Nehle Posted December 19, 2007 Posted December 19, 2007 Eh, even waiting to see leaves you vulnerable in a sense, but that's just me wanting to be proactive I guess. Also I haven't played potemkin for ages so my reaction time to his starters is way off. Sitting at work now, so I'll look into it, but I'm pretty sure there's no good way to punish MF on reaction at that range, unless you learn the SB timing (or 2S SB cancel)
excelence Posted December 19, 2007 Posted December 19, 2007 err nvm (;^_^)> ... man i hate everything with MF initial
Nehle Posted December 19, 2007 Posted December 19, 2007 Megafist =P Edit: Well, you can't punish Mist Finer on reaction either, but that's another matchup altogether
excelence Posted December 19, 2007 Posted December 19, 2007 oops i miss read that as Mist Finner XD ... ok moving on
woki Posted December 22, 2007 Posted December 22, 2007 Wait... why would you want to counter every single one of Pot's opening moves? I thought Dizzy's opening move vs Pot is all about getting away from Pot (so just backdash or IAD back). iad backward can be punished with heat knuckle Hmm... I don't know... Heat knuckle's startup is 14 frame and I think Dizzy can IAD backward faster than that... Sorry if it's wrong.
chun_li1 Posted December 23, 2007 Posted December 23, 2007 Wait... why would you want to counter every single one of Pot's opening moves? I thought Dizzy's opening move vs Pot is all about getting away from Pot (so just backdash or IAD back). Hmm... I don't know... Heat knuckle's startup is 14 frame and I think Dizzy can IAD backward faster than that... Sorry if it's wrong. Its her hitbox to blame. Also you wont even get to do the back IAD. Heat Knuckle gets you already at jump. Nono, youre getting the wrong impression on opening moves. what you do at start determines the flow & pace of the match. If pot gets damaged already at start, he is forced to attack. Otherway around, Dizzy has to slowy get in instead. If you back off already at start, situation becomes neutral. Then it becomes a long slug out. Just think of it as chess or RTS. Either you start to build up your resources OR you go all offensive.
Double Posted December 24, 2007 Posted December 24, 2007 i dont have a ton of pot experience, but as far as opening aggressive moves go, 5k is pretty good. if he uses hammerfall you can get the c.s out quickly enough. if it hits otherwise, 5h to icespike. also, if your intent on running away at the start, im sure a tk bubble ad back and f.s would help you start out with some distance against pot.
chun_li1 Posted December 24, 2007 Posted December 24, 2007 i dont have a ton of pot experience, but as far as opening aggressive moves go, 5k is pretty good. if he uses hammerfall you can get the c.s out quickly enough. if it hits otherwise, 5h to icespike. also, if your intent on running away at the start, im sure a tk bubble ad back and f.s would help you start out with some distance against pot. If pot did S it would hit you CH, pull you in for heat knuckle and be all over you. How you start is like chess. Mix it up or anticipate, guess what they´ll do, act accordingly. If you want a safe opening, walk back at start of round for small distance, then AD back.
excelence Posted December 27, 2007 Posted December 27, 2007 last week i got several Pot match-up ... well i can say he's far better than my usual Pot fight in term of gattling/punishing and mix up thing, but hell for the opening he mostlikely do the back dash and my notes Opening a match: be passive and react, if u both doing the same thing -> IAD backward/backdash Back Dash / HF < f.s,hs,ice spike 2s = fish / iad backward (and put u on advantage/watch out for Slide Head retaliation) Slide Head / Heat Knuckle < hs,ice spike Mega Fist < iad backward j.s Killing Pot: if u didn't screw the opening and got caught in Slide head -> hs_fish=I win Button always have it summoned it will eat every Pot Attack except Pot Buster/Back dash Buster and DON'T DO ANY RANDOM ICE SPIKE ... it's a joke match up then and i believe every Pot player out there will agree if hs_fish is illegal extra note: Dizzy Dash is invincible to Slide Head Quake effect ... RUSH HIM DEAD! and btw tkbubble will also got punished with heat knuckle ... it's hit box is larger than it looks
chun_li1 Posted December 27, 2007 Posted December 27, 2007 last week i got several Pot match-up ... well i can say he's far better than my usual Pot fight in term of gattling/punishing and mix up thing, but hell for the opening he mostlikely do the back dash and my notes Opening a match: be passive and react, if u both doing the same thing -> IAD backward/backdash Back Dash / HF < f.s,hs,ice spike 2s = fish / iad backward (and put u on advantage/watch out for Slide Head retaliation) Slide Head / Heat Knuckle < hs,ice spike Mega Fist < iad backward j.s Killing Pot: if u didn't screw the opening and got caught in Slide head -> hs_fish=I win Button always have it summoned it will eat every Pot Attack except Pot Buster/Back dash Buster and DON'T DO ANY RANDOM ICE SPIKE ... it's a joke match up then and i believe every Pot player out there will agree if hs_fish is illegal extra note: Dizzy Dash is invincible to Slide Head Quake effect ... RUSH HIM DEAD! and btw tkbubble will also got punished with heat knuckle ... it's hit box is larger than it looks I hope your Pot knows how/that he can reflect laser & that he has to look out for summons @ midrange for rewarding slidehead attempts.
