Bmurphy88 Posted December 22, 2014 Posted December 22, 2014 What's the best approach after blocking verticle dolphin? Doing nothing and going back to neutral is what I've been doing, but if there's a good what to approach and pressure, Iet me know
DrBread Posted December 31, 2014 Posted December 31, 2014 I need help in this matchup, all this may does is spam jHS, I can't approach her at all...
burningvigor Posted January 2, 2015 Posted January 2, 2015 Ever tried to Blitz shield it? Or HS teleport behind her? or K teleport yrc etc. The move seems to not have as much priority as the previous guilty gear at least though What's the best approach after blocking verticle dolphin? Doing nothing and going back to neutral is what I've been doing, but if there's a good what to approach and pressure, Iet me know Pretty sure you can punish it? not sure what you mean. After you block it you could S ji 2HS teleport S etc etc.
DrBread Posted January 2, 2015 Posted January 2, 2015 HS tele can sometimes land me a quick jhs beta. But the timing needs to be flawless or I just wiff and eat it. K tele yrc I found was a bad approach too because the anvil hotbox covers everything below her. The may I was playing was smart too, she would always respond to any tele in appropriately. It was a salty matchup, may would spend the majority of the fight jumping back with jhs's until I eat one or put myself in position to eat something else. She would always try and keep a 3/4 screen distance appart too. Only reason I started to win matches was covering my approach with find me.
DatBoy_Uchiha Posted January 11, 2015 Posted January 11, 2015 I need help in this matchup, all this may does is spam jHS, I can't approach her at all... if May players do jumping 2.HS where she sits on her anchor , you can do 6p or blitz shield it , using chipps 2hs will trade , so thats not a reliable anti air , best bet is those two options
Grimsley-San Posted January 11, 2015 Posted January 11, 2015 I need help in this matchup, all this may does is spam jHS, I can't approach her at all... I can't necessary call it "spamming" they're just spacing you dude.
DatBoy_Uchiha Posted January 11, 2015 Posted January 11, 2015 I can't necessary call it "spamming" they're just spacing you dude. that too , its a good tool for may.
Grimsley-San Posted January 12, 2015 Posted January 12, 2015 that too , its a good tool for may. It's one of her best normals too, it helps me a lot.
B.Z.B Posted January 20, 2015 Posted January 20, 2015 Played a good may recently offline, make sure you 6P CH 6HS Horizontal Dolphins. She has the fastest vertical movement of the bunch & a quick getup time, so make sure you have your meatys down on wakeup so you can stop her from jumping away. Typically I just would go for a 2D KD and do an almost 1 frame dash -> diagonal jump and FDC drop (neutral jump fdc drops are too slow / were chicken blocked if you tried to crossup) on her to ensure it was meaty or if she attempted to jump and got hit I could convert to a 5P JI 2HS. Also I found May's j.s to be a big problem against 6P, seems like it could be a hitbox issue - but I haven't messed around with it. Could also just be a timing thing, as 6P goes from 1~3 Above Knees,4~11 Low Profile during its active frames. Defiantly had times where I CH'ed clean and others I did not. Overall though her mixup relies on her overhead and command throw. The command throw is 4 frame startup, typically if I saw her dash in deep I would 5p(3 frame start up) or 2P (4 frame start up). None of her dolphins are invul on frame 1 so I believe meatys are your best bet to discourage her from reversaling (just one of her supers to watch out for) http://www.dustloop.com/wiki/index.php?title=May_Frame_Data_(GGXRD) Whoever gets control of neutral is going to have the advantage, More Tips: I'd recommend zoning this fight rather than trying to go in all the time. Her IAD j.S j.HS is realllly good, you can IB the j.HS and DP, or what I usually ended up doing was jump back j.d. She can YRC her overhead late and go for a command throw which was pretty annoying to deal with - also she can YRC her whale super and try to mix you up. 50% Meter and a corner 5D Homing Cancel combo can lead to guaranteed stun and a free IK - so be wary of that. 2HS in this matchup is iffy, if they try to just IAD over you & go for a j.HS / j.S you can 5P JI 2HS. If they try to crossup j.d you can 6P or 2HS it, gotta practice that more.
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