Justice7541 Posted September 19, 2014 Posted September 19, 2014 I don't think Field detonate > roll works as an actual crossup, this game has pretty aggressive crossup protection now. Even jump over j.B doesn't actually cross up. Also I think 5A 2A or 2A 5A should still work. Maybe even 5A 2B since 5AA startup is actually kinda slow.
Zephyrion22 Posted September 25, 2014 Posted September 25, 2014 Hey, I'm new to Rise, and I find the character really cool ! A few notes^^ -Field detonate > roll do works as a cross-up because the game register all the C inputs as detonation : so A+C makes you roll, get far past the opponent before the bomb actually detonates, so it's a tried and true cross-up. for it to work, you must be on your last satellite though, so it's kinda risky and unpractical, but still - I love the UB setups people found, but don't forget to use the good old unescapable UB resets, throw > OMC> 214214CD means unscaled super, means 7k total in the corner for 125 meter. It's expensive but the throw's spin state makes it guaranteed against anybody who doesn't have a burst, so it's kinda cool. It also works from AoA but it's much harder to do and to confirm ! Still somewhat useful for Shadow Rise since you can do a combo, detonate the 236A/B notes,then Shadow Fury >AoA>OMC>214214CD, but still very situational and not optimal again soo -you can do DDR combos for 100 meter total both midscreen and corner : 5AA>2AB>236CD>66>5C>22B>214A>214214CD, hurts less than OMB combos but it still hurts enough to consider using it. In the corner, you have a different route, but same principle : >5AA>5C> just before 2nd hit 22AB>delayed 214A>214214CD. it's a bit expensive, but it's a good way to end a round without having to sacrifice a burst. ! That's pretty much it, feel free to tell me if all of this is useless, old stuff or anything !
Justice7541 Posted September 26, 2014 Posted September 26, 2014 AoA OMC 214214C+D doesn't work, it doesn't have quite as much spin as throw. They can mash or DP out. Also I believe Risette Field detonation crossup won;t work unless you go really far past them since crossup protection from projectiles applies until you recover from the roll. Haven't tested extensively but I guess they learned their lesson from Yu's sweep 5D shenanigans.
Zephyrion22 Posted September 27, 2014 Posted September 27, 2014 AoA OMC 214214C+D doesn't work, it doesn't have quite as much spin as throw. They can mash or DP out. Also I believe Risette Field detonation crossup won;t work unless you go really far past them since crossup protection from projectiles applies until you recover from the roll. Haven't tested extensively but I guess they learned their lesson from Yu's sweep 5D shenanigans. You got me curious, so I decided to test out the AoA OMC 214214C+D, and turns out it works, the spin state is barely enough, but you really need to input everything really fast. It is still a valid UB, the DP, doesn't even come out because of the end of the spin state, even if it's a short one !
Justice7541 Posted September 27, 2014 Posted September 27, 2014 I will have to test it again but when I did it I wasn't able to make it work no matter how fast I input it. I even used Shadow Rampage to make the input buffer extra easy but still nothing.
Complexity Posted September 27, 2014 Posted September 27, 2014 No wonder I couldn't get it to work. It only works off CH AOA. Also, for OMC > 214214cd combos, consider buffering the first 214 before OMC so that you can get the fastest 214214cd. Something like xx 214 OMC 214cd.
Complexity Posted September 27, 2014 Posted September 27, 2014 Ending combos with 5aa jump is a safe jump but it takes away quite a lot of damage and meter gain so IDK if it's good.
Zephyrion22 Posted September 27, 2014 Posted September 27, 2014 No wonder I couldn't get it to work. It only works off CH AOA. Also, for OMC > 214214cd combos, consider buffering the first 214 before OMC so that you can get the fastest 214214cd. Something like xx 214 OMC 214cd. Can't believe I forgot to test it without CH ! well thanks for the correction !
Speakeasy Posted October 1, 2014 Posted October 1, 2014 Scanned disc doesn't go absolutely fullscreen. My life is a lie. Also, what's a good use of note oki? Am I supposed to pop them ASAP or is the threat of me popping them what keeps people sitting down?
Justice7541 Posted October 1, 2014 Posted October 1, 2014 Scanned disc doesn't go absolutely fullscreen. My life is a lie. Also, what's a good use of note oki? Am I supposed to pop them ASAP or is the threat of me popping them what keeps people sitting down? - Pop with B normal > 2C = airtight 2C set, use the 2C for mixups or combos. - Pop with B normal > 22B/A+B = airtight lightning set, same as 2C - Pop with 236A/A+B = airtight pressure reset into any action - 5AA rising j.B = un/crossup depending on timing if they don't stand up to block it - Meaty 5B/2B that detonates note = explosion trades favorably with most DPs since they lose blue health too
Speakeasy Posted October 1, 2014 Posted October 1, 2014 - Pop with B normal > 2C = airtight 2C set, use the 2C for mixups or combos. - Pop with B normal > 22B/A+B = airtight lightning set, same as 2C - Pop with 236A/A+B = airtight pressure reset into any action - 5AA rising j.B = un/crossup depending on timing if they don't stand up to block it - Meaty 5B/2B that detonates note = explosion trades favorably with most DPs since they lose blue health tooSo yes, I should be trying to pop them as opposed to waiting a bit because the enemy knows I'll pop them the instant they start steppin'. Those are some sweet setups too, thanks. :D EDIT: Is there a Rise Skype chat?
