president Posted December 29, 2014 Posted December 29, 2014 Does Millia require any work when she has someone in the corner? Seems like she can just mash whatever and hit you out of anything if you don't have a DP. I use Bedman and it just looks super braindead once you're in the corner against her... just disc > press whatever and you win pretty much. You'd be even saltier if you played someone like Sol and realize how Millia doesnt have to give too much thought about your VVs anyway.
D.R.F. Posted December 29, 2014 Posted December 29, 2014 You'd be even saltier if you played someone like Sol and realize how Millia doesnt have to give too much thought about your VVs anyway. Reversal Safe Pressure and Mixup baby. Always good to have to deal with... right? Also if grapplers are unfun to fight then how the fuck do they get to the conclusion that setplay characters are fun to deal with???
Tomo009 Posted December 29, 2014 Posted December 29, 2014 I block it everytime in 2-3f matches... Though any more than that I will see it and block, but still get nailed cause of the delay >_> The moon shit though.. I still have to guess. I just kind of instinctively block high if I notice just a small pause or if millia is doing a close standing S. Hmm but after doing that website test.. i can't block it. I dont get it honestly. I play against a Millia quite a bit in 2-3 and I litterally block it everytime. Maybe I'm just reading it and predicting on instinct since I'm familiar with his style i guess. Predictive blocking and feeling like you are reacting because the thing you thought would happen, happened, probably. The pure randomness of Millia blocker is catching you out because there is no context preceding it that tells you she is going to 6K right then and there. Even just knowing the situation it is likely to occur will help you, because the timing will be ingrained into you by now, Millia blocker delays by a random time and has no tendencies, so it is much harder to react to.
Bloodcrave Posted December 29, 2014 Posted December 29, 2014 http://www.nicovideo.jp/watch/sm25212121 @16:45 machaboo thinks ky is A, while faust, sol, ramlethal and i think 1 more person? can't hear properly are SS
president Posted December 29, 2014 Posted December 29, 2014 Reversal Safe Pressure and Mixup baby. Always good to have to deal with... right? Dealing with stuff is pretty nice. I didn't pick up Guilty Gear to mindlessly hold upback and get five seconds to tech airthrows. Millia's gonna Millia, I don't see why this is a big deal now when she's been doing this for years.
Destin Posted December 29, 2014 Posted December 29, 2014 Anyone who says you can't feel tiers in GG is smoking something or was just not at that level. Tiers were always pretty easy to feel out in GG, and they have always been noticeable. Beating eddie has ALWAYS felt like climbing a mountain, except in slash. We were just lucky in GG that many of our best players were not tier whores, so you had Final showdowns amazing ky and KBNova's amazing Anji/zappa ect ect. Still, the bad matches were more winnable than SF. Playing against really good Sagat/Akumas in vanilla SF4 was so hopeless as to be boring. There is nothing like that in GG, thank god. Millia's 6k is totally reactable (for some people at least), but, with all moves it becomes less reactable the more she uses only that and 2k/5k. If she properly mixes things up, it becomes an incredibly potent tool. Reaction time is much more complex than many of you are giving credit.
D.R.F. Posted December 29, 2014 Posted December 29, 2014 Dealing with stuff is pretty nice. I didn't pick up Guilty Gear to mindlessly hold upback and get five seconds to tech airthrows. Millia's gonna Millia, I don't see why this is a big deal now when she's been doing this for years. Very true. Nothing really changed lol
ChaseRLewis Posted December 30, 2014 Posted December 30, 2014 My take, if getting out of Elphelt's unblockable really only takes a blitz shield. Local one doesn't have the setups down yet, so she could be S, but not sure. S Zato, Millia, Faust, Ramlethal A+ Elphelt, I-no, Sol A Chipp, Venom, Ky B May, Slayer, Axl, Bedman, Potemkin May has a really solid overhead into RC combos but I never seen anyone use them, could be better but just haven't seen anyone develop tech with her. Personally with the slayer changes I think he is just bad, same level as Axl, Bedman, and Pot. Bedman doesn't do enough damage for this high damage game. Pot & Axl are just limited, but 1 correct guess with 6HS or 2HS can win the round for Pot at least. Pot is probably closer to Ky then he is the rest of those in that tier just because he can be scary whereas the others just are super limited in their gameplan. Ky just has a hard time opening up people as he lost a lot of his crossup shenanigans that resulted in him not having the worst mixup ever in AC.
TAI-X Posted December 30, 2014 Posted December 30, 2014 For better or worse, I definitely feel this game has less strongly defined tiers and matchup charts than any previous GG fighter. Much like focus attacks in SFIV, Blitz Shield and YRC are "one size fits all" fail-safe mechanisms that can be used to subvert weaknesses in a character's matchups that have no moveset-based solution. The effect of YRCs is universally shared across the roster, while each available FRC in the XX series had a precisely defined, moveset-specific function. The blanket slo-mo effect now applied to all RCs also serves to lessen distinct weaknesses in characters and matchups. Furthermore, Danger Time results in chaotic situations where either character in any matchup can easily gain the upper hand from a lucky hit (I strongly suspect it will be removed or heavily neutered in the next iteration of Xrd).
Notwhoyouthink Posted December 30, 2014 Posted December 30, 2014 just realized i posted in teh wrong thread earlier but thanks to destin for the shoutout
Himura_Rage Posted December 31, 2014 Posted December 31, 2014 Does Millia require any work when she has someone in the corner? Seems like she can just mash whatever and hit you out of anything if you don't have a DP. I use Bedman and it just looks super braindead once you're in the corner against her... just disc > press whatever and you win pretty much. I dont think is a MASH EVERY BUTTON AND YOU WIN type of situation...... Her whole game revolves in "i have one chance to kill you and ill try to do it" Millia gets comboed by any char and she is pretty much done, there is many other chars that can fuck up 2 or 3 times, but millia needs to be way more careful and playing reckless does not pay off. Also, playing online, the delay goes up one frame when you are going for the IAD, combo dropped, and bye bye to your chance of winning.....
