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Everything posted by GenoWhirl
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I said it before but Back Throw > Zaneiga works in corner
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That second 5CC is just adding same move proration ;_;
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From a vid I saw, CH j.2C doesn't cause bounce on a standing opponent, just stagger. Can link 2B afterwards
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4Throw > Zaneiga works in corner
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Rachel, Hazama, Lambda, Makoto http://www.nicovideo.jp/watch/sm13002615 Rachel, Mu, Makoto http://www.nicovideo.jp/watch/sm13002936
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After Jager you can do 1) Wolf Cancel. 4D & 7D have invul which help in specific scenarions 2) 2A, although unsafe 3) 6C, should crush lows 4) Mash 6A and hope the guard point works
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Well, the Mu I saw tried it like 3 times but it didn't work. Confirmation is needed
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2C > 6C doesn't seem to work anymore according to the vids
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I recall reading someone did something like 5B > 5CDC > 236C > Delay 3D > j.214C > follow up combo? Maybe it doesn't work or people haven't caught on?
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Info from our dear Hiago: j.214B > 5D > j.236A > j.236B > C > j.B > j.B > Land 5D > 5B > 632146D Does 5k. Unsure if it's only on corner? 6C > 5B > 2C > j.B > j.214B > 5D > j.236B > 5C > j.B > j.B > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C > j.236236C Corner combo. Does 4.9k Did 5.2k in CS1 6C > 2C > 6B > 2C > 5C > j.DAAA > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5+k Damage)
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For the sake of investigation, I did FC 6B (1 hit) Rapid cancel (which would be the only way to have a standing FC) and proceeded to do 5B > 5C > 236C, and it worked. So yes, in theory a standing FC would allow 5B > 5C > NACHT ROZEN
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[CS2] Platinum the Trinity Actual Discussion Thread The First
GenoWhirl replied to Circuitous's topic in Archive
Red Plat is so pretty x_x -
Merry Christmas, Tager
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5B>3C>猫3>2D>JDA>J8D>J8D6>猫2 3793ダメ So apparently 5B > 3C > Cat Spirit 3 > 2D > j.D~A > j.8D > j.8D~6 > Cat Spirit 2 does 3.7k
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Or, you know, like the loketest said, Zaneiga. Have you all noticed how Hazama's throws either do wtf damage (wut 1800 forwatd throw) or let you do the BnBs you can't do from normal hits anymore?
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yes, you must jump cancel. I should go add that :I
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Damage and wind usage has been edited into my post. If it doesn't state wind usage it doesn't need it.
