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Posted

The problem is that enemies can tech sooner the longer the combo is. FRKZ adds time to your combos so they can tech sooner. You said 2B works, but then they can tech REALLY fast afterwards because FRKZ made the combo take such a long time. 6A can't be comboed into since it's a slower attack. It works with 623B FRKZ DFK because they can't tech until they hit the ground anyway from 623B so the extra time added by FRKZ doesn't really matter.

Rats, I thought it was based on number of hits.

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Posted

Ah, that explains why I fail those. Makes sense with the low life heat rising going on during the duration...

Posted

Man I'm just in love with double posting today.

Cat 1&2 chars (exclude j.d ender on arakune)

throw, 3-dash before kick connects, v 2b, 6c, 9-j.d, 3-j.d, v 2b, 6c, 9-dash j.b, 6-j.d, 2-dash j.d, v 2c. 4216 damage.

On tager:

throw, 2-dash before kick connects, v 6c, j.d, 6-j.d, 6-j.d, v 2b, 6c, 9-dash j.b, 3-j.d, 2-dash j.d, v 2c. 4515 damage.

EDIT:

throw combo with 9-dash j.b, 9-dash j.b, j.623b ender (for arakune) is 3894 damage, just to document it.

EDIT EDIT: holy crap damage:

throw, 3-dash before hit, v 2b, 6c, 9-j.d, 2-dash, v 6a, 623b, dashing super. 5228 damage.

... 5.2k off a throw for 50% tension... HOT DAMN. I'm guessing that would prolly work on v-13, Tager, Hakumen, Litchi, and Ragna?

Posted

... 5.2k off a throw for 50% tension... HOT DAMN. I'm guessing that would prolly work on v-13, Tager, Hakumen, Litchi, and Ragna?

Arakune as well.

Posted

against v-13

5a > 5b > 2b > 6c > 9 dash > j.b > 6 dash > j.d > 3 dash > j.d > land > 2b > 6c > 9 dash > j.b > 6 dash > j.d > 3 dash > j.d > land > 2c > oki. 4633 damage if started with 5a.

you can do 5A,5B,2B,6C, hold 9,j.D, 3-dash j.D, \/, 2B,6C, 9-dash j.B, hold 6, j.D, 2-or-3-dash j.D, \/, 2C for 4649 damage.

granted, it's a measly 16 damage more, but at least for me, the combo is a lot easier.

Posted

Arakune as well.

Oh wait, I forgot there's no j.B so yeah. I see ;o. Awesome find though I personally wouldn't use FRKZ against Arakune :/

Posted

Alright, so lately, I've been trying to go flashy for my combos and started using c shurikens... Something about having the opponent trapped there for a second puts a smile on my face (>_> Yeah that sounded creepy...) 5b, 2b, 2c, 2369c, d.6c, j.623b, V, d.5b, 2b, 623b. I usually can get that combo off in training. Anyone else have some C shuriken combos?

Posted

well judging by what you just posted, that last 623b hit them in air, meaning DAIFUNKA should be a confirmed end after that

Posted

Alright, so lately, I've been trying to go flashy for my combos and started using c shurikens... Something about having the opponent trapped there for a second puts a smile on my face (>_> Yeah that sounded creepy...)

5b, 2b, 2c, 2369c, d.6c, j.623b, V, d.5b, 2b, 623b.

I usually can get that combo off in training.

Anyone else have some C shuriken combos?

6c after the c shuriken work on everyone? What about 6c, j.d? Can you start it with 5a?

Posted

6c after the c shuriken work on everyone? What about 6c, j.d? Can you start it with 5a?

The 6c catches everyone, but there are some characters where you don't do a d.6c since it will whiff such as with carl. The 6c , j.d won't catch anyone at all... I tried.. :(

And yeah you can start with it with a 5a.

Something else I just found out is that

5b, 2b, 2c, 2369c, d.6c, j.623b, V, d.5b, 2b, 623b.

The 2b isn't that reliable in this, they'll tech out before the 2b hits. Also you don't have to do the d.5b, you can just input it in there since they'll bounce back to Bang. I'm trying to find another move to follow up that 5b.

also the damage so far from

5b, 2b, 2c, 2369c, d.6c, j.623b, V, d.5b is 2744

Posted

I'll definitely try that tomorrow. Edit: Yeah, I can't get that to work at all. ...And the fire punch after 6c doesn't work on rachel.

Posted

i didnt see this in the first post but, you can do the standard 4-seal against Arakune. The only thing different is that instead of doing 2369D i do 8236D for the webnail. I do the 8 before because it'll make Bang jump up a lil bit before throwing the nail. Resulting in the nail hitting Ara on the ground.

