SIne Posted January 9, 2015 Posted January 9, 2015 Not really, perhaps the corner dust combo and the midscreen dust combo. Doesnt trial mode also have the c.s ad combo as well? So there is that.
Justice7541 Posted January 9, 2015 Posted January 9, 2015 It has IAD j.SHD 6H and dash jump j.KSHD in various combos but I don't remember if there's any one combo that's optimal or practical from start to finish. A lot of trials seem to start with unrealistic confirms like psychically confirming counterhitting with a special with no air invul etc.
Moroha Posted January 10, 2015 Posted January 10, 2015 @Dai, don't get to play as much as I used to since I started working on the visuals for EVO but I've gotten to fuck around a bit. Need a new main since ABA is MIA, started with Elphelt, character is not interesting. I was watching Venom CVs before ABA even existed, Valon in particular, always wanted to play the guy, figure why not go 1-2 Drop at EVO but make that one win fresh to death! I'm mainly looking for a fuzzy setup I can do that I don't have to drop meter on and combo back down to another knockdown. The only way I think you can accomplish that with Venom is off having a ball set in the air at just the right point. A common way in CVs is off an instant j.K xx j.P (whiffs) falling j.H, with a ball hit off the j.K recoil. There's also some with instant j.H (BH) land 2K etc. Going to work hard to figure out one at some point, I got some mileage off of (against characters I can corner throw dash 5H K.QV like Sol) - (Corner) Throw, dash 5H K.QV, 5K 6P 6H S.QV K.Set. That gives you S Formation with K and S balls, S ball NEEDS to be right in front of your opponent's face. Then.. IAD j.K (BH) slight delay j.S, land, instant neutral jump j.S (fuzzies; BH) Only had like 5minutes to mess with that but I'm PRETTY SURE if my timing is on point I can airdash while falling j.S to combo off the neutral j.S BH. Will have to test more. Also the 2K idea Re: the first Fuzzy guard setup might work, I think I underestimated the 2K range first go around! I'll have to try it sometime this weekend.
KrsJin Posted January 12, 2015 Posted January 12, 2015 What would you recommend a new Venom player focus on first when learning him? Like which element of his gameplay or a certain type of execution.
Justice7541 Posted January 12, 2015 Posted January 12, 2015 Learn consistently stable confirms from throw, 2K, 2S and TK Mad Struggle imo. And of course learn where to use those moves and when. After that, figure out a stable oki off your knockdowns, doesn't have to be anything fancy (i.e. even just P ball > 5P > dash in) then you should be in good shape to start optimizing things better.
TAI-X Posted January 14, 2015 Posted January 14, 2015 Are the combos in Venom's Challenge Mode practical? I really don't see/use them used in matches; more like iterations of them. I've landed HS Stinger Aim YRC -> rush in to close range three-hit S launcher -> air combo in a real match a couple times.
Pomparomp Posted January 14, 2015 Posted January 14, 2015 Venom is literally impossible online against the 10000 scrubs who are never not mashing out a reversal. I fucking love baiting out 5 dps, only to get owned by the hellfire super because I was like 3 frames off in my oki timing through 5 frame delay.
Justice7541 Posted January 14, 2015 Posted January 14, 2015 Pretty much everyone but Sol/Ky/Sin are unplayable in 5f delay lol. Just don't play those people because 5f is a lot of lag.
MoralHazardPay Posted January 15, 2015 Posted January 15, 2015 So I am having a tremendously difficult time pulling off his c.S (3) IAD SHD combo; I think i'm actually doing it too late because they tend to air recover before the S hits rather than occasionally just whiffing the H. Is there a certain rhythm to getting it off? An easy character to practice it on?
Kashell Posted January 15, 2015 Posted January 15, 2015 I am (sort of) having the same problem as MoralHazardPay. Sometimes I can pull it off, other times I can't. All I know is that my thumb is starting to hurt.
DaiAndOh Posted January 15, 2015 Author Posted January 15, 2015 So I actually started doing it differently on 2P side since that's where most of my problems executing it come from lol. I found you can buffer the jump during the hitlag of the last hit, then I just focus on getting an airdash with the right timing. Again not it's not a true IAD, but you're doing it late anyway supposedly. As far as easier characters go, I'm not sure, but the timing is different on Sol/Faust/Millia, so I'd practice on someone else first at least.
Justice7541 Posted January 15, 2015 Posted January 15, 2015 I'm thinking we need to just make a thread about "How To Do Venom's IAD Combo: A Guide".
MoralHazardPay Posted January 15, 2015 Posted January 15, 2015 The two characters is been practicing on were Millia and Sol so that may explain some of the issue
SnowMonkeyFunky Posted January 15, 2015 Posted January 15, 2015 I already kind of did a write up on how to handle a combo after all three hits of clS involving superjumping for the majority of the cast. It's by no means a definitive guide, but it should help with what Hazard is having issues with. (The same problems plagued me and lead me to mess with this so much to begin with.) http://www.dustloop.com/forums/index.php?/topic/9852-xrd-venom-combo-thread-updated-15-tentatively-done/?p=883650 TLDR; superjump then airdash for everyone but Potemkin, Leo, and Bedman. Those guys just regular neutral jump. Also stagger the hits after the airdash so that when you land you still have time to connect a 6H.
