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Posted
It's been mentioned before in the thread, but her old 214 series(the moves that make her leap to the staff and do something) are now 63214 motions. That should probably be amended on the 1st page

I also don't think it's been mentioned here before, but if Litchi has the staff equipped, her 2a does not go into anything if the opponent is hit standing. This is why in Litchi videos, you will sometimes see Litchis just run up and start hitting 2a repeatedly, because if opponent is hit standing, then literally 2aaaaaa is the only combo she can do. However, if it's a counterhit or if the opponent is hit crouching, then her other options work, like 2a into 5b.

Muchas Gracias Muchacho.

I'll update the motion for that move right now.

Yeah, everyone let me know what other changes to her special moves so I can update it.

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Posted

Yeah, I was actually messing around a bit with her half circle back A or B or C specials while the staff is down. In case anyone is wondering, 63214A = Litchi stands on top of the pole where pressing A or B or C will make her attack and press up and down will make her jump off and hop down, respectively. 63214B = she leaps over to the Mantenbou and throws it across the screen. If she is too far away or the Mantenbou is not visible, she will leap over in the direction but do nothing afterwards. 63214C = Litchi leaps toward the Mantenbou again but she jumps off the tip, perpendicularly, in the direction of the opponent. It is possible to attack a little bit after the bounce off the Mantenbou.

Anyone have anything new for me to try? I'll probably be hitting up the cabinet at UP again soon. Also, I'd like to mention that in the inital BNB combo, I don't know if it's just me, but I don't find j.BC dj j.C to work. the first j.C just throws them down to the floor, so I do j.B dj j.BC 236B 236C. Has worked on almost every character for me.

Posted

I wanna play this character SO BAD!

>_<

What would you consider her?

A bridget + jam character? (im out of the loop, so give me a break XD)

Posted

She doesn't really play like Jam at all to me, only looks like her because they're both Chinese. Also unlike Jam, her damage output is only about average from what I've seen. It's likely that we'll figure out better combos though so this may not be this way forever.

Posted
I wanna play this character SO BAD!

>_<

What would you consider her?

A bridget + jam character? (im out of the loop, so give me a break XD)

B.Jenet (Garou) + Donovan (Darkstalkers).

Best way to describe her playstyle. I love how she plays. I main Ragna but she is definitely my secondary. Can't wait for class to end tomorrow so I can make a quick run to the Arcade and practice with her more.

Posted

KasouM are u the Litchi/Jin/Ragna player from FFA? If so everything in my last post was learned from watching u play ^_^b

Anyone have anything new for me to try? I'll probably be hitting up the cabinet at UP again soon. Also, I'd like to mention that in the inital BNB combo, I don't know if it's just me, but I don't find j.BC dj j.C to work. the first j.C just throws them down to the floor, so I do j.B dj j.BC 236B 236C. Has worked on almost every character for me.
in every video I have watched they follow the 41236D~C with j.B dj.BC as you said you have been doing.

In the corner I've seen in videos they do something like j.B, dj.B C D C, land and relaunch since the staff keeps your opponent off the ground.

also I have a lot of issues just landing a j.B or sj.B hit after the 41236D~C... do you have to run or walk forward a bit before jumping becoz apparently I can never reach the opponent and they jus tech out after my whiff... The only thing I've been able to hit is a j.236B 236C string becoz of the forward momentum.

Posted

do running jump/superjump after 41236D~C

that will help you connect the full combo

j.B, dj.B C D C

is corner only, the D in the air string is actually the callback and doesn't hit, the last C is on the fall down

after falling C there are a few variations but the most common is 6C for the knockdown with staff which you can follow with OTG tsubame>6C again for knockdown without staff

this is the easiest way to get into punching staff super corner pressure mixup

Posted

She also has other options after 41236d~c.. the normal one is just dash j.b dj.bc 236b236c

But I've also been seeing people do:

jump straight up, airdash j.c, land, 2b2c j.b dj.bc 236b236c

This is not an IAD, as you have to jump up and delay an airdash

dash delay j.c, land, 2b2c j.b dj.bc 236b236c

The key in making both of these combos work is to delay the j.c, making it connect as low in the air as possible, as Litchi's staffless j.c knocks opponent downward. So j.c connects low in the air, knocking down the opponent, and Litchi can land and pick them up again with 2b2c

Posted

This is probably the strongest ittsuu combo you can use anywhere and it's also usable after CH JC and 6B where you may find yourself omitting 5B and/or 2C depending on distance and height.