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CORNER II. Combos from A Moves. [w] 5A > 5B > 236B > j.236B > j.236A > C > j.B x2 > Land 5B > j.B > 3C > j.A > Land 5D > 5B > Sturm (3.7k Damage, 32% MG, 18 Meter Required) [w] 5A > 5B > j.B > 3C > j.A > Land 5D > 2C > 6C > 2C > 6B > 5B > 2C > sj.B > j.214B > D > j.236B > 7CD > j.B > dj.B > j.C (> j.236236C) (2667 Damage (3787 with Super), 49% MG) [h] Close 2A/5A > 2C > 236C > 9D > j.B > j.A > 2C > 6C > Delay 2C > 6B > 5B > 2C > j.DB > j.A > Land 5D > 5B > Sturm (4.3k Damage, 50 Meter Required) III. Combos from B Moves [w] (j.A/j.B) > 5B > j.AAA > j.236B > Delay j.236A > C > j.B > j.A > Land 5D > 2C > 6C > 2C > 6B > 5B > Sturm (4.6k Damage, can be done midscreen if near corner. 50 Meter Required) IV. Combos from C Moves [h] 6C > 2C > j.214B > 6B > 5B > 2C > j.B > dj.B > j.C (4040 Damage) [h]Crouching/CH 5C > 236C > D > j.236B > Delay C > j.B > j.A > Land 5D > 2C > 6B > 2C > 6C > Delay 2C > j.214B > 2D > sj.B > 3C > j.A > 5B > 2C > j.B > dj.B > j.C (4.1k Damage, 57 MG) [h] Crouching/CH 5C > 236C > 3D > 236B > j.236A > 7C > j.B > 3C > j.A > 2C > 6C > 2C > 6B > 5B > 2C > 8 > j.B > j.214B > D > j.236B > 7CD > j.B > dj.B > j.C (4412 Damage, 64% MG) [h] 2C > 6B > 5B > 5C > 236C > 9D > j.B > 3C > j.A > Land 5D > 2C > 6C > 2C > j.DB > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C (Near corner, 4.8k Damage) [h] 6C > 5B > 2C > j.B > j.214B > 5D > j.236B > 5C > j.B > j.B > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C > j.236236C (4.9k Damage) [h] CH/Crouching 5C > 236C > 9D > j.B > j.A > Land 5D > 2C > 6C > j.214B > 2D > 236B > j.236B > j.236A > C > j.B x2 > 3C > j.A > Land 5D > 5B > Sturm (5000 Damage, 47 MG, 3 Meter Required) [h] 6C > 2C > 6B > 2C > 5C > j.DAAA > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5+k Damage) [h] CH 3C > Dash 2C > j.214B > D > j.236A > j.236B > j.B > j.A > Land 5D > 2C > 6C > Delay 2C > 6B > 5B > 2C > j.DB > j.A > Land 5D > 5B (5.9k Damage, 50 MG, Must be somewhat near Corner) [h] 6C > 2C > 6B > 2C > j.21AB > 2D > 236A > 236B > j.236A > j.236B > C > j.B x2 > 5B > j.B > 3C > j.A > 5B > 2C > sj.B > j.C (5k Damage, 63 MG) [h] 6C > 2C > 6B > 2C > j.21AB > 2D > 236B > j.236B > j.236A > C > j.B x2 > 5B > j.B > 3C > j.A > 5B > Sturm (6k Damage, 50 MG) [h] 3C > 2C > 6C > 2C > 6B > 2C > j.214B > 2D > 236B > j.236B > j.236A > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > Sturm (6.5k Damage, 50+ MG) [h] 2C > 3C > 2C > 6C > 2C > 6B > 2C > j.214B > 2D > 236B > j.236B > j.236A > j.B x2 > 5B > j.B > 3C > j.A > 5B > Sturm (7.2k Damage, 50 MG) V. Combos from Anti-Airs [w] 5B > j.AAA > j.236B > Delay j.236A > C > j.B > j.A > Land 5D > 2C > 6C > 2C > 6B > 5B > Sturm (4.6k Damage, can be done midscreen if near corner. 50 Meter Required) VI. Combos from Air-To-Ground. [w] j.A > 5B > 236B > j.236A > 7C > j.B > 3C > j.A > D > 2C > 6C > 2C > 6B > 5B > 2C > sj.B > j.214B > D > j.236B > 7CD > j.B > dj.B > j.C (3482 Damage, 60+ MG) VII. Combos from Air-To-Air. VIII. Throw Combos [w] 236D > 2C > 6B > 2C > 6C > j.214B > 2D > 236B > j.236B > 7C > j.B x2 > Land 5D > 5B > 2C > j.B > dj.B > j.C (4.1k Damage) Air Throw > 2C > 6B > 2C > 6C > 2C > j.214B > Land 5D > 236B > j.236B > CD > j.B > dj.B > j.C (4.3k Damage, 40+ MG) Throw > 2C > 6C > 2C > 6B > 2C > j.DA > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (4883 Damage) Throw > 2C > 6B > 2C > 6C > j.214B > 2D > j.236B > j.236B > 7C > j.B x2 > Land 5D > 5B > Sturm (5.2k Damage, 50 Meter Required) IX. DEM FEITAL COUNTER COMBOS :kitty: [h] FC 6B > 2C > 6C > 2C > j.214B > Land D/2D > 236B > j.236A > j.236B > C > j.B > j.B > 5B > j.DB > dj.B > j.C > j.236236C (6.6k) [h] FC 6B > 2C > 236B > Rapid >2C > 6C > j.214B > 2D > 236A > 236B > j.236A > j.236B > C > j.B x2 > Land 5D > 5B > 2C > j.B > dj.B > j.C > j.236236C (7.7k Damage) X. Asstral Combos and Misc. Data. XI. Character Specific Combos.
