Jump to content
Dustloop Forums

Recommended Posts

  • Replies 652
  • Created
  • Last Reply

Top Posters In This Topic

Posted

it's breaking into two halves :P can some1 write the notaion for her stufless corner loop? i think it start like B C haku chun haku? help please :P and another combo question, in mid screen, stuffless: B C haku hatsu chun RC Fallin JC haku, how to continue from there? i think remember BLEED doing some fancy combo there. but can recall the details..

Posted

it's breaking into two halves :P

can some1 write the notaion for her stufless corner loop?

i think it start like B C haku chun haku?

help please :P

if you have your stuff placed in corner or somewhere near there then I think

5B 5C haku chun hatsu haku chun 5B JB JC dj JD falling JC 6C Tsubame 6C 3C

but if you have stuff placed somewhere far from the corner even farther from midscreen then I think

5B 5C haku chun hatsu haku chun 5B JB dj JB JC hatsu chun

  • 2 weeks later...
Posted

Some new 6C[m] combos for you guys, work on just about everyone except Carl: (midsccreen variant)6C[m], tk hatsu, chun, RC, falling j.C, land, 2C, 6C, tsubame, 6C, 3C The trick to getting this combo is making sure that the staff is in return state the entire time, until the first 6C. If you get j.C[m], then you're not keeping yourself ahead of the staff long enough. If the 2C isn't connecting, you're not doing j.C low enough to the ground. Does about 3200+, and is great for use after a 6B[m], 6C[m] string to catch mashers. Here's the other, in the corner: 6C[m], jc, j.C, 6Kote, falling j.C, land 5C, jc, j.B, j.C, jc j.D, falling j.C, land 6C, tsubame, 6C, 3C Works on everyone who can be picked up by a grounded 5C

Posted

Some new 6C[m] combos for you guys, work on just about everyone except Carl:

(midsccreen variant)6C[m], tk hatsu, chun, RC, falling j.C, land, 2C, 6C, tsubame, 6C, 3C

The trick to getting this combo is making sure that the staff is in return state the entire time, until the first 6C. If you get j.C[m], then you're not keeping yourself ahead of the staff long enough. If the 2C isn't connecting, you're not doing j.C low enough to the ground. Does about 3200+, and is great for use after a 6B[m], 6C[m] string to catch mashers.

Here's the other, in the corner:

6C[m], jc, j.C, 6Kote, falling j.C, land 5C, jc, j.B, j.C, jc j.D, falling j.C, land 6C, tsubame, 6C, 3C

Works on everyone who can be picked up by a grounded 5C

seems like the first combo is a complete waste of meter when you can do

6C[m] chun 5B[m] tsubame dash 2C JBCD airdash JBC staff2 6C tsubame 6C~

for free with similar damage

the second one is just a variation of

6C[m] JC kote(421) falling JC 2C 6C 2B 2C sjBC [D] ]D[ (release when they are on the ground) falling JC 6C tsubame 6C~

without the 2C 6C and replacing the 2B 2C with 5C (which you would do anyway on the characters you could...and I believe the combo already posted would do more damage <.<

speaking of 6C combos...in corner hitting with a far 6C (the point which you can't get the j.C

6C, ryuuisou, tsubame~whatever

IIRC it did about 5k damage, I'll have to check after work...I'm trying to find a midscreen version, but they seem to be able to tech, or they hit the ground too fast

Posted

I think the easiest is 6C->all green >.> otherwise I think the 6C->chun combo is good since it seems to be fairly consistant

Posted

seems like the first combo is a complete waste of meter when you can do

6C[m] chun 5B[m] tsubame dash 2C JBCD airdash JBC staff2 6C tsubame 6C~

for free with similar damage

Nevermind, just did it. Are all of them distance specific on the 6C[m]?

Didn't know about the corner 6C[m] combo, I'll keep that in mind.

Posted

extremely situational. daisharin drop wouldnt hit too many people in the air clean @__@ and as for the rest of the meter wasting you need to be low because second rapid is impossible otherwise due to auto heat regen. but .. kinda cool anyway. just for show like a lot of those crazy combo vids.

Posted

I recently have started learning Litchi and have been reading a lot of the information that is available.

I know this really old news for most players here, but I saw on the jp wiki (http://www27.atwiki.jp/raitifeirin/pages/28.html#id_9758e120) that you can kara throw from more than just those listed in LK's post at the start of this thread.

It also lists 6B~C and 1C~B. It doesn't list the 6C~B that LK does.

As far as the kara fastfall a good video link is located here:

http://www.youtube.com/watch?v=UelvNcC_s_Q#t=4m28s

Litchi does it over the top of the Arakune.

Posted

i did a couple of tests with 6c at distances. close up i can get churn. with some space between i could still get churn. will test where 6c barley hits them to see if i can still do the 6c churn 5b combo... edit Test the distance with 6c, must be in a little bit more than the range of 5b [m] range for the 6c 5b dp.

Posted

Messed around with 6c and all green tonight did some combo's that did some 5k+ damage. (in corner, must have enough distance to do 6c then all green) 6c AG 5b tsubame 6c 5c jbc Kote falling c 2c - 5100 6c AG 5b ItsuuA 6c 5c jbc J{D} falling c 6c tsubame - 5500 ( second hit of tsubame they can tech) These combo's only work on one that you can do 5c so noel carl and nu wont work. Noel carl and Nu - 6c AG 5b tsubame 6c 2c Haku Hatsu Chun - 4900 100 meter combo's (works in middle of screen) 6c AG RC dash tsubame 2c jBCD airdash b c 6c tsubame 6c 2c - 5200 (works on everyone)

  • 2 weeks later...
Posted

AG is All Green then? There are some no meter combos that do almost as much as those.

Posted

So i'm having a hard time connecting air chun to 2c. It works sometimes, but most of the time the opponent just techs before the 2c hits them. I'm mashing the hell out of C while holding down as i land, but no dice. Is this to do with my air chun timing? i can get 5b to connect instead of 2c, but then i'm normally too far away to land 6c later on in the combo. sorry if this has already been answered somewhere >_>

Posted

Don't jump too high when you do jChun. When you land, don't mash 2C, hold it. That'll make it easier to connect.

Posted

Show me some 5k+ no meter combo's.

The only one that i think that would be close would be the 6c ones.

ummm...all your combos were 6C combos too...I believe all of the generic 6C combos do upwards of like 4500-4900 which at that point a daisharin or kokushi musou would probably be better after they land

also note that I'm fairly certain AG scales like crazy

Posted

lulz Ippatsu loop is a combowombo that has potential to break 5k in the corner and works on everyone but Carl. And it doesn't rely on meter. If you start the combo with the second hit of 6C staffless then it will easily break 5k 8D Good luck with that though.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...