fatewalker Posted October 14, 2007 Posted October 14, 2007 oh well thats good to know. but would that change the match up that much? since both the Bag and Bomb can change the match for either Dizzy or faust.
Nehle Posted October 14, 2007 Posted October 14, 2007 It doesn't change the matchup much, of course, but, like you said, it's good to know. The main problem is still Faust's annoying reach.
Gonzales Posted October 16, 2007 Posted October 16, 2007 can faust combo into his dust i know im probally being stupid but i played afaust who always hit me with his duts even thougth i was blocking high
Nehle Posted October 16, 2007 Posted October 16, 2007 he probably can, if he combos with his summons, but I think it's easier to get an answer in the faust forum
fatewalker Posted October 26, 2007 Posted October 26, 2007 Dizzy vs. ABA!!! Go!! -normal mode seems to in Dizzy's Favor. -Moroha mode i am always forced toRun away. -attack the unblockable with 5P, 5K, 5HS, Ice Spike. Dloop peeps GO!!
excelence Posted October 29, 2007 Posted October 29, 2007 ABA ub's... wait what!!?? (O_o) based on my experience versus ABA: - SB her 2hs/Danzai(moroha 623hs/fb) - Throw a lot - never meet her air to air, she'll kill u - aim for knock down 1st
fatewalker Posted November 20, 2007 Posted November 20, 2007 JediMindTrick(TE)+Fatewalker(DI) Vs. Jamar(PO) http://www.youtube.com/watch?v=xI-gN9wouYM after watching this vid i think i should have gone for the Ice Spike FRC instead of the knock down. i leared my leasson though.
zaeris Posted November 20, 2007 Posted November 20, 2007 Sometimes a simply good way to get in on pot is to AD less and use k/p or k/k fishes and normal ground dash. Using alot of scypher 236 s/k are really useful in galthing since he so big. From experience a good pot maybe just my friend will try to back dash my j.2s if you're expecting a backdash then do a double AD be4 u j.2s. Note* Pot vs dizzy match is in dizzy favour but you took alot of risk attack pot especially since his AA will lead into a heat knuckle then your stuck blocking his oki on wake up.
Kurumster Posted November 20, 2007 Posted November 20, 2007 That Pot beat you because when you were IADing you would use J.2S > J.H, instead of J.P > J.P. He kept doing that charge into you and beating out your attacks. I understand wanting to avoid slidehead by running straight, but I would rather jump. It's much safer. That also got you killed. He got lucky too though.
fatewalker Posted November 20, 2007 Posted November 20, 2007 word. thanx for the feedback guys! that was my first out of state tournie. and my first time playing a pot at that level(Jamar AKA Mr.Big). i learned alot from N-cubed. like using j.2S>j.P Vs. Hammer Fall like you said. i perfur dashing over Slide head rather than jumping because i don't have to IB the 6HS. the one time i got hit was because i got to impatiant and didn't wait for Slide head to fallow through. i think my biggest fuck up was delaying the Spear to try and get tricky just to get flicked in the face. then the 3rd round..... no comment lol. thanx again for the feedback!!
zaeris Posted November 21, 2007 Posted November 21, 2007 I did find your counter to 6hs purely marvelous. Is that theoretically possible or did you IB it for enough stun block reduction? As for jumping, after watching myself jumping and AD back and forth it look kind of look scrubby, so now it’s just easier to bait hammer fall with fish then 5hs--> ice spike was the easiest way for me. Take note of all of pots tick throw into pot buster, favorites I would see people using are p-->buster, j.s?-> Buster. Just a few note* Slide head has upper knee invulnerability so be careful when your charging in with j.2s, does anyone friend likes to spam several slide head to bait your j.s2 and then kick start the above the knee invulnerability of slide head for some pot carnage?