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Welcome to DEM WOLF combos! PLEASE ONLY USE THIS THREAD TO DISCUSS VALKENHAYN COMBOS, AND TECHNICAL MUMBO-JUMBO. INDEX (Combos in red are the preffered, most practical ones IMO). MIDSCREEN/CORNER I) General Notes II) Combos from A Moves III) Combos from B Moves IV) Combos from C Moves V) Combos from Anti-Airs VI) Combos from Air-To-Ground VII) Combos from Air-To-Air VIII) Throw Combos IX) DEM FEITAL COUNTER COMBOS X) Astral Combos and Misc. Data XI) Character specific combos I. General Notes. [h] means Human Forme, while [w] means Wolf forme. So obviously, [h] 5C means to use 5C while in human forme, and 5C [w] means to use 5C in Wolf forme. MG = Meter Gain Sturm = 632146D [h] and [w] will only be noted once. Assume the forme changes when you see "D" in a combo. (Ex: 236C > 9DC) MIDSCREEN. II. Combos from A Moves. [h] Close Range 2A > 2C > 6B > 236C > 9D > j.B > j.A > Land 5D > 2C > 6C > j.214B > 2D > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C (3356 Damage, 53 MG) [h] 2A > 2C > 236C > 9D > j.B > j.A > Land 5D > 2C > 6B > 2C > j.214B > 2D > 236B > j.236B > CD > j.B > dj.B > j.C (2972 Damage, 47 MG) [w] 236A > CD > 2C > j.B > j.214B > 9D > j.AAA > j.236A > j.236B > CD > j.B > dj.B > j.C (3101 Damage, 38 MG) III. Combos from B Moves [h] 5B > 3C > 236B~236B (1828 Damage, 18 MG) [h] 5B > 5C > 236A > Rapid > 2C > 6B > 5C > 236C > 9D > j.A > j.236B > j.236A > 5C > j.B ×2 > 5B > j.DB > dj.B > j.C (3930 Damage, 36 MG) [h] j.214B > 5D > j.236A > j.236B > C > j.B > j.A > Land 5D > 5B > Sturm (3753 Damage , 22 MG without Sturm Ender) IV. Combos from C Moves [h] CH 5C/ Crouching 5C > 236C > 9D > j.AAA > j.236B > j.236A > C > j.B > j.B > Land 5D > 5B > 2C > j.B > dj.B > j.C (3312k Damage, 38 MG) [h] CH 5C/ Crouching 5C > 236C > 9D > j.B > j.A > Land 5D > 2C > j.214B > D > j.236A > j.236B > C > j.B > j.A > Land 5D > 5B >2C > j.B > dj.B > j.C (3359 Damage, 46MG, Guaranteed Corner Carry) [h] CH 3C > Dash 2C > j.214B > D > j.236A > j.236B > j.B > j.A > Land 5D > 2C > 6C > Delay 2C > 6B > 5B > 2C > j.DB > j.A > Land 5D > 5B > Sturm (5930 Damage, 50 MG, Must Be Somewhat Near Corner) [h] 2C > 6B > 5C > 236C > 9D > j.B > j.A > Land 5D > 2C > j.214B > D > j.236A > j.236B > C > j.B > j.A > Land 5D > 5B > Sturm (5934 Damage, 43 MG Before Sturm Ender, Guaranteed Corner Carry) 2C > 6B > 5C > 236C > 9D > j.B > j.A > Land 5D > 2C > 6C > Delay 2C > j.214B > 2D > 236B > j.236B > j.236A > C > j.B x2 > 5B > j.DB > dj.B > j.C > Konig Flug (6611 Damage, 65 MG Before Konig Ender, Must Be At Least Mid-Stage) V. Combos from Anti-Airs [w] 5B > j.A(AA) > j.236A > j.236B > C > j.B > j.A > Land 5D > 2C > 6C > Land 5D > 236A > 236B > 7C > j.A > j.DC (2981 Damage, 39 MG) [h] CH 6A > 5C > j.214B > 5D > 236A > 236B > 5C > j.B x2 > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > j.C > Konig Flug (4114 Damage , 45 MG Before Konig Ender) [h] CH 6A > 5C > j.214B > 5D > 236A > 236B > 5C > j.B x2 > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > Sturm Wolf (4216 Damage , 36 MG Beform Sturm Ender) CH 2C > j.214B > D > j.236A > j.236B > C > j.B > j.A > land 5D > 2C > 6C > delay 2C > 6B > 5B > 2C > j.DB > > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > dj.C (5254kDamage, 60 MG without Distortion) (6374 DMG, 10 net MG with Konig ender) VI. Combos from Air-To-Ground. [w] © j.A > 5B > j.AAA > j.236B > j.236A > C > j.B > j.B > 5B > j.DB > dj.B > j.C (2335 Damage, 30 MG) [w] j.A > 5B > 236B > j.236A > 9C > j.B (> 3C) > j.A > D > 2C > 6C > 2C > 6B > 5B > 2C > sj.B > j.214B > D > j.236B > 7CD > j.B > dj.B > j.C (3482 Damage, 60+ MG) [h] j.C > 5B > 5C > 236A > Rapid > 2C > 6B > 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > dj.C > j.236236C (4.8k) VII. Combos from Air-To-Air. [w] (CH?) j.236A > 7C > 5B > j.AAA > j.236B > C > j.B x2 > 5B > j.DB > dj.B > j.C (2.7k Gamage, 30% MG) VIII. Throw Combos Throw > RC > D > 236A > 236B > j.236A > j.236B > C > j.B x2 > Land 5B > j.AAA > j.DC (3.3k, 50 Meter Required, 25 MG) Air throw (from a high jump) > Mondlicht Whiff > 3D > D > 2C > 6B > 2C > j.214B > 9D > j.A x3 > j.236A > j.236B > C > j.B x2 > Land 5B > j.A x3 > j.DC (3.8k Damage, 48 MG) IX. DEM FEITAL COUNTER COMBOS :kitty: [h]6C CH > 2C> 5C> 236C> 9D >j.B > j.A > Land 5D > 2C > j.236A> j.236B >5C > j.B > j.A> Land 5D > 5B > 2C > sj.B > dj.B > j.C> Konig Flug (4847 Damage & 54 MG Before Distortion , 6017 Damage & Net 4 MG After , Gauranteed Corner Carry ) X. Asstral Combos and Misc. Data. 5B > 5C > Astral Heat XI. Character Specific Combos.
