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Everything posted by Beautiful Death
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[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
Well the thing is Chipp's command grab has strike invulnerability after some point so because of that who knows what the reason is for him going through it. What I mean is that if he did a normal then there would not be any doubt at all as to what happened. Ah who cares. Anyway I cannot believe hitstun was increased. Wut. Why. -
[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
-Has hitstop really been increased? I find that hard to believe. I thought AC had a fuckton of hitstun always. -What is the orange "warning" triangle for. I'm inclined to think it's like in BB or Persona when you don't block properly. I see it pop up sometimes when dudes get hit and it has always been a low. I haven't seen a different colored one for overheads but maybe they just weren't blocking. It could be the signal for negative penalty, danger time, or uh who knows what else but somehow I doubt that. -Chipp went through Potemkin's Hammerfall with his command grab. Is it because it's the way it is currently in AC+ with the strike invinc. or did it go through because Hammerfall has only superarmor and no grab invinc? Too bad the Potemkin didn't use a different attack then I would know for sure. -
[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
what's there to know about it isn't it just like an all-out attack run follow up basically. -
[P4A] Yu Narukami - Gameplay Discussion
Beautiful Death replied to Chris Chaos's topic in Yu Narukami
hey. Swift Strike. 7F-20F Low What does that mean. That's not invincibility to just lows is it? Because I think I've gone through many attacks and they were not lows. Or is it referring to hurtbox shrinkage or something. Halp. -
[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
Holy fuck holy fuck holy fuck Okay I'm not a fan of the graphics and that trailer music.....(as if that matters) But goddamn I reeeaaaalllllllyyyyyy hope they don't make this really easy and simplify things. Like having a 10 frame buffer and supers are one button and stuff like that. I kinda am inclined to think that it will be easier/less hardcore because why would a modern fighting game not be uh, not so hardcore. -
lol enter Overdrive then go WILD with Gauntlet Hades. All he needs now is the Unlimited Dead Spike rekka. That would be pretty sick.
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Or maybe Blood Scythe doesn't even have head attribute so you can't AA it like that.
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[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
Ah it's cool I just have to view him as a different sort of Arakune, that's all. -
[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
Okay what the hell. I saw Shadow playing Amane and uhhhhh........isn't that chip damage a bit much? I mean........it's basically unblockable. And if you barrier his attacks EAT your barrier just like that. What a completely garbage character. He looks fruity and plays fruity. How fitting. -
[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
Hey. The screen isn't any smaller is it? Sure looks like it to me. It might just be because I'm watching Azrael and Relius and Azrael is super tall. Regardless, Azrael has the best looking sprite in the game. No doubt. -
What's the big deal? I thought you only get Accent Core + on the 24th and not Accent Core + RELOAD?
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Kliff is random too? Wonderful. Why don't the dudes make Zappa and Faust S-Tier while they're at it.
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Reeall fair that he can have 25 heat and like kill off a random throw in the corner. What were they thinking?
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[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
Plenty of people do an in-game button check even if you can set your buttons at the select screen. You don't want to start the grand finals and find out you forgot what icons meant what. Like in terrible button set up things like in Street Fighter or Marvel or KoF I think. -
[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
I don't know if it really matters if there is a button check in the character select screen. It looks like most people do in an in-game button check even then. Rematch would be nice though. Like, especially since every other fighting game has it and IT WAS IN GUILTY GEAR. Removing content that was present before? What is this, Star Fox 3DS? -
So Dead Spike is like Gunflame since it has more range and Blood Scythe is more like the old Dead Spike since Frame+ and stuff? Cool
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[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
HITSTOP HAS BEEN REDUCED? HOLY HELL THIS IS THE BEST THING I HAVE HEARD ABOUT CHRONO PHANTASIA OR WHATEVER IS IT IS CALLED SO FAR. Seriously. This is will speed up the game by a TON. My god I'm so happy. -
Alright sounds get good thanks dogs I'll continue to rep bowling ball hair after all. Ragna only wishes his Belial Edges was as good as YUUUUUUUUU'S.
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I wish Falco was in this game. He'd teach Mitsuru a lesson. That's for sure. Anyway how good is YU? I thought he was top three? No? If that is the case I think I might have to drop him even though he is a TOTAL badass. Sorry Yu. I don't deal with ( Sneers ) Low Tiers.
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Has anyone been saying that Chipp is super strong? Because I like Chipp. A lot. SUSHIYAKU! I guess Millia or I-No would be fine too sorta.
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[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
.......you guys want Astrals to be super viable?? mmmmmmmmmmm -
[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
It's entirely possible that this game could be super broken since this is the first time the dudes are really changing things since like..........Continuum Shift 1. -
I don't think that having easy execution would make a game easy. I don't think there is much of a point to having hard to execute stuff just for the sake of having difficulty. No matter how execution heavy or light a game is you'll always having spacing and prediction and stuff. I actually think I'd prefer for a game to have less execution requirements like smash ( sorta ) because then I can spend more time learning how to play the game against people then having to learn how to make my moves come out.
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[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
maybe you would see ragna 6c dash cancel then overdrive but I heard 6c dash cancel was removed? I am sure there would be some way to do it if it stayed that way. -
I don't see how that means much. Other characters could have been hit hard/he does different combos now/you only know some changes/it's just a loke test but goddamn if that 22c thing stayed you just know that you would be able to do something cool in the corner like pick up with 5C or 2B or something