fatewalker Posted November 21, 2007 Posted November 21, 2007 to Dash over Slide Head you don't need to IB 6HS(though it helps). however you do have to IB to jump out. i think jumps have like 2F start or something, i cant remember lol. Hammer fall was getting the best of me... but i have an idea how to beat it now. thanx guys! if you do your j.2S low enough you should still be able to beat slide head. also they'd have to do Slide head preemptively since the Invicability is not on the start up IIRC.
zaeris Posted November 21, 2007 Posted November 21, 2007 I wouldn't encourage to do j.2s as low as possible, maybe AD x2 instead? anyway here are some of my old clips of me taking on pot, still playing like a scrub jumping around and stuff. although its a shame there isn't any newer vids. Ck vs Lucia CW 05 Lucia vs Ck CW 07 note to self* need to stop doing AD back and fourth:vbang:
fatewalker Posted November 26, 2007 Posted November 26, 2007 good catch on the bubble loop in the first vid! i saw some things you did in your vids that i might play around with next time i play Pot. thanx for putting them up!
excelence Posted November 27, 2007 Posted November 27, 2007 err Megafist can also lead into PB, and isn't Dizzy f.s screw a lot of Pot ground games? , and his j.s/j.hs is horrible i was trying my best not to fight him air>air, try to take extra caution on Heat Knuckle, ... and whenever i'm not sure about about my air games, i throw FB bubble to cover my landing ... basically i just space him up as far as i can and then lock him dead whenever i got a knockdown, his only reversal that can works against Dizzy is PB and back dash, anticipate those 2 ... and NEVER!! Tick throw him ... an easy fight i would say :/
Digital Watches Posted November 30, 2007 Posted November 30, 2007 i've had alot of matches against Axl. from X2 to AC. the one thing that changes this match in Dizzy's favor is that you can Ice Spike Axl's 5P, 2P, or 6K for a free counter hit. this is easier to do in AC since those pokes stay out longer then they used to. also throw alot in this match up. Axl has a counter for almost anything Dizzy has. your safe from this only with a fish out. if you don't have one, THORW! and get one out. If you're playing a smart Axl, he shouldn't be giving you an opportunity to CH his pokes with an Ice spike, since in that matchup, I'd say Axl's focus is neutralizing Dizzy's summons and then rushing in, not trying to zone forever with pokes (A common misconception among new Axl players is that this strategy works against characters other than Slayer and HOS.) The number one mistake Dizzys seem to make in this match is to think that they can summon something from maximum distance, since IAD j.S or running rensen can almost always come in and hit Dizzy in time no matter how far away she is. Don't even bother trying to summon anything except maybe the scythe until you've got a knockdown, because how Axl wants to play this matchup is to wait for something to punish, and either get Dizzy knocked down or in a frame trap so that he can get in. When I played Alex G at Evo (He kicked my ass) what I saw really working was to get in fast with a j.2S crossup, or mixup between close aerials (j.H and j.P) and empty jumps (Dizzy's throw range helps here), and 2K, or something similar (since Axl can't AA easily from right above his head) and then keep the fuck on him for the rest of the match. Dizzy definitely has the tools to keep him locked down from up close, but unlike Venom, she does NOT have the tools to zone him out, not even with the 421S stuff, so get in fast and don't let up. All you have to worry about when attacking from the air is making sure you don't give 5P a chance to start up, as it's probably more of an AA threat to Dizzy and I-No than it is for most other characters, but if you don't start your IAD from too far away, you should be able to get in before it'll come out. Just be ready to airdash back or FD at a moment's notice if things don't work out.
woki Posted December 16, 2007 Posted December 16, 2007 If you're playing a smart Axl, he shouldn't be giving you an opportunity to CH his pokes with an Ice spike. Yeah.. sure... lol *starts counting the number of CHitting a CERTAIN Axl player at Random Select (12/15/07) with ice spike* Ice spike works. Edit: but CH P, 2P, or 6K with ice spike is too risky imo so CH his j.s with ice spike.