Zakuta Asura Posted January 2, 2015 Posted January 2, 2015 Does Millia require any work when she has someone in the corner? Seems like she can just mash whatever and hit you out of anything if you don't have a DP. I use Bedman and it just looks super braindead once you're in the corner against her... just disc > press whatever and you win pretty much. You see, what makes Millis really good compared to how she was before is the fact that characters are far, far, far easier to combo now. The setups are the same ol same ol Millia we know and love but to get results from a connection is so muich easier now, even on the ground where combos into sweep are much easier than they were before thanks to that widescreen-enhanced sweep. Plenty of times in past GG games comboing into sweep meant you had to be pretty close. Not so troublesome now, not to mention she has an old gatling that combos into sweep. Back in those days, you had to know a lot of character specifics to be efficient, not anymore as there are much less in the way of individual weight classes. Things like getting the ring distance right and knowing when it is best to use orb or ring is still the same. The skill cap is not as high as before with the character which makes her somewhat boring now in my eyes. You would not get as much or even see as much Millia players in AC in comparison.
lili Posted January 2, 2015 Posted January 2, 2015 Potemkin is on the bottom of every list except one lol. Dang.
Henaki Posted January 3, 2015 Posted January 3, 2015 Potemkin is on the bottom of every list except one lol. Dang. Why is that surprising? I just hope they buff him a bit (or a lot of they decide to buff everyone) I don't think he's old Tager bad. Also unlike Tager I don't feel totally fucking helpless and bored the entire time which makes playking him way less lame. At least he's fun.
lili Posted January 3, 2015 Posted January 3, 2015 Why is that surprising? I just hope they buff him a bit (or a lot of they decide to buff everyone) I don't think he's old Tager bad. Also unlike Tager I don't feel totally fucking helpless and bored the entire time which makes playking him way less lame. At least he's fun. I don't find it surprising nor did I say it was lol. I am an absolute scrub at the game and know the bare minimum to get me by (meaning I don't mash like a casual but couldn't hang with a real player) so I just find it funny that the large character with no dash, air dash and a rather difficult input for a command grab in this kind of game (although it obviously does a lot of damage) is last. It seems he should be since in my eyes he has nothing. Nothing but a command grab and a dream. That's all. ^^ Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate.
TAI-X Posted January 3, 2015 Posted January 3, 2015 Grapplers will always have an inherent advantage in netplay lag environments. Also at lower levels of skill in general, since they can deal mega damage without combos or needing to get past block. They rarely hold up at the top against more technical, combo-oriented characters though; later revisions of Tager being an exception (because he can pull you in to a 360, reset you from downed state AND has armor frames).
lili Posted January 3, 2015 Posted January 3, 2015 Grapplers will always have an inherent advantage in netplay lag environments. Also at lower levels of skill in general, since they can deal mega damage without combos or needing to get past block. They rarely hold up at the top against more technical, combo-oriented characters though; later revisions of Tager being an exception (because he can pull you in to a 360, reset you from downed state AND has armor frames).Grapplers in these fast paced games will always have a disadvantage. Not because of lag. That's ridiculous. And I don't know about you but my friend and I usually sit on an average of about 2-3 frames of lag and coming from MK online, that shit is flawless. So that's kind of a bad excuse. You sound like one of those offline elitists .. Ew. Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate.
Ryd' Posted January 3, 2015 Posted January 3, 2015 Grapplers in these fast paced games with always have a disadvantage. Not because of lag. That's ridiculous. And I don't know about you but my friend and I usually sit on an average of about 2-3 frames of lag and coming from MK online, that shit is flawless. So that's kind of a bad excuse. You sound like one of those offline elitists .. Ew. Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate. Tell that to AC Pot, who was only kept out of top tier by Eddie and HS EXE Beast.
lili Posted January 3, 2015 Posted January 3, 2015 Tell that to AC Pot, who was only kept out of top tier by Eddie and HS EXE Beast. Seems like you're proving my point about him being bad... Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate.
fruits_punch95 Posted January 3, 2015 Posted January 3, 2015 Some people ask for tier lists to complain later when the reality is that they are just bad and are not trying hard enough lol
freelander Posted January 3, 2015 Posted January 3, 2015 Seems like you're proving my point about him being bad... Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate. he was worse than the very best and beat everybody else. how would that make him bad
lili Posted January 3, 2015 Posted January 3, 2015 he was worse than the very best and beat everybody else. how would that make him bad So he's not bad in XRD?.. I have no idea why you guys are ganging up on me. You're not even making sense... Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate.
freelander Posted January 3, 2015 Posted January 3, 2015 So he's not bad in XRD?.. I have no idea why you guys are ganging up on me. You're not even making sense... Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate. you said that grapplers always have a disadvantage in these type of games, and we said that it was not true. <.<
Ryd' Posted January 3, 2015 Posted January 3, 2015 Seems like you're proving my point about him being bad... Sent from the Swagmobile using The iPhone 5,000xyz. Haters gonna hate. Not sure how you managed to construe that. You said that grapplers are at an inherent disadvantage due to pacing/not being as mobile. AC Pot in particular showed that wasn't the case, as the most significant hindrances to him were two of the greatest sources of bullshit in the game. Not having a large amount of mobility isn't a significant disadvantage if your kit allows you to play around that. I don't see Xrd Pot as being "bad". He might be ranked as the statistical worst character in the game, but that doesn't matter much when you have a stretch of rankings only going from S-B.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now