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Posted

Pozerwolf - I'd be happy to help w/ the trans. Are there links to the articles and/or mook pages? I haven't even seen them.

Not that I know of.

We have the Article and the mook at the local Arcade here and we've been all cheating and reading up on it.

And no, I cannot scan, sadly =/

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Posted

Anyone know what the conditions are for air-throwing someone after the arrow super? Sometimes I can air-throw them and sometimes I can't. wtf Re: mook - shit. I need to get it for myself. Can't justify paying $30 tho for a book that costs like $15 in Japan. Screw that.

Posted

buy me one too when you go to japan render. also, yes i'm curious about the translations

Posted

Bored so will post mook combo translations:

Use the proper combo according to the opponent's position

1. (1881 damage)

crouching B, standing B (two hits), standing C, crouching C, qcb+B

Low-starting combo. Omit the crouching C when at far range. The first hit of the standing B will miss against a crouching Rachel or Litchi up close, but not when done from a dash?

2. (opponent crouching or on a Counter Hit, 3300 damage)

standing C, f+C, dash, standing C, high jump, aerial B-C, double jump C-D, (delay), aerial qcb+B

3. (opponent crouching or on a Counter Hit, 3674 damage)

standing C, f+C, crouching D, f+C, dash, standing C, high jump, C, double jump C, aerial qcb+B

In case of a Counter Hit, the first standing C in the combos 2 and 3 may be replaced with a standing B (one hit) for slightly more damage due to less proration.

4. (against everyone except Carl, 2860 damage)

f+BC throw, mash C (eight hits), dash, standing C, crouching C, high jump, B-C, double jump C-D

While doing the throw and mashing C, perform the Barrier Guard command to prevent the Sekka Jin from coming out in case the opponent breaks the throw. (I am guessing the BG overrides the Sekka Jin command?)

5. (against everyone except Arakune and Litchi, 2701 damage)

b+BC throw (two hits), qcb+B (misses), standing B (two hits), standing C, crouching C, qcb+B

Use [crouching B, standing C] instead of [standing B, standing C] against Arakune/Litchi.

6. (opponent standing, 3237 damage)

standing B (two hits), standing C, jumping B (delay) - C (delay) - D, land, f+C, dash, standing C, crouching C, high jump B-C, double jump B-C

Useful combo from a dash. Easy to perform on Ragna, Jin, Tager and Taokaka; difficult against Noel, Litchi and Hakumen.

7. (aerial Counter Hit, 50% Heat, 3169/2943 damage)

dp+A/B, hcb, f+C

Depending on the circumstances (distance and character size/weight?), this combo may work from a ground Counter Hit or with the hcb, f+D Distortion Drive (presumably with follow-up options) as well. dp +B (CH) may also be followed with a qcb+D.

8. (75% Heat, 4341 damage)

dp+D, hcb, f+C

Posted

9. (in the corner, usable against everyone except Arakune, 75% Heat, 6532 damage)

dp+D, standing C, f+C, f+D, hcb, f+D, dp+B, dp+A

One must apparently stand in the corner (as opposed to merely close to it) when doing the dp+D. The C must also be performed very quickly after the dp+D.

10. (near the corner, 50% Heat, 4207 damage)

f+A, qcb+D, f+C, qcb+D, f+C, f+D, dp+A

11. (in the corner, usable against everyone except Carl, 25 % Heat, 4025 damage)

f+A, qcb+D, f+C, f+D, standing C, crouching C, high jump B-C, double jump B-C

Two combos starting from the f+A overhead. Like combo 9, combo 11 requires the opponent to be in the corner.

12. (corner-specific?, 2743 damage)

f+BC throw (two hits), dp+B, jump B-C, double jump C-D, land, standing B (two hits), standing C, df+C

13. (corner-specific?, 2922 damage)

f+BC throw (three hits), (delay), dp+B, jump B-C, double jump C, qcb+B

14. (near the corner, 25% Heat, 5008 damage)

f+D, f+C, dash, standing C, high jump B-C, double jump C, aerial qcb+D, land, crouching C, dp+B, dp+A

The f+D is slow, but does not prorate at all (?). Aim for this after a Guard Crush or after blocking Ragna's Inferno Divider while crouching (as only one of its hits will connect in this case).

