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Shin ATproof

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Everything posted by Shin ATproof

  1. Renka can catch people in the air now. I managed to hit jumping opponents with it and then get a full combo. Anti-air 2C is kinda awkward to hit since it's honestly the first time I've used it for that purpose but it's pretty nice once you get a feel for it.
  2. My applications for 6A are the occasional anti-air, combos and block strings for catching someone trying to upback. Starter > Kisshu > Enma > 5B > jB > j2A > dj2A > jC Starter > Renka > jc2C (falling) > 5B > jB> j2A > dj2A >jC CH Starter > Renka> jc2C (falling) 5A > 6A > 6B > 5A > 5B > jB > j2A > dj2A > jC Yanagi > Kishuu> Enma > 5B > jB > j2A > dj2A > jC Yanagi > Gurren > Dash > 5A > 5B > jB > j2A > dj2A > jC Yanagi > Zantetsu > 2C > jB > j2A > dj2A > jC Working on Hotaru and airdash move starters since j2A falls on hit with hitstun then work on corner specifc stuff.
  3. Was asked to do a little write up so here's my impressions after playing at some arcades in Tokyo: This is probably my favorite version of Hakumen. He has so many tools. Regarding normals 6A is good and fast. 2C can work as a legit AA and lot of his moves seem to gattling now. I think everything he could do in CPE plus 5A>6A>6B and I think 5B>6B. Also his C attacks seem to keep their hitbox ever when colliding with objects. Like, when I was fighting a Mu and I cut one of the lasers or I'd cut the Carl's doll's clap. In both situations, Hakumen would cut the projectile but his attack would basically "eat" the move and continue. I managed to hit both the Mu and Carl as they advanced while airdashing in. Very strange but cool. Regarding specials So many combo options from Enma and the new Hotaru. Comboing into Hotaru into 5A > 6A > 6B into full CP combo is hype. If Hotaru's second hit is canceled or happens to whiff, the opponent is in stagger and long enough to do something afterwards. You never feel like you're too short on meter with Hakumen in this version and he does great damage again. I think something as basic as Zantetsu > 2C > jB > j2A >dj2A > jC was something around 4K 6D is no longer useless and to be honest, I'm okay with this knocking opponents away. Sets the game back to neutral for both breathing room (especially in the corner) and if you're in a matchup where you want to poke the opponent to death. The new move Yanagi is interesting. I've been using it like Baiken's Suzuran (Terminator Run) in going through attacks and covering ground quickly. Obviously, if you get a hard read on the opponent and get the chokeslam followup, GREAT! But mainly I've been using it to get out of the corner and go through projectiles. Seriously, this is the biggest slap to Nu/Lamba/Mu users in the game because Haku just runs through basically everything they throw at him. Fought a Lambda that did Legacy Edge and I went through it. Once I was close enough and got the chokeslam. Gravity Well does slow Haku down but he can zip past it as about as well as you'd expect. Can't do shit from jD outside of an RC but not sure, I'll have to check tomorrow when I can put more lab time into the game. He seems to have regained his ability to derp in Overdrive and steal your life. After working on base game, I want to move onto OD (+Mugen) stuff. Curious to see if Tsubacopter has returned now that there's no SMP. Anyway, I honestly love this version of Haku and if anyone has a question, I'll do my best to answer. Can't head to Tokyo to play as often as I like but I do have a little comp and a lot of time after work to lab in this game.
  4. I'm down for having harsher/stricter policies for people not showing up on time to play their match and be on deck. That would cut A LOT of tourney time. Too many people are tardy for their matches and that needs to stop. Also people complaining about the amount of time Rebel Up takes is news to me. I'm committed to spending half a day at the venue because I'm literally up for 24 hours that day (from the moment I work until the time I leave Super Arcade) so personally it's not an issue for me. ALL THE SAME....As with others, I'm willing to have a round table discussion tomorrow on how to divide stations for tournament and casuals so there's plenty for both to run smoothly and in a timely manner.
  5. Good tournament all around last Saturday. Also awesome that people helped donate for Super Arcade. We gotta support our home ya know! Skullgirls will have $3 entry fee next tournament. For those wanting to learn the game you have the: Skullheart Forums (think Dustloop but for SG stuff) & the Shoryuken Wiki for stuff like movelists and frame data. For those of you sitting on the fence wanting to try the game or don't feel you're good enough to compete yet, check out those links. And most importantly, please don't be afraid to ask for input, We'd love nothing more than to help new players join the fray! Also the same can be said for SG players, since many of them are now getting into games like BlazBlue, Guilty Gear and Vampire Savior and also feel slightly intimidated playing experienced players in those games. We can grow our player bases this way which is great for everyone!
  6. I sent you a PM of their email to get in contact with them. Thanks!
  7. It's great to have Skullgirls as a part of Rebel Up. Heads up that there isn't any entrance fee so if you've been on the fence to enter, please enter. There will be plenty of players, including myself and Mike Z willing give you a rundown of the changes to the game and a lot has changed in the game. Also, is there anyone in the San Diego area coming down to Rebel Up that would be willing to carpool with someone? If so, let me know. See everyone on Saturday!
  8. Dustloop account name/XBL Gamertag: Shin ATproof Character: Hakumen State/Prov you are located: California
  9. [11/26/12] BBCP Casuals [Junji (HA/MA) vs Nanashi (AM)] Hakumang vs Mr.Driller
  10. >Fanservice is a necessary evil
  11. Gotta be the center OF ATTRACTION!!
  12. would buy two copies. Will the LE come with Bullet related goods?
  13. LOL I had good laugh with this comment. Seriously though, with all the match videos (pre-patch and post-patch) there isn't any evidence that would even suggest such a tier list is remotely grounded in reality.
  14. Friend and I showed up about 6 and nobody was there...feelsbadman.jpg
  15. That's cool I guess. If the SoCal community can muster enough attention to ASW games not named P4U and AC+R, it'd be nice. I'm down for that.
  16. Yeah sounds like a good format...plus we can all say "bye" to BB that day although many of us have left her without saying anything already lol.
  17. Looking forward to playing and meeting everyone again (and some people I missed out on last year). Shin ATproof. Los Angeles, CA
  18. ZOMG! Why is Cerebella so OP!? Game needs a kneejerk balance patch ASAP!:pissed: LOL
  19. Indeed! I wanna see people for casuals if anything!!
  20. Thanks for running the tournament, ladies! Despite all the problems, I still had a blast. It was really fun playing both of you and playing against other familiar faces and new ones. Definitely looking forward to next Evo. Hopefully I'll have a better Baiken (plan to practice seriously) next time to show off. So yeah...take care y'all! d(^_^)b
  21. Would like to be added to singles and teams, please. From Los Angeles.
  22. I'll most likely attend...I can actually afford to enter every tournament lol... I'll help run Hokuto. LET'S DO THIS!
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