excelence Posted December 28, 2007 Posted December 28, 2007 yep... he knows he flick it and i need tu run across the screen to avoid Giganter trap
cupui Posted December 30, 2007 Posted December 30, 2007 last week i got several Pot match-up ... well i can say he's far better than my usual Pot fight in term of gattling/punishing and mix up thing, but hell for the opening he mostlikely do the back dash and my notes Opening a match: be passive and react, if u both doing the same thing -> IAD backward/backdash Back Dash / HF < f.s,hs,ice spike 2s = fish / iad backward (and put u on advantage/watch out for Slide Head retaliation) Slide Head / Heat Knuckle < hs,ice spike Mega Fist < iad backward j.s Killing Pot: if u didn't screw the opening and got caught in Slide head -> hs_fish=I win Button always have it summoned it will eat every Pot Attack except Pot Buster/Back dash Buster and DON'T DO ANY RANDOM ICE SPIKE ... it's a joke match up then and i believe every Pot player out there will agree if hs_fish is illegal extra note: Dizzy Dash is invincible to Slide Head Quake effect ... RUSH HIM DEAD! and btw tkbubble will also got punished with heat knuckle ... it's hit box is larger than it looks OW...Nice...and that potemkin player is me.... I really2 frustated when I fight dizzy expecially her fish....damn!! I'm frustated with her fish tho... Oh...Dizzy uses her damned fish!!! HAmmerfall!! It'll hit the fish You get cornered and u'r last option is Force break!!! It also hit the fish. Back dash the laser!!! Dizzy come and slice U with her j.2S .... Sure!!!...I flick the laser... And the Bullet hit the fish..#%$^@* So can you tell me... Which potemkin's move You hate the most as dizzy players? And also Ky's? I also use Ky to fight his dizzy and I got fucked so many times....darn..
excelence Posted December 31, 2007 Posted December 31, 2007 which moves? Pot buster and heat Knuckle ... once u got me down without any tension, i'm prety much fucked up, if u can Oki me with those 2 moves
cupui Posted December 31, 2007 Posted December 31, 2007 Hmm...I 'd like to know how to get rid of Dizzy Fish. That's pretty annoying when I use potemkin???
excelence Posted December 31, 2007 Posted December 31, 2007 no can do, the only thing u need/can/will do to destroy Dizzy is to abbuse that 1 second bit Limit ... i probably will throw air pike/scythe/imperial Ray to keep my momentum
cupui Posted December 31, 2007 Posted December 31, 2007 Damn....Is the only way is punching the fish....??? Hey Anyway...Where's our match video? I want to show it to ky's forum so i can ask their opinion about our gameplay?
excelence Posted December 31, 2007 Posted December 31, 2007 No, don't hit the fish, u'll eat counter hit , just patiently block everything she throws, i think i'll lost the momentum after 3 or 4 fish summon that damn busybody haven't convert the videos, be patient i'll kick his ass this afternoon :/
zaeris Posted December 31, 2007 Posted December 31, 2007 Damn....Is the only way is punching the fish....??? Hey Anyway...Where's our match video? I want to show it to ky's forum so i can ask their opinion about our gameplay? If your predicting fish summons either slide head, mega fist, hammer fall frc ectera are some of the way. Best way to counter Dizzy j.2s without without other dizzy projectiles is Backdash and punish. Pot only needs to land one KD in range with his oki, usually by AA and heat knuckle. then if you play the guessing game right you should be able to bring dizzy health to zero in 3-4 oki. Another good stretegy for oki would be slide head, pot buster on wake up if you expect dizzy to block. While the match up is totally in Dizzy favour its not too bad for pot when dizzy makes mistakes. And for dizzy player make sure you have your projectile to cover your rush in, its easier for pot to gain an advanatge if you don't have any projectile outs.
cupui Posted January 1, 2008 Posted January 1, 2008 I guess You're right since Dizzy DOesn't have a wake up except her super. So I must make her knock down first so I can mess her with oki. But if the Dizzy knocked me down ( usually she uses her throw ) expecially in the corner...hmmm...I think I'll be the raped one... Because Potemkin dosen't have a wake up and really hate her fish set up Uguuu....
