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Everything posted by Beautiful Death
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[CP] Hazama Gameplay Discussion [New members read first post]
Beautiful Death replied to Lich's topic in Archive
Hazamas normals aren't great lolwut -
oh wtf 6D used to be foot invinc from frame 1 huh. that's pretty sick they should bring that back
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Waldstein Infinite Discussion