Posted

man i have a knack for finding useless combos that look so fucking cool 2D CH 623B 66 5A 5B j. j.A j.B j. j.A j.B j.C 2857 damage universe explodes every time you do this

Posted

With the net Nail (236C), you can combo into it off of a 2C. Interesting combo: (Works on ragna....havn't tried anyone else) 5a, 5b, 2b, 2c, 2369C \/ j.D, 2369c, \/ j.D, 2369c, \/, 5D, sj.b, j.c, 236a. There are other variations you can use. You can get the combo off of other characters if you don't use Drive three times, I think. Actually now that I think about it I've done this off of a throw cancel into 236C. Like this: A+B, 236c, \/, 2c, 2369C \/ j.D, 2369c, \/ j.D, 2369c, \/, 5D, sj.b, j.c, 236a. In both cases you can to delay the 2369c after all of the attacks a bit until you opponent of completely lying on the floor (not bouncing). Anyone know any uses for B nail?

Posted

Anyone know any uses for B nail?

From my experience:

1) Mind games

2) j.236B ad. j.C (if it hits land and oki, if they block keep pressuring)

3) Dual hit on Tager (maybe other cat1s).

Posted

From my experience:

1) Mind games

2) j.236B ad. j.C (if it hits land and oki, if they block keep pressuring)

3) Dual hit on Tager (maybe other cat1s).

ending an air combo with j.C > j.236B can give you oki opportunities, if they quick teched they have to block the shuriken ground hit, if not they'll get hit and you can air dash in and catch them during their air tech, if they try to jump out the air explosion can catch them. If they tech it right, they can get away but its a decent change of options

in general it recovers faster than j.236C, uses less resources than D nails, and won't send you forward like an a nail depending on your momentum (this can be good or bad, but know you have the options)

if you're a very thrifty person with your nails you can use it like a ghetto D nail in attempts to get them to block, works well against characters like arakune who tend to stay in the air...note, good to get them to block, little too obvious to land hits oftentimes, so if he's got a cloud out, you're still screwed

@ rei's last combo...thats nothing new, we've just moved on to better options, srry

Posted

First of all, I know its not new. Second of all its not a combo. He asked for uses for B nail and thats one of them. Good for pressure and if they screw up and dont guard the explosion hit, 6C BnB for 3K.

Posted

First of all, I know its not new. Second of all its not a combo. He asked for uses for B nail and thats one of them. Good for pressure and if they screw up and dont guard the explosion hit, 6C BnB for 3K.

man i have a knack for finding useless combos that look so fucking cool

2D CH 623B 66 5A 5B j. j.A j.B j. j.A j.B j.C 2857 damage

universe explodes every time you do this

you sir are a liar

Posted

Ok you caught me, I had no idea if it was new or not, but it would be downright pathetic if the bang community as advanced as it is hadn't found such a simple "combo".

I have no idea why you bolded the "its not a combo" part cause its fucking not. Also that other post you quoted is completely uncorrelated so I really have no idea what point you are trying to make.

would have made more sense to quote this

posting this here cause its not a combo.

if you poke with 5A (hit with just the tip) against tager only (i think) after the 2B in the basic BnB you can 2369B then d.6C the nail will still hit so they cant go for a counter attack (except maybe sledge) and then the explosion will be right at tager's head and will hit at the exact same time as the d.6C. so if they drop their guard you can get a pretty nice combo off of 6C (j.D 2B 6C j.B j.C). eh just try it out i cant really explain it. looks promising for mixups

Done posting offtopic, the guy asked for B nail uses. I don't think he expects everyone to go find every use that hasn't been identified to let him know about those and he's on his own to find everything we already found. Sheesh.

Posted

sorry, i thought when i said "@ rei's last combo" you'd be able to figure out that i was referring to the last combo you posted and not a b nail against tager.... the post i quoted this last time was the one with the combo i was talking about...you know...the last one you posted...the one with an actual combo...the one where you were talking about how you found new combos...you know...the combo one...NOT A B NAIL AGAINST TAGER...why would you think i was referencing a b nail against tager when i said combo.......ellipses.....:eng101: my bad you couldnt make a one post jump /flame though i do enjoy it so continuing it would be in my best interest :yaaay:

Posted

Wow, ok the first time I responded to that last comment I still didn't get it. Learn to type more clearly. Ok, so now that I understand what you've been talking about this entire time let me clear up that I had NO fucking clue you were talking about that combo because it was on the last page and I forgot I posted it and we were talking about B nails. But, its besides the point because I FUCKING MENTIONED THE COMBO WAS USELESS. You talk down to me like I'm a noob that thinks thats the best thing to do out of CH 2D when everyone with a brain knows j.D into anything does more damage and gets 2 seals instead of one. The point of the combo is to look cool which apparently you know nothing about. Honestly, I don't think anyone on this forum has a soul -_-

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