qwerty Posted March 22, 2010 Posted March 22, 2010 I got caught in this scenerio for the first time fooling around online in ranked match: What do you do when tager starts GETB while you're on the floor and magnetized, I mean as soon as you get up your caught and if you role (since you're magnetized) you'll be pulled back in. mash hotaru
psycofang2 Posted March 23, 2010 Posted March 23, 2010 well about that. my bud outlawassassin he manipulates drive and magnetism in a way that its incredibly dangerous to approach. sometimes when hes "goofing off" hell just use D>atomic collider>D>atomic collider ect. plus he uses mixes in sledge and atomic collider. he pretty much he corners me plus hell jump and either use air 2C AIR B or air D he has powerful defensive wall. any idea how to get out of it? plus he 360s and 720s off block and he manages to catch me even if i use kishuu he still catches me... :/ also can kishuu go under tagers standing D?
mAc Chaos Posted April 20, 2010 Posted April 20, 2010 You don't need to approach Tager. Make him approach you and smash him with 2C and 6C. :P At least if 5D is what's giving you trouble... You can also counter his D moves on reaction and make him afraid to use them. If he doesn't stop then you get free combos. Hell, if you think you know what's coming then you can counter that too. That's what it's there for. If the Tager can backdash, don't IAD in (unless you're sure it won't backfire) since he'll just backdash through your C or B and throw you. I'm not sure what level you're playing at though.
Manta Posted April 20, 2010 Posted April 20, 2010 Quick word on being finger'd by Tager: What can Tager do against a quick TK'd Tsubaki or Hotaru after he's done that? They seem to be the most reliable ways out of that painful situation due to Hakumen's terrible backdash.
ZhePrime Posted April 20, 2010 Posted April 20, 2010 D>atomic collider>D>atomic collider ect. If he does this just hit him directly after his 5D or D counter his 5D, punish him for doing predictable stuff. Be mindful if he has 50% Heat, he might try to throw out a 720 after a collider. plus he uses mixes in sledge and atomic collider. During his D>heat>D>etc.? Sledge is punishable and if he only does those 3 moves (and maybe a 720) then you basically know what he's gonna do and that ain't good for him. I don't have time to experiment on what's the best optrions in that exact situation, don't really have the time for that right now I'm afraid. But hit practice mode and see what you can come up with. he pretty much he corners me plus hell jump and either use air 2C AIR B or air D he has powerful defensive wall. You have 2 great anti-airs, 2C and 6A. If he's jump-in happy then simply smack him around till he stops being so reckless. Oh and against Tager's j.D, if you time it right, you can hit him with your 6C and Shippu him if you have the meter for some easy fat damage. plus he 360s and 720s off block and he manages to catch me even if i use kishuu he still catches me... :/ also can kishuu go under tagers standing D? Stay out of 360 and 720 range whenever possible. At closest, try to be at Haku's 6C range. You don't need to approach Tager. Make him approach you This. If you ever reduce his health so you have more than him, make him come to you. It doesn't matter if he charges spark since your meter charging is way worse and he's stupid if he allows you to get full meter. Spark can just get blocked as well so it's not really useful for him to just waste it to magnetize you. Try to stay at your 6C range or farther away than that. It's very annoying for Tager to approach Hakumen. You can also counter his D moves on reaction and make him afraid to use them. This as well, Tager has very slow moves (at least the ones with longer range) and Drive countering them isn't really that difficult. Keep in mind which of Tager's moves can reach you from where you are and be prepared to counter them should he throw them out. Hell, if you think you know what's coming then you can counter that too. That's what it's there for. Exactly, if someone starts to follow a pattern, punish them for doing so. If the Tager can backdash, don't IAD in (unless you're sure it won't backfire) since he'll just backdash through your C or B and throw you. I tend to simply avoid IAD in most cases. I'm not sure what level you're playing at though.
mAc Chaos Posted April 20, 2010 Posted April 20, 2010 You can 6A his j.D if you space and time it right, too.
Leonil_Requiem Posted April 20, 2010 Posted April 20, 2010 http://www.youtube.com/watch?v=yVkEH7hHHx0 this is the match up http://www.youtube.com/watch?v=6mzdOvnnJr8&feature=related you can beat tager by focusing on and timing spark bolt charges
A.X.I.S. Posted April 21, 2010 Posted April 21, 2010 ...but that tager doesn't do well against haku... then again i can own haku-men up and down but i swear my haku gets killed by tager. also 360A and 720 well timed can make hotaru and tsubaki wiff... 360A will wiff and leave tager vulnerable depending on how low or high you are from the ground. 720 your pretty fucked kehehe.
Leonil_Requiem Posted April 21, 2010 Posted April 21, 2010 lol, that's like saying shory's goes through it, this the matter of doing it, if you meet a tager that has a 1 frame reaction time and can do unbuff circles then go play jin.
mAc Chaos Posted May 10, 2010 Posted May 10, 2010 So, Tagers have been able to IB my 2C or 6A while they jump in and 360 on landing. What can Haku do to keep Tager out if he's doing that? I am SCREWED.
qwerty Posted May 10, 2010 Posted May 10, 2010 if they're in 6A range, chances are they're in 5A range. if they ib that, hotaru. or you can just air throw them.
mAc Chaos Posted May 10, 2010 Posted May 10, 2010 They always break the air throws. Too smart. :P Well, some of them. The 5A idea though... do you mean 6A THEN 5A, or just 5A instead? Also they could barrier too, which would make hotaru not work, and then I can see them landing and doing 360 anyway. Uaghhh :P Basically what happens is I'm forced to move back, and move back, and move back until I mess up. Although sometimes they'll mess up and I'll score a hit instead and knock them back to reset everything.
qwerty Posted May 10, 2010 Posted May 10, 2010 5A is a hidden anti air. on ch, you can hitconfirm into 2C, 5C, etc. and if they barrier block hotaru, then jump cancel it, lol.
mAc Chaos Posted May 11, 2010 Posted May 11, 2010 I must try these strats out! One question, it only confirms on CH right? Well, if they're just jumping in, they're probably just trying to barrier or IB so... I don't think it would CH. What should you do in that situation? If I see them coming in with a move I'd probably just use 6A and hit them after all. I think I'm not clear on everything yet.
qwerty Posted May 11, 2010 Posted May 11, 2010 you don't have to attack him right away per se; you could always backdash and bait something with a dash canceled hotaru. or, you don't even have to attack him at all as he's jumping; just wait until he lands and do 5B/6A/j.A/j.B/j.C. who the hell are you playing that's constantly jumping in on you as tager?
A.X.I.S. Posted May 11, 2010 Posted May 11, 2010 its not me homeboy thats for sure. I walk and jump, yomi mind games son! also mac if you know they are doing jump 360 then you can you know...jump and mash j.c on the way down. 360A has like 41F of recovery or something dumb like that.
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