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Posted
yeah she's a sensei also (she's a doctor), but afterwards nearing the end litchi's telling her assistant to go to "han-sensei", that person i predict is most likely arakune

This is getting more interesting... >_>

Damn it! >_<

I really wanna play this!

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Posted

Has anyone found some good uses for 214+(A/B/C)? Yesterday I was against a Noel and she used distortion drive from about half screen. The mantenbou was set right behind her, so i did 214+B and it was beautiful, she jumped right out of the line of fire to start a combo right behind Noel.

Anyone else found good uses for this move?

Posted

I found out something cool.

Litchi can also string a 2B into a 6A overhead attack, and the 2A Mantenbou hit has farther reach.

Here is another thing about the 6A after a 2B.

-It seems you can do a D Mantenbou call back attack or 41236+D Whirlwind Mantenbou since it thinks Mantenbou is in place.

Posted
-If she does an attack where her Mantenbou is off her hands like 6C or 6A, she can do her Mantenbou-less Chain Specials for that quick second.

Here is another thing about the 6A after a 2B.

-It seems you can do a D Mantenbou call back attack or 41236+D Whirlwind Mantenbou since it thinks Mantenbou is in place.

I guess alot of Mantenbou-less moves can be done during 6A 6C and 3C.

I've found 2C with Mantenbou equiped to be a fairly good anti-air normal, if the distance is right.

Anyone found any solid air combos?

Posted

anyone have a combo for CH j.C(with staff)? all i've been able to get out of it is running sj.B, dj.BC

edit: any followups for throw and back throw without staff?

edit2: or anything after air throw with/without?

Posted

http://www.nicovideo.jp/watch/sm5398459

http://www.nicovideo.jp/watch/sm5398791

http://www.nicovideo.jp/watch/sm5398929

TRF videos, probably the best Litchi that has appeared in videos so far, lots of new combos

anyone have a combo for CH j.C(with staff)? all i've been able to get out of it is running sj.B, dj.BC

edit: any followups for throw and back throw without staff?

edit2: or anything after air throw with/without?

I think without the staff, you can follow up both forward and back throw with j.b, but it's much harder with forward throw. Might even need a sj.b

Airthrow actually loops into itself infinitely, but it's very easy to throw break it. I haven't experimented with following it up with anything else

Posted

I was wondering....you can run towards the enemy while the staff is active (doing the spining attack)? to combo them with it? (just like bridget's yoyo)

Posted
anyone have a combo for CH j.C(with staff)? all i've been able to get out of it is running sj.B, dj.BC

edit: any followups for throw and back throw without staff?

edit2: or anything after air throw with/without?

There's a bunch of stuff on the Japanese BBS. I can't read Japanese, but most of it is pretty self-explanatory.

Japanese Litchi Thread 2 Opening Post

CH j.C combos(all of these work with 6B CH combos as well)

CH j.C>land>dash B>jB>jC>djB>jc

CH j.C>air dash>jB>jC>land>sjA>jB>jA>jB>djB>jC

CH j.C>land>dash 41236D~A>2B>2C>Air combo

Throw Combo

Back throw>41236D~A>2B>2C>Air Combo(This one was in the new TRF vids)

Air Throw Combos

Air Throw>jB>land>623D>whatever

Air Throw>jC>land>2C>41236D~A>whatever

Air Throw>land>2B>2C>air combo

As far as I know though, you can't really follow up throws with anything except maybe like a super jump B or something if you don't have a staff.

I was wondering....you can run towards the enemy while the staff is active (doing the spining attack)? to combo them with it? (just like bridget's yoyo)

You can. I think the TRF Litchi does it a couple times in the vids, but I don't remeber. The Japaense BBS post also has some combos for this, but they seem pretty situational. It's probably best just to use it to cover your dash-in.

http://www.nicovideo.jp/watch/sm5398459

TRF videos, probably the best Litchi that has appeared in videos so far, lots of new combos

Yeah, the new TRF vids have a pretty good Litchi. Anyone playing her right now should definitely check them out.

Anyways, can anyone confirm something for me? I probably hit up FFA this Monday, but I kinda want to see if this is actually possible. There's supposed to be some random character specific 6C>2C loop you can do. It's supposed to work on Tager, Rachel, and some others that I forgot about.

Posted

useful combo after CH 6b, or j.C

5C, j.b,j.c <jc> j.b,j.c 2.d

some people might say after CH 6b,j.c that it might be better to do srk.d and combo into rekkas but I find the above to be overall more useful for mixup since it places the matenbou very close to them depending on what they do ( and it does really good dmg ). So after that if you had 50 percent meter you could activate punching bag super and go from there.

Posted

if you have matenbou and you throw your opponent you can chain throw into srk.D and then SJ.b, <jc> C. 236.b,236.c

timing seems a little tight, but nothing rediculous.

Posted

i've found that the air combo after throw>srk.D isn't worth it

it is better to let staff land and activate staff punching super for oki

but of course it is useful if you need just that bit of damage to finish them

Posted

About to start playing Litchi I think (was having hard time between this and Bang), and have a question?

I like the idea of using the "punching stick" as an oki skill, but for instances where Litchi is cold (or specifically, lacking heat), what would be a good oki method?

Posted

i've been trying to work out setups that would leave the staff in good position for the punching stick super but most of her combos end with an aerial thats techable

instead i've discovered that after green>white at the end of air combos, the tech point is right above where you land giving u a chance to jump air grab if they tech

if they don't tech u can do staff callback followed by mixup as they get up

if they get hit by a successful air grab then i call staff back as i land and pressure

lots more to come

btw the first post needs to be updated i think

the pole vault moves while staff is placed has a different input at the japanese machine we have here in toronto canada. it's 63214+A/B/C (can be done air/ground)

2C with staff is great for anti air as you can hit confirm with tsubame(dp) dash 5B jc>aerial

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