5B > 2C > ittsuuA short dash.2C > 6C > 2B > 2C > aerial

Does not work on Carl and you're better off not trying it on Bang (the 2nd of hit 6C is difficult to connect)

Posted

i'd just like to indicate that the air dash relaunch combos do not work on carl, bang and litchi

oki options are the same, but it does do more damage, especially worth it if they don't' have barrier gauge

Posted
KasouM are u the Litchi/Jin/Ragna player from FFA? If so everything in my last post was learned from watching u play ^_^b

Yes,but my main character is Litchi.

Jin and Ragna are just for fun orz

Posted
She also has other options after 41236d~c.. the normal one is just dash j.b dj.bc 236b236c

But I've also been seeing people do:

jump straight up, airdash j.c, land, 2b2c j.b dj.bc 236b236c

This is not an IAD, as you have to jump up and delay an airdash

dash delay j.c, land, 2b2c j.b dj.bc 236b236c

The key in making both of these combos work is to delay the j.c, making it connect as low in the air as possible, as Litchi's staffless j.c knocks opponent downward. So j.c connects low in the air, knocking down the opponent, and Litchi can land and pick them up again with 2b2c

Yeah, かきゅん does the jump > dash combo a lot after Straight Through ~ C. Going to try that out on every character next time I hit up the cabinet.

Posted

i have question with combo~~

5B->5C->3C->(put staff to ground)D->D->5 Jump Dash C->JB->DJB->JC->236D

i cant jump and dash immidiatly after D.

do i have to red cancel??

5B->5C->236D+c->5 Jump Dash C->2B->1C->JB->DJB->JC->236B->236C

Jump dash no work~~ i can't hit. is this a wrong command~??

I wrote combo by watching video~~ pls correct combo command if i did wrong~~

thank you~~

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Posted

That combo is 5b5c > 63214D~C > jump xx dash > j.C > 2b2c > j.B dj j.BC 236b 236c

Also, that player is not Kaqn. Kaqn never plays Litchi in the GC vids, so it would be Manakan. I translated player names in the video posting thread.

Posted

watching that video, does the 41236D~C only combo off the 5C when 5C does only one hit??

can the opponent block the 41236D~C if you let 5C hit twice?

-EDIT-

another observation I saw from the vid is Litchi (with staff) can chain 2B->6B

I wonder if u can chain 6B->5C... if so then I think that 2B->6B->5C would make a very good BNB combo since apparently the opponent can block 5B after 2A.

tho I would also like to try 2B->5B

Posted

to seung:

after 426d>c hit and then dash delay jc. This is easier than jump dash jc.

to jekki:

426d>c can connect to 5c or 5c(2hits). but 5c(2hits)>426d>c is easy to do.

you can not chain 6b>5c. 2b>6b>6c is the only way.

Posted

It's kind of funny.

I randomly chose to main-run Litchi the moment I saw the way she played. I like her strategy a lot compared to the other characters in the game. That and rush-downs are always fun :yaaay:

...Odd...

I just noticed I always seem to main attractive Chinese women in fighting games...

Hmmm...chun li....mei-fang, lei fang, jam...(close enough, dammit!!) and now Litchi.

Who shall it be next I wonder :O

Posted

Regarding the normal staff recall, the two different type of recall is decided by which move was used to set the staff.

If 5d, j2d or 6a was used to set the staff, the staff will spin vertically, travels up first and lowers as it returns

If 2d, j5d, 3c, 623d or 41236d~anything was used, the staff will spin horizontally, travels low.

Doesn't matter if you recall with 5d, 2d, j5d, j2d, or moved the staff, or used the 63214 a/b/c after setting, all that matters is what move was used to set the staff.

The recall hits mid, despite the fact that the horizontal spin recall appears low. Would be too good if it did.

Posted

it's good that someone cleared that up, first post needs to be updated

can you test which way it recalls after 214B kick flip?

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