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Posted

oh dangggg. That clears up a LOT of things :psyduck:

Thank you!

Ima go practice now. I knew I shouldn't have jumped the gun and gone on to jin lol.

I WILL CONQUER WITH A PAD!!! :arg:

YES! Do it Miso!!! I will conquer with you!!

Anyway, I wish the 101 combo thing Zeero put up was updated...

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Posted

Maybe a tiny piece of information as to why clap trap works and a quick overview of the different types (basketball/universal/char specific). Also, maybe make a tiny note (in the Carl Combos thread) that you can use 3c 22d 236a 2b 2c to start clap loops instead of 2c~allecan. I noticed lots of players complaining about not being able to do it but not knowing that there is an alternative. But TBH I don't think its necessary.

Posted

I want to ask you stick using carls. Which fingers do you use on each buttons? how are they placed? E.g index on B etc. Also you can even say your method of holding the stick that would be helpful

Posted

I don't use my pinky. But I know people who don't use their thumb. You should figure out what works best for you. Thumb-D Index- A Middle-B Ring-C But seriously don't rely on others, just keep working at it. Are you new to stick?

Posted

Well i bought TE stick a while ago. I tried my best with it but im just so terrible on it Looked at lots of techniques and tried for 2weeks but no go. Im so much better on pad(analog) and can do ground and clap loop. But on the stick i find it hard to do simple things. Such as airdashing/dashing my hand feels weak doing that I really want to learn the stick though since i find it hard to do more advanced things like kara airdash things etc that seem impossible on pad.

Posted

People have a misconception that once the go to a stick everything will work out. It doesn't. It took me 2 weeks to even become mediocre with a stick. Had a played anyone at any game during that 2 week period I would've played on a pad because I wasn't ready yet (fortunately I never played anyone during that time). Here were somethings that I initially had trouble with: dashing, shoryuken inputs double quarter circles. But now I have no problem with them. I remember when one time I had to play on a pad, and I just couldn't do it anymore. I could hardly dash on the pad because my thumb was no longer use to double tapping so quick lol. So yeah work at it. After about a month you should be alright. The thing is, the things you can do easily on a pad you can do on a stick with practice. But the things you can't do on a pad are more easily done on a stick. About the tournament. Yeah I didn't do as well. The two guys who had a chance of beating me (Titanium Beast and Frank the Tank) were the two guys that took me out of the tourney pretty early. I wish I had fought other people that way when I finally did fight those guys I would have atleast got a higher place. TB's Ragna I can beat but he was the better player at the time. Rachel I still have trouble with period. I've yet to fight a really good Rachel online. So yeah there ya go. =/

Posted

Practice, practice, practice.

I still mess up on stick sometimes, but it's ME messing up, not the controller. Carl's a very technical character, so don't be discouraged by messing up "simple" combos.

Maybe a tiny piece of information as to why clap trap works and a quick overview of the different types (basketball/universal/char specific).

Also, maybe make a tiny note (in the Carl Combos thread) that you can use 3c 22d 236a 2b 2c to start clap loops instead of 2c~allecan. I noticed lots of players complaining about not being able to do it but not knowing that there is an alternative.

But TBH I don't think its necessary.

The biggest problem with the roll combo is you kinda have to do the 3c deep. With the allecan, as long as 3c/2a/whatever connects, you got yourself a loop.

Posted

Dude have you not seen the improvements she's gotten. No she will not be as good as she was before but she still looks beast. Plus Carl is not a good "sub" character. Well maybe he is now that the throw loop is gone. I can't really tell you what the transition would be going from Rachel to Carl is except, learn to block more. =/

Posted

Yar but he has awesome projectile! But yeah you'll block a lot still.... but doesn't rachel have defensive problems too? Transition problem should be that you don't have godly and accessible damage :v: and what's wrong with carl as a sub? He's my sub! It's not THAT bad lol well maybe i just suck.... :(

Posted

People have a misconception that once the go to a stick everything will work out. It doesn't. It took me 2 weeks to even become mediocre with a

THIS...

I always wondered why people figured, once you get a stick everything's gonna be easier...

2 weeks to learn to play with a stick?

It took me at least 8 months to be halfway decent with a stick.

And even now, after playing with stick for 2 years, there are still inputs that are easier on pad (and propably always will)

The thing is, the things you can do easily on a pad you can do on a stick with practice. But the things you can't do on a pad are more easily done on a stick.

That's one of the main reasons to play on a stick (other than the style factor, and the fact you can go to the arcades and whoop someones butt)
Posted

The biggest problem with the roll combo is you kinda have to do the 3c deep. With the allecan, as long as 3c/2a/whatever connects, you got yourself a loop.

No, its not a problem... unless your poking with naked 3c.

Posted

What you want to do is Kara throw his j.2C during his airdash. So what you would do is airdash and the press j.2C~B. Press the B quickly after j.2C (really quickly). He'll cancel the initial frames of his j.2C into a throw, but the momentum from his j.2C will still remain and thus carl will fall fast to the ground. Learn it, as it is very important for Carl's offense.

Posted

What you want to do is Kara throw his j.2C during his airdash.

So what you would do is airdash and the press j.2C~B. Press the B quickly after j.2C (really quickly). He'll cancel the initial frames of his j.2C into a throw, but the momentum from his j.2C will still remain and thus carl will fall fast to the ground. Learn it, as it is very important for Carl's offense.

Ok so to break down Carl's kara throw even more I should double tap forward twice, air dash, press down and C, to do his drill thing and does the ~b mean i need to alle can? I'm confused because I know this this move is really important to set up stuff. THANKS!

Posted

No the ~ means to kara your buttons. In other words, if I type C~B, that means the amount of time between when you press C and when you press B is almost non-existent. You don't press the button at the same time but you pretty close in doing so. Press C and as fast as you can press B in quick succession.

Posted

Mmmk. So if i want to set up for the clap trap I have to do 2A, 2B, 3C airdash, summon kara throw(j2 C~B) then alle can. I can't do all that at the same time. LOL

Wait. Where's the IAD> J.2C...? :(

Airdash > 2C~B

One of Carls greatest assets imo!

How much more range does Carl have from using his Kara throw? Anyone know? :psyduck:

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