BlueMoonDragon Posted February 1, 2008 Posted February 1, 2008 Hiya! I fought a couple of Anji and Baiken player yesterday and I wanted some help ( on Anji's) First I'll go with Baiken, He and I fought like 4 matches and I won every one of them ( go me ^^ ) but one of the matches he almost got me. I just wanted a little advice on fighting Baiken. Her Guard Counters ( or w/e they are called ) are kinda good/bad. Whenever I land a throw/knockdown, he tries to Counter my lockdown and ends up slashing up my Fish with Counter S. I know that this is to my advantage and I always rape him after it. BUT! How do you retaliate to his HS & K Counters ? one of the times ( by pressing the wrong button ) I scored a counter hit 2HS to his HS counter @_@ that led him to oblivion. I really wanna know how to retaliate to HS and K counters? any advice/help is appreciated. Now to Anji... His guard points, I noticed that f.S breaks through almost any of them. but its not really that reliable. ( the ANji I fought is a real champ, 3 matches and I only won once ;; ). Actually he is the first Anji I fought. Any advice/help is appreciated. Do I have to do extra things for Anji's fights? Have something extra in mind or something? Thanks in advance and I'm sorry for the trouble.
Dark Vision Posted February 1, 2008 Posted February 1, 2008 i played with pot and he tried the super mario tactic.. jumping, jumping, jumping for the win.. but maybe i fucked up my anti air game (he really is big and scary..) anyway, i played also a eddie's player and he 6p'ed me to death (i mean to dizzy but u know the end of it..). u might think i was jumping too much and for while u were right. but after few match i got the trick and started to relay more on ground game, but guess what? he kept throwing those 6p, preventing me from start any fish pressure and baiting me for some shadow stuff or even the invulnerability of 6p. and again, dizzy, end of the match. after a while, when every 3rd round ended with DESTROYED, I've got frustrated and picked up jam. well I know that maybe i didn't play at my best and stuff, but still any solution for the so fast dizzy rate for dizzy?(i promise myself i wouldn't use that phrase with the double 'd' =\). the only thing now the keep me from moving(back) to jam completely is that i feel that dizzy can control the match and outcome a little bit better, while jam is a lot more depended on opponent's mistakes... but still i love them both:psyduck:
woki Posted February 2, 2008 Posted February 2, 2008 @Blue vs Baiken's HS and K counters: try to bait it. So just poke her with 2k and stop there. If she did K or HS counter then you should have enough time to go for a throw. Baiting with FRCed 2HS works well too. vs Anji's guard points: just don't poke him without the fish around. @Dark vs jumpy Pot: keep backdashing (or IAD back if necessary) and when you are far enough then just summon. Prioritize summoning over anti airing him. Dizzy has tools to keep Pot from jumping toward her. vs Eddie's 6p: 6p is not a very good move for poking; its startup is 13 frames so even Dizzy's 2d should be able to beat it...
Gonzales Posted February 2, 2008 Posted February 2, 2008 slayer gives me a hard time his reversal backdash is especially frustrating cause he can avoid all my oki is there a way to stop him from backdashing away? a delayed trow?
Dark Vision Posted February 2, 2008 Posted February 2, 2008 u see, this is the fuck, i know 6p is not that great but he is not THAT stupid and he mix it and somehow i get hit a lot... one match i've got hit by counter ad j.s j.hs(i think) for knockdown, 2 ublockables, dizzy match over, from full life, this is really insane... i know this is probably my problem as a player, but i wish to know how do you deal with thie retard dizzy rate.. anyway pot is not much of a problem, i can deal with him most of the time. in that session i was just furious on that dizzy shit..
excelence Posted February 4, 2008 Posted February 4, 2008 vs Baiken DAA... i agree with woki u should try to bait it and then know your spacing and the range of Baiken DAA both of it were punishable with Throw and pressure reset vs Pot... u would want to stay as far as u can from him score a knock down and then rape him to death, don't anti air him without fish protection and yeah summon a lot of fish and bubble whenever u can... without a knock down u would want to poke him to death vs Slayer ... for f*ck sakes... i keep getting killed with bbu/dot vs Eddie ... other than knowing his pressure pattern, ib everything and watch his ub setup whenever he has tension fd jump on reaction... if u have solid defense his only option left is a command throw or whatever stupid enough to nail u (5d )... to go against command throw usually i can counter throw him for being to close and v 5d... never found him to do it in the middle of pressure, fd it? ... usually he do it in the end of pressure, IB it and 2hs for a nice counter hit :D ... btw for whatever reason don't meet him air to air Dizzy priority was f*cked up v almost everyone
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