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Beautiful Death

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Everything posted by Beautiful Death

  1. Naw I'm testing it in training mode. Setting the dummy Ragna to 2B or 2D and I'm trying to 6D through it. And are you talking about the wiki? This is what it says on the wiki- "Ragna hops into the air and strikes with his sword over his shoulder. 6D can only normal cancel into j.D. Forces aerial state on opponent. Invulnerable to lows from frame 1. In the air from frame 20. Steals 200 life on hit or block. " I assumed the wiki was the place to go for frame data, yo. Ah, I see. Still, I woulda thought the wiki was going to be boss. I GUESS NOT, LOL.
  2. WHY am I getting counterhit by Ragna's 2B or 2D if I am throwing out 6D? It's supposed to be foot invincible from frame 1 for quite some time, right? There is something I do not know or am doing wrong, obviously. Please enlighten me. Oh lol nevermind I know what's going on. Jesus that was quick. Uh...............I think?
  3. Could be same move proration. Besides that I dunno. - I think I'll make some sort of Unlimited Ragna guide and practical combo video in the future. Don't laugh. I live in Alaska. There's not much else to do. But, yeah. Unlimited Ragna is mad fun. Maybe not the best, but super fun. He's probably up there though. Did you know that the first part of Unlimited Ragna's Dead Spike Rekka is PLUS 14 or something on block? It's pretty hilarious. The second and third follow-ups are around neutral or so. But you also have the gigantic range and pushback. Sooooooooo....... And after 6DD you have so much blockstun that you don't even have to jab afterwards. If you delay the JD a bit you can go right into 5C if you want to for some reason. Even on instant block. I love his new super. If only it didn't blow the enemy so far away and had lifesteal it would be by far his best super. Oh well. You can't have everything I guess.
  4. Brawl is mentioned, people trash talk it. Surprise of the century. Anyway. My first fighter was Melee. Started back when I was around 16 or so. First traditional fighter was BlazBlue. I didn’t really pick up Blaz to replace Smash though. I guess I was bored or something. It’s not like there is a reason to play Blaz up here, anyway. Yeah. It's funny, because I remember The Man saying some time ago something about many Blaz players having been former Smash players. I can't really understand that, really. I don't think the games are all that similar at all. Do people get into Blaz from Smash thinking they are similar in speed? Because I think Melee and 64 even are several times faster then BlazBlue and most fighters. Unless you're looking at it from a Brawl perspective and in that case I guess most things will look fast enough in comparison. Also, I would think that a Smash player trying to replicate Smash mobility in Blaz would pick like Taokaka or Valkenhayn. I think that is the closest you'll get to the whole rapid-fire constantly running back and forth thing that you have in Melee. I don’t think Noel is especially fast or anything.
  5. Whoops 3C 2D was in CS1 and CT my bad
  6. I'm pretty sure you could always do that. Dunno WHY you would do that, but you could.
  7. Hey hey hey Jiyuna. Good to see an officialzzzz tier list out all ready. I love tier lists. Two questions 1. What is the worst mirror match this time around? and 2. What is the ratio of this worst mirror match this time around? Like are we talking not so bad like 60-40 or is it like super randomzzzzz and stuff like Dorakune vs. Dorakune so it's more like 70-30? HMMMMMMMMMMM? Please tell me <3 Thank you and god bless I'm guessing it's Dorakune or Carl or Relius or Noel or Maokaka. Those characters are SO random. Ugh.
  8. Yo dude. Sick stuff. You’d think there would be like….you know…posts. Oh well. I DON’T CARE ABOUT COMBOS. I LOVE HAVING POOR DAMAGE OUTPUT. Double jab LET’S A-GO! -Standing corner double jab starter. 5A/2A>5A/2A>5B>6A>9>JC>214JC>66>5D(1)>214D>5D>623C>236JC>236JC>66>3C>22C -Corner only, of course. -Around 2600 damage. -35 heat. Sick. -Crouching corner double jab starter. 2A>2A>5C>6C>66>9>JC>214JC>66>5D(1)>214D>5D>623C>236JC>236JC>66>3C>22C -Corner only. -2900 damage or so. So nice. -37 heat. -Edited. I did so because I have discovered better then what I had written previously. Such as doing Belial Edge off of crouching jabs. Yes. Indeed.
  9. You're right. Both of you are, rather. I don't know what's up with some of the things I say sometimes. I know it's not alcohol, because I'm not 21 really......ah wellz. It's probably just the inexperience and foolishness of youth. On the other hand, growing older isn't exactly THAT cool, I mean, there's wrinkles and stuff.........choices, choices. Anyway. What do you guys think about double jabs as starters? I used to think they were gravy. But now I'm starting to doubt myself. Hmmmm.