Double Posted December 16, 2007 Posted December 16, 2007 if ice spike get blocked though, axl gets a free resengaki (is that right? :p) and knockdown from any distance, not to mention that at most distances, 5p will counter icespike before it even comes out at all. this match is quite a bit in axl's favor, but j.2s will help alot (dont iad all the time very much, though, stick right above axl's head).
chun_li1 Posted December 16, 2007 Posted December 16, 2007 if ice spike get blocked though, axl gets a free resengaki (is that right? :p) and knockdown from any distance, not to mention that at most distances, 5p will counter icespike before it even comes out at all. this match is quite a bit in axl's favor, but j.2s will help alot (dont iad all the time very much, though, stick right above axl's head). You´ll only eat rensengeki if he stays put, digs into his position (since its a charge move). Cant do the move if hes advancing, running at you. So you have to observe that. And no, its not in Axls favour. Learn the match up or learn Dizzy better. Unless youre playing Slash, in that case Ill take everything back. The Master (not me, Im only Blue belt ) says this : Axl Matchup This matchup isn't hard lol You both have the means to counter each other. When you dash at each other he can attack, or not. At this moment, if he attacks, ice spike him. When he begins to try to read whether you spike or not, then is the time to dash in -> throw, giving a huge gain. After guarding a rensen, backdash -> fish is relatively safe. Fighting long distance is satisfactory, as he doesn't have anything strong to threaten you with.
zaeris Posted December 16, 2007 Posted December 16, 2007 Well this match is both annoying and fun. I could also bait Axl that tends to j.p alot to stop summon with IAD back and ice spike as random as it is its good since they expect summons ^^, but thats just my evil friends. if your brave even 6p can poke out some of axls pokes which will trade but at least u can send him flying into the corner. rensengeki thankfully does not do much damage but its a good punish against dizzy Whiff attacks, 2hs and ice spikes.
excelence Posted December 19, 2007 Posted December 19, 2007 just some of my rant... can we get more systematical match up thread ... like what need to be done, game plan, opening moves likes on Buri forum? (-_-)a ... i need to break down Pot match up for the 12345678th times ... i know it's supposed to be 6:4 and the battle itself was a cake but i always screwed up the finishing with something stupid stun/whatever ... anyway... what's an Answer for Megafist opening? ... any other than iad backward j.s?
Necrosis Posted December 19, 2007 Posted December 19, 2007 Honestly I start prolly 2/3 of my matches with 5H. Hit-confirm to ice spike for the knockdown and oki, it somehow works as an anti-air, and seems to stuff a whole lot of other moves. So based on my experience, that would work. Just a suggestion.
Stag.S Posted December 19, 2007 Posted December 19, 2007 Complete noob to GG but why not try a f.S? I vaugely remember knocking potemkin out of megafist a few times with that, may have been dumb luck though but since it's multi hit and megafist can only take one or two hits, you might hit him out of it before he crushes you... Maybe rush in and f.S?
Nehle Posted December 19, 2007 Posted December 19, 2007 Complete noob to GG but why not try a f.S? I vaugely remember knocking potemkin out of megafist a few times with that, may have been dumb luck though but since it's multi hit and megafist can only take one or two hits, you might hit him out of it before he crushes you... Maybe rush in and f.S? You're thinking of Hammerfall. Anyways, openers against Potemkin is not easy since he can punish pretty much anything you try if he guesses correctly. I usually go for jump forward punch, IAD back or f.S depending on what I think he might do.
excelence Posted December 19, 2007 Posted December 19, 2007 iad backward can be punished with heat knuckle ... for that 12345678th pot match up, IMO it's most favorable For Dizzy to just react against Pot option, for everything he has we can see it clearly afaik (if he also wait for u to open the match just iad backward, that's less or about 0,5 sec i believe ) and back dash/Hammerfall < f.s,ice spike < Slide head < 662hs,ice spike/bubble setup ... loop i just can't find any "i win button" for megafist... f.s/2s would get caught in Ch and then there goes 1/2 of my life bar i haven't try 5hs>ice spike thought
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