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REVISED LOLI COMBOS Hope they're ok now
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Polka, I noticed on many combos you posted, (But it was my fault, I guess) you don't mention that wind is required for many j.2Cs. Mostly noticeable on the CH 2C combos
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Let's see... Tempest Dahlia can be comboed into from CH 6B as long as you have 3 winds, and you get nice damage from it. So try to use to to PUNISH THE CAPITALIST KINGDOM if you know you'll score a hit. CH 6B > LV4 TD > Dash 5C(W)C > 236B > Dash 214C > SJC > j.B > j.C > j.B > j.C > j.236A Is sexy, easy, and scores about 3.7k damage After a 6A > 5B > j.C > Lv 2 j.2C, consider delaying a 236B 6A > 5B > j.C > Lv 2 j.2C > 236B > j.C > dj.C > j.214C After the sword iris, you can do whatever, including BBL. Now, for the SUPER HIGH DAMAGE CORNER COMBO WEEE 5B > 3C9D > BBL > SJ8D > LV 3 j.2C > 214A > 5CC > 236A > SJ8D > LV3 j.2C > 236A > 6C > j.C > BBL > Backdash > 236A > 6C > j.C > j.214C > Land > j.C > j.C Albeit a bit difficult, 7k is a fair reward. With lobelias, random counter hits often give much more than what would think (Most of these aerial counter hits) (In the corner) CH 236A > Dash 5B > 5CDC > 214A > Dash 3C > 5CC > 214B > 3C > 214C > 3C > 214A CH 236B > Dash 3C > 214C > 6C > j.C > j.C > j.236A 236C3D > BBL > Dash 5CC > 236B > Dash 214C > SJC > j.B > j.C > j.C > j.236A CH 236C > Dash 6C > j.C1D > 214C > Sj.C > j.C > j.236A Are all good ways to remind your opponent that you can do way more than 1k. If you're willing to spend wind after a CH 2C, maybe you can go for CH 2C2D > LV j.2C > 6C > j.C > Land > j.C > j.C > j.236A (2.8K damage) CH 2C2D > LV j.2C > BBL > 236A > 214B > Dash 3C > 214C > 3C > 214A (3.1k + oki) CH 2C2D > LV j.2C > BBL > 236A > 3C > 214C > 6C > j.C > Land > j.C > j.C > j.236A (3.9k) Wreck dat shit And let's not forget throws! If you don't have meter: BC / 4BC > 7D > Dash 5B > (j.B >) j.C > Lv 2 j.2C > Air ender of your choice. This can be done from airthrows as well, just replace 7D with 2D If you have meter, it's time to tap dat ass j.BC > 2D > 5B > j.B > j.C2D > LVj.2C > 236B > j.C > j.C > 214C > BBL > 236A > 214B > 3C > 214C > 3C > 214A BC > 7D > 5B > j.C2D > LVj.2C > 236B > j.C > j.C > 214C > BBL > 236A > 214B > 3C > 214C > 3C > 214A 4BC > 7D > 5B > j.C2D > LVj.2C > 6A > BBL > 236A (x2) > 3C > 214C > 6C > j.C > j.C > j.236A Which all do decent damage coming from our poor loli.
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Hmm. I must be quite lucky then .-.
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Just do 5B > 5CC (no wind) and then use 236C instead of B His fatness is such a blessing ;3