  10. Errghhh hmmm? Is Ragna really all that different? He's like the exact same. Just has better normals for the most part. (grrrrrr 6A) Uhhhh yeah. I don't see how he has changed all that much. I also don't see it possible for him to be much worse then he was in CS1, with the lack of changes he has received. Well I mean, sure. He has changes to just about every one of his moves. I could probably list them aloud if I wanted to. But as a character he's really the same. His damage in the corner is just about the same as in CS1. And don't anyone dare say THAT'S IN THE CORNER, because it's CS2. Like everyone only gets good damage in the corner. That's how the game works.
  11. +3, +5, whatever. It's good enough. Anyway. I really like the fact that some of his attacks got +1 to attack level. Seriously. A character like Litchi has a level one jab but an in-your-face rushdown dude like Ragna only has level 0 jabs? Weird. I also found it odd that his 2B and JB had such low attack levels. Now it's all good. But.....Inferno D has NO invincibility at all? Huh. Guess it's strictly combo fodder now. Oh well. What else.....Dead Spike got massively better proration....I think we all knew that with the way his combos are. Well, guess the dead spike combos wouldn’t tell you about the 100! P1. As if THAT matters. It’s not like you’re going to be getting a hit with dead spike very often. 2D. I though it was just plain awful looking at the location test stuff since you couldn't combo off of a 2D without meter AND it didn't break primer....but now it has considerably better proration and went from being -12 billion to just -4? Lol pretty darn drastic. Pretty a-ok all around. I think I like this version better. Now if only it would break primer lolz. Would be way too good. Also, unless I'm reading wrong once again, it looks like his throw range was buffed up. Too good. Better frame data is exactly what Ragna needs. Dunno if he'll be top tier or anything, but maybe I'll stick around for him. I just can't get over the level one jabs. Super dooper awesome. Hmmmm. I can't know for sure, but I think that with 2A being level one combined with the instant block nerf might mean that Ragna's 2A's would be a faultless blockstring in itself. 5A obviously would be too, but that doesn't matter. Mmmmm. Wish I had CS2. I've gotta spin the new Dudena round. Thanks for putting the farm data up Veteru. You're the Boss.
  12. Here's my question, copy and pasted from the Rachel Den of Evil. Help a dude out and I'll spin you round.
  13. RARRRRR. HOW DOES RAGNA GO FROM 3RD BEST IN GAME ALL THE WAY TO NUMBER NINE. And to think the reason I switched from Lambdude-11 to Ragdude was because I thought he was a lot better then her according to the tiers at the time. Funny how life works. OH well. There's always next time. Goddaymn. Makoto better be seriously top three or whatever or Imma kill myself out of shame at not being able to tier whore properly.
  14. Hello yellow! I will still probably be keeping Lambdude as a secondary to deal with certain characters like Tager and maybe Dorakune, so who are the boss Lambdude players now? Now that Goro isn't in the building I guess, what's a guy to do?
  15. Alright. Halp. I don't play online and I live in Alaska, so my experience is very limited. I played this Rachel player that just showed up..............and.........it was confusing and embarrassing. I had like, NO idea what to do. There was like all this garbage flying around the screen and whenever I got stuck blocking I'd be stuck in blockstun like forever and pushed into the corner with garbage Lobelias flying at me. It would be like A LOBELIA A LOBELIA A LOBELIA. Seriously. A Lobelia is ARGH. Yes, yes. I won far more against him then I lost with Ragna and Lambdude-11, but still. I was really confused. Now, this guy does some idiotic things, such as grabbing me on HIS wakeup, purple grabs galore, A Lobelias on wakeup, jabbing me out of like EVERYTHING, etc. Online tactics, yeah. Not really an issue though. I just have to actually pressure someone on wakeup properly and frametrap and stuff. But as for Rachel specific stuff I found tough? 1. Lobelias. The most annoying thing ever. Specifically, A Lobelia. Wow. Aggravating. 2. Pressure. Well, just about all the time it was the same blockstring with him committing to higher level attacks, not ever stuff like jab, jab, wait to see what happens, blah blah. Just jab jab 5B or something then the spinny 5C or 3C lobelias then HALP I'm in the corner. And some other things. Someone said 2C goes through A Lobelia? What exactly does THAT mean? That move has terrible range. And it actually has a slower startup then A Lobelia. And.....blocking A Lobelia gives you a 5B counterhit? Uh...I don't think so. Unless I guess the Rachel is going to detonate it right off maybe or hit buttons at -7.....and seeing the stuff this guy does, that's not too unlikely. Now, solutions I can think of? Well, when I was playing Lambdude against him I would instant block and shoryuken his garbage