 

Regardless Im am so happy that we can get a knockdown off of 6K.  The mere fact that Slayer now has a high low mixup will increase his gameplan by a mile.

Posted

After thinking more about it, the 2D horizontal hitbox change is really good.

SSSS 2KD on standing

Maybe something more off 2K xx cS

2PSD should work from more ranges, maybe even 2PPSD for easy confirm

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