15. (near the corner, 75% Heat, 4082 damage)

standing C, standing D, qcb+D x3, dash, crouching C, dp+B, dp+A

The qcb+D x n part only works against Rachel, and the standing C must be a Counter Hit for the combo to connect on her?

Posted

What are you talking about? It's perfectly understandable. If you don't understand something, make it clear what you don't understand and we will help. That said, thanks for posting those up umgogo!! Man, I need to subscribe to arcadia...

Posted

now we need a translation of a translation

srsly who uses that kind of notation in games like these

Your joking right?

FYI, F = Forward.

Posted

right next to opponent, 5B(2) > 5C > JC (towards enemy) > j.B > j.C > j.D, land > combo options combo options: 6C > DC > 5C > JC > j.B > j.C > JC > j.B > j.C = 3.1k damage, 24% meter, not very good position since enemy's in the air and can run away run up 5B > 5C > 2C > B Ice car = 2.8k damage, 23% meter, decent position since you're right next to him after the ice car default timing: delay 5C, j.B asap, delay j.C and j.D v13: must run in before 5B, rest default tager: any timing ok... he's big litchi: default taokaka: defualt noel: must run in before 5B, rest default ragna: just not too fast jin: just not too fast rachel: doesn't work carl: must run in before 5B, rest default arakune: corner only, default bang: doesn't work hakumen: default 6C > DC > 5C > 6C > DC, j.B > j.C > JC > j.C > j.D > ice car 3.6k damage if you do 5C > 6C > rest of combo on a crouching opponent, last hit of ice car won't combo... so do something else then like a fireball, or nothing at all

  • 3 weeks later...
Posted

From a personality perspective.....I thought Jin's archetype was gonna resemble Ky's "nice guy" persona. But is it true that Jin is pretty much a top-class deushbag, and he makes mostly quiet/girly sounds as he fights? Thanks.

Posted

I don't know about the attitude, but those noices are totally not girly. He keeps shouting "SOKO!" and "MUDA!" which sounds really badass to me, heh.

Posted

The only time he sounds gay is before and after he fights Ragna. That's it. Everywhere else he sounds extremely pissed off and awesome.

Posted

Any new match vids of good Jin players?

The only time he sounds gay is before and after he fights Ragna. That's it. Everywhere else he sounds extremely pissed off and awesome.

^This.

Posted

Sorry, he plays nothing like Ky. The ice and the lighting just both happen to be blue, and Ky and Jin both happen to be blonde. And I guess they also happen to wear uniforms that are fairly similar in design if not in color. ... But no, they don't play alike.

Posted

They both have similar character designs, projectiles, uppercuts but that's where the resemblances end. Jin doesn't have the oki that Ky does since BB's engine is different. Ky always sounds pissed off before and after he fights Sol. Can't say the same about Jin before/after he fights Ragna. :V

Posted

He still does lol ghetto frame traps and throws to get his damage because his overheads are trash. It's a similar mindset to Ky, even if you're actually doing big combos into big damage.

Posted

I've read a lot of practical info about Jin in this thread and I've watched a lot of vids, but it's hard for me to interpret since I only play GG and I've never touched Blaz. What exactly does he excel in compared to other characters? Above average Rushdown? Lows? Safety? Anti-air? Projectiles? Why pick him over...say...Ragna, who's the straight-forward offensive guy with a good balance of options and strength? I know Jin's not too high on the tier list, so he may not be all that great in some areas, but it'd be good to have an idea on what to focus on. I'm not looking for an in-depth report (I already tried looking at those), just a blunt response.

Posted

I hear he has a 50 /50 vs V-13 and Arakune.

http://sgcafe.com/showpost.php?p=5358386&postcount=167

"I mean like arcadia says that Jin a B tier character has even matchups with arakune and nu. So stuff like lower tiers beating top tiers is very possible. You just gotta know how to tie the thread and find answers to the problems they pose."

Thats a good enough reason to me.:keke:

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