since he’s not exactly conservative with his blockstrings or anything at all, really. So that applies to Ragna too I suppose. Also. Thinking back, I believe I was barrier blocking his blockstuff towards the end. Let me guess, that’s a bad idea? Pushing me farther away to give me less of a chance of punishing the inevitable A Lobelia is probably not in my best interest. Not that I would know. Let’s see……um…..I got hit with cat chair a lot. So did everybody……not a concern to me. I’m just not used to seeing it. At least I didn’t get hit by those fly-all-the-way-above-the-screen-then-level 3-J2C’s lolz. Well, there’s A Lobelia. Yeah. It’s that teeth-gnashingly annoying. Knowing that it’s –2 does help some, though. Thank GOD it doesn’t have plus frames. Guess I may as well consider it unpunishable. Just gotta jump or something? Still. REALLY nice to know that he can’t really can’t trap me in the corner and spam A Lobelias on me unless he has covering fire with George or something. That’s just a huge relief. Hmmmm, now that I think about it, okay. He’ll be in 5B poke range after I block an A Lobelia. Sure, it’s not going to hit unless he launches another Lobelia or tries something after being at –7, yeah yeah. He probably will actually, but whatever. The other thing I could do is after the instant blocked Lobelia, run forward and jab. It surely can’t be any slower then a 10 frame poke and puts me in a much better position then a long range 5B will. The damage potential is better as is the heat gain by like many many times. Guess I’ll have to see how that plays out. And uh, please don’t link me to like, Japanese Rachel videos or anything. That’s high level play, and this isn’t that, nor does he play like that. Anyway. Thanks fore reading this, Dustmopp dudes. And if you didn’t read this, well thanks anyway I guess. Help me out and I’ll spin you round. Count on it. CIAO.
  16. Uh, what does Ragna get off of jabs outside of the corner? Is it game over after he uses up his double jump or was something crazy cool discovered?
  17. Okay. So whatever is coming out in Japan like right now at this moment is.........what? CS on arcade with the DLC dudes? Or with the rebalancing patch included? Well, whatever the case it's cool, because at least there will be videos of Japanese Moos to check out. Cool stuff.
  18. Remember that you can't do a 3C combo of any worth if you're starting from double jabs. But anything else is for the most part double belial 22C ender territory. Lord I can't wait for the patch. I think. 22C for the most part is just something you do if you can. Like, if you got the knockdown from 2D or 3C, DO IT. 400 damage is a lot when everything is prorated to hell. Unless you're doing like, Bloody Kain. That's different.
  19. what? dude 2B has worse PROration then 5c. Course I'm sure you mean same move proration so it's cool as ice, dude. Anyway. Combo man. (CROMNUS.) The general idea for a 2D combo is 2D>2B>5C>2+9/Superjump>JC>JD>9>JD>214JC>66DD>9>JC>214JC>Ender. I think. Counter hit combo involves a 6C, and if you get a point-blank 2D hit or cancel it and are feeling like a badass you can do a triple 22C combo. oh WOW the thingie in that YT vid thingie was AMAZIFIYIN'. Woaaaa.
  20. Inoue. huh? Wonder if it's THAT Inoue. Well, I actually am hoping that Lichen's loop thingie stays. Cause then I'll have to roll my eyes and main her. Would be absurdly silly if that were left in (so much for shorter combos), but hey. If you can't beat em', join em. What CAN you do.
  21. If you want a game in which throws are DAMN SICK play some Smash. Ice Climbers if you want the most BANG for your BUCK.
  22. I think throws are fine. Suppose if the bigwigs want to make the game less defensive, I guess ya probably want to take a few frames off the tech window. Around 3 or so sounds just gravy. Yeah. Would mesh well with the new and improved proration. Yes indeedy. I don't really have a problem with the tech system either, and certainly don't want it to be taken out and replaced with standard wakeup. It's BlazBlue, it's not supposed to be Guilty Gear. Different games. Could it be improved? Probably. But it's here to stay. Hopefully.
  23. * Instant Block: down to 2-3 frames less of recovery instead of 5. Mmmmm. Guess that balances out how easy it is to instant things in the first place. I guess. Lolz. Oh wait a few dudes here. It's towards making a more offensive game. Or at least shifting it away from defense. Nerfed counter assaults, nerfed IB'ing. Okay, okay. I can dig that.
  24. Huh. Dunno why this slipped my mind. Is Dudena's 6A gatling loss just on block or both? I'm damn sure it's just on block, because well, it would just be plain WEIRD if you hit a dude with it but couldn't do much else afterwards..... but you can never be too careful. Like, really.
  25. Huh. Somebody knows what's up with 22C. Well, they coulda given it same move proration or something instead of cutting out 2 untech frames I mean WOWZERS how lame-o.
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