Jump to content
Dustloop Forums

Recommended Posts

Posted

Yeah, if someone could add the Linne information to the wiki that'd be great, my time is stretched somewhat thin at this moment, and I'm sure other people are much better at finding info than I am :(

  • 2 weeks later...
  • Replies 297
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I put a simple section about neutral in on the wiki.

If people could check it, that'd be great.

(I should probably integrate most of it into the move descriptions, tbh, but >_>)

Posted

Uhhhhhhhhhhhhhh, that's a hard question. It depends on you opponent, how pushed out you are, etc.

 

Technically, Linne is only at +f after tk kuuga, ex kuuga, and chainshifts, I think? That doesn't really matter as much as you'd think, though.

Posted

Uhhhhhhhhhhhhhh, that's a hard question. It depends on you opponent, how pushed out you are, etc.

 

Technically, Linne is only at +f after tk kuuga, ex kuuga, and chainshifts, I think? That doesn't really matter as much as you'd think, though.

 

I really need to know when it's ok for me to kick that little midget in the shins (salty hilda player alert). 

  • 3 weeks later...
Posted

Orie is even, but fairly tricky. Eltnum is also even; I feel like Linne has the upper hand in neutral, for the most part, but if Elt hits you once, she takes you for a ride, and does a bit more damage. Yuzu is ~4.5/5.5; match is heavily dependent on who gets the first hit. Linne can just rushdown Yuzu to death off one hit because her reversal options are so poor, but Yuzu only really wants a life lead so she can just zone you out, since the onus of getting in will be on the Linne player.

Slapdash notes:

 

-Be wary of 22x against orie, and kuuga cautiously, since she deals with it well. 2c and 66c tend towards being good pokes in the matchup. When you hit her, go ham, and abuse her having mediocre reversal options and your having assault j.6b. If you keep her from getting vorpal, coup becomes much less of a threat because she can't simply yolo it without cs. You can also punish coup at certain ranges if you shield it.

 

-Eltnum, I've got less concrete strategies on. All I can really say is that 236b and tk 236b are really fucking good against her in neutral. Care of her reversal options, etc. Don't mash her pressure without a solid read, since it's frametrap city. Pay attention when she has 100% and don't get randomed out by EX laser gun.

 

-Yuzu is basically what I said above: whoever gets first hit can really just ride that hit to victory. Above all else, be patient. The best advice I can give you is to rewatch Leo vs. Maa-kun from the anniversary tournament, and pay attention to how he plays neutral in the matchup.

Posted

Linne vs Orie

Linne should win pretty handily. Practice doing 7236b and 9236b as fast as you can. You should jump slightly higher than a TK Kuuga. The reason you dont want to TK Kuuga generally is that you're wasting the vertical hitbox by using air kuuga too low on the ground. Each frame you're slow on 7236b is two to three times the amount of frames of startup+recovery you'll have because you rise higher off the ground, which takes time, and you have to fall longer back to the ground.

DashC generally beats all of her normals and has anti-jump utility. Dash 2b covers the most horizontal distance in the shortest amount of time.
Ground kuuga comes out more than 13 frames faster than air kuuga if you're already in range of divine thrust and dont feel like blocking.

Linne vs Eltnum

You have kuuga and she has gunshots and a long whip. You really have to practice 7236b/9236b so she doesn't dash in right after you whiff it in front of her and punish you or force you to block. Air kuuga will win you the matchup unless she has meter for 236c, the threat of it will let you sneak in dash 2b's and dashC's and assault jCs if thats your game. Don't get shot. Dash in with 66 not 6A+B after you block her shots because she's minus unless she has enchanted bullets. Her damage makes the matchup pretty even, but I think Linne has the edge even in pressure.

Linne vs Yuzu

Yuzu will win neutral. You have to guess a lot and you'll be punished for wrong guesses occasionally. Her neutral is much safer, but it's possible to get random hits off jC, 7236b, dash 2b, j236c but the chances are comparatively low. You need to master Linne pressure to stand a chance. She has an assault OS, can use 4c to poke out of whiff cancels, has a 5 frame A move, and can teleport to safety if you're trying to do long range kuuga corner pressure. Even then, your only hope is getting combos off your pressure. Typically you'll need to get in 2-4 times to kill her off each round. Linne's worst matchup in my opinion.

  • 2 weeks later...
Posted

http://www.youtube.com/watch?v=q7l3VCMt_Lw#t=295

 

Stall him out when he zones (since it costs him HP), and kuuga him when he runs in. EX hien/FF OS/mash pinwheel startup to get out of pressure. Go ham on him when you hit him because his reversals suck.

There's a lot more to it than that, but that a decent (if abbreviated) level 0 gameplan.

Posted

Add me and I'll play you.

Carmine is tough. You need to be very good at pressure and neutral and very knowledgeable about Carmine's pressure options. Kuuga is risky but necessary in neutral because his normals are better than yours. He has a fast walkback speed, so he can just hold back and make your mid to max range air kuugas whiff and dash in immediately to win neutral. Using air kuuga (7236b and not tk kuuga) close to mid range is risky because he can dash in behind you or activate a pool and win a trade. TK kuuga has its uses but it doesn't jump over his 6b and he might be able to punish you or at least win neutral by using jump jC at low risk and not in your odds. Ground kuuga is risky as well because it will whiff at mid to max range due to walkspeed and if blocked gives Carmine a free in. There's no safe way to play this match up. Make "scrubby" hard call outs on the startup/recovery of his specials+6b or play "safe methodical" neutral in your enemy's favor. Although ex air kuuga is pretty broken in neutral, meter is best used in pressure vs Carmine specifically (imo) because he can punish Linne reset attempts better than any other character. You need another ace up your sleeve to make him less willing to try. If there's no fear of ex kuuga in your strings you'll get much less out of your pressure, and if he can't get out of your pressure you win.

  • 2 weeks later...
Posted

Got to top 8 at my first local unib tournament. Not bad for not really practicing and learning characters on the fly. Lost to gord and vatista :(. Plan on going to a major in Chicago next month...gotta get serious lol.

  • 1 month later...
Posted

Don't use 236B66 combos outside of max range. too finicky imo

 

For the input itself, I think 236B6 might work? I'm pretty sure 236b6A+B works, though. Too lazy to check.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...