SnowMonkeyFunky Posted January 17, 2015 Posted January 17, 2015 What are some good setups for baiting bursts and DA? All I know right now is throw 5P 5P miniscule dash 6H is a burst safe combo, and that 2D goes under a good majority of (maybe all?) dead angles. Is clS level 4 for all three hits, or just the first? What is the best course of action if ball oki gets blitz shielded?
GodPress Posted January 17, 2015 Posted January 17, 2015 Is clS level 4 for all three hits, or just the first? What is the best course of action if ball oki gets blitz shielded? As far as I know, all three hits. On the ground ball setups (S-P, P dash) when blitzed doesn't make too much difference, grab em'. Early j.K for example on K oki is pretty safe, if they blitz the ball you have enough time to FD behind it or be ballsy with Madstruggle/your choice of poison. Later j.K's are more vulnerable to airgrab, quick AAs and whatnot.
DaiAndOh Posted January 18, 2015 Author Posted January 18, 2015 What are some good setups for baiting bursts and DA? All I know right now is throw 5P 5P miniscule dash 6H is a burst safe combo, and that 2D goes under a good majority of (maybe all?) dead angles. Is clS level 4 for all three hits, or just the first? What is the best course of action if ball oki gets blitz shielded?5Ps on block can bait those things as well (mostly dead angle). 2D goes under some character's dead angles (doesn't seem to go under bursts in Xrd, it did in prior GGs). Teleport as well for dead angles. Watch for bursts specifically during c.S as well, then jump cancel. Sometimes, Stinger/Carcass, and even 5HS and QV will put you out of range of those when done from certain distances.Yes as Godpress said, all the hits are level 4/5 (they start at level 0 on 4gamer weird...but yes, max blockstun/hitstun).Godpress covered several common options here. I'm not too experienced myself (And people stopped trying to Blitz it in Japanese matchups it seems...maybe ask Fino or Ruu on twitter?)
Justice7541 Posted January 18, 2015 Posted January 18, 2015 Everyone bursts me during c.S, I bait it all the time but I can never punish. Jump cancel block works to bait the burst but the punish window seems pretty small after, and airthrowing a burst requires pretty strict timing. I guess it's time to learn YRC OS.
DaiAndOh Posted January 18, 2015 Author Posted January 18, 2015 Jump forward then block. Neutral jumping doesn't work so hot, as does jumping too early gets you too high up.c.S in particular doesn't work well with YRC OS.Satou explained to me at NEC that you can only YRC the first hit of c.S, so Venom's in general aren't YRCing OS a lot. It works better on crouching combos though.
SnowMonkeyFunky Posted January 18, 2015 Posted January 18, 2015 Could you possibly IB the burst to reduce pushback? I don't know if you can do that with bursts.
KrsJin Posted January 19, 2015 Posted January 19, 2015 ^ I believe you can since you are able to blitzshield them. Curious too now though how that works with IB. What are some good go-to punished for bursts? For when you jump cancel block, YRC grounded, or happen to blitzshield. I need to utilize training mode more
GodPress Posted January 19, 2015 Posted January 19, 2015 ^ I believe you can since you are able to blitzshield them. Curious too now though how that works with IB. What are some good go-to punished for bursts? For when you jump cancel block, YRC grounded, or happen to blitzshield. I need to utilize training mode more For c.S > JC burst punishes it depends on your height relative to theirs, if you're below them you can land and c.S into whatever combo, if you're above them come down with j.S/j.H and then do whatever. In other burst situations like YRC you can probably just dash in whilst they come down from the burst and c.S(3) into whatever.
Redefinition Posted January 19, 2015 Posted January 19, 2015 Jump forward then block. Neutral jumping doesn't work so hot, as does jumping too early gets you too high up. This is your best option imo, jump forward then hold back. On reaction, you ought to get an IB instead of a normal block. If you're predicting the burst then idk. should leave you enough time to punish after, though.
ban1son Posted January 23, 2015 Posted January 23, 2015 Hey all, totally new to venom here, really want to learn him, I've been through the challenges to get a feel for him (although not completed all) watched loads of vids, read about gameplan and other stuff here which is very very helpful, studied the wiki etc, I was just wondering whats the best thing to do whilst in training? is there any specific BNBs I should be grinding out before going on to more advanced stuff? im not quite sure! Or shall I just jump online and learn from getting a beating, any help for these newbie questions is appreciated... Cheers
DaiAndOh Posted January 23, 2015 Author Posted January 23, 2015 There's A LOT to practice in training mode. I was overwhelmed myself at first when I picked up this character a few years ago. You can start with BNBs that you're comfortable with that earn you a knockdown. Also learn to memorize his formations, and have some basics in mind for zoning, approach, and oki (even something simple like 214P, 5P to start with still works well for all 3, but yes you want SOMETHING so you'll have a basic gameplan intact). From there, you can start training in matches to feel comfortable and get a feel for things. Or you could be full training mode monster and try to learn everything as fast you can there. But I don't recommend jumping into games vs people day 1 if you're completely new to the character.
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