RurouniLoneWolf Posted October 10, 2014 Author Posted October 10, 2014 Scanned disc doesn't go absolutely fullscreen. My life is a lie. Huh, I thought I replied to this already. Guess I'm doing so many things lately that I'm getting confused, lol. Anyway, I'm going to answer this one in case you didn't figure it out yet or other people don't know yet. Not all versions of Platinum Disc were born equal. Translation: The D version has a longer life span than the C version when scanned and will indeed go full screen. The increased lifespan also gives you more time to act as well compared to the C version in my experiences.
Sakaku Posted October 11, 2014 Posted October 11, 2014 To add what RurouniLoneWolf said, the Platinum Disc's lifespan will end if it has to travel just a bit more than fullscreen. That means if they jump while being fullscreen, the Platinum Disc will disappear before it can hit them.
REPTILE0009 Posted October 11, 2014 Posted October 11, 2014 So I just picked up this game and I’m staring to figure out the various characters, and I want to know exactly what it is I’m suppose to be doing with Rise? What exactly is her playstyle?
haotshy Posted October 11, 2014 Posted October 11, 2014 EDIT: Is there a Rise Skype chat? No, but I've been thinking about trying to make one. Would anybody else want in? My Skype is haotshy61289
Sakaku Posted October 11, 2014 Posted October 11, 2014 So I just picked up this game and I’m staring to figure out the various characters, and I want to know exactly what it is I’m suppose to be doing with Rise? What exactly is her playstyle? She's a momentum based character I'd say. Her oki is really good so she can ride the train for a while, but her neutral is lacking. Her normals are either bad (except for j.B) or have very long recovery, especially Persona normals. She also has UB setups once she is in awakening mode that roughly do 4~6k damage. No, but I've been thinking about trying to make one. Would anybody else want in? My Skype is haotshy61289 Count me in! My skype is sima-chan. (with the dot at the end)
mMarikom Posted October 12, 2014 Posted October 12, 2014 I'm starting out with Rise and would really really REALLY appreciate a skype chat. ibro840 is my skype
HikariSan Posted October 12, 2014 Posted October 12, 2014 I just picked Rise too and she is... a little strange i guess? (i expected her to be somewhat a zoner) Is worth trying to scan the oponents? No, but I've been thinking about trying to make one. Would anybody else want in? My Skype is haotshy61289 Can i enter in this chat too? my is master_victorxxx
Polaris Posted October 12, 2014 Posted October 12, 2014 Aw yis, let me in! Mine is shou-sama (Polaris)
Fusionist Posted October 13, 2014 Posted October 13, 2014 Mine is darkramen94. I'd like to be a part of it too
Justice7541 Posted October 13, 2014 Posted October 13, 2014 GuanglaiKangyi here. Been playing Ken moreso than Rise lately but I wouldn't mind being added to this chat as well.
Wild Candy Posted October 20, 2014 Posted October 20, 2014 I wouldn't mind being added to. Skype's memond9
MegaBlues Posted October 20, 2014 Posted October 20, 2014 I would like to be added too! My skype is "(SHSL Critic) MegaBlues".
haotshy Posted October 20, 2014 Posted October 20, 2014 If anyone else wants in, it'd be best if you added me or someone else that's already in the chat. I'm not checking this thread too regularly, so you'd be added more quickly if you'd just add one of us instead. Aw yis, let me in! Mine is shou-sama (Polaris) I sent you a contact request on Skype about a week ago. You need to accept it before I can add you.
maso Posted October 21, 2014 Posted October 21, 2014 Finally picked this game up this weekend. Picked Rise as a sub, altho she's kinda my main atm while I iron out the the muscle memory from playing new Yosuke like old Yosuke. At first her godlike jB and unblockable setups stole so many rounds it was ridiculous. But against good players, she leaves a lot to be desired. I'm having a really tough time confirming midscreen EX Plat disc > 66 5c. Seems you need to time the delay perfectly or A arrow rain won't combo. A shame that, cuz the corner carry + scan for guaranteed approach seems pretty vital. Or am I missing something? Anyway, she seems to be an easy to learn, difficult to master character Rise vs. Yukiko is quite possibly the worst matchup in the game. At least I have yet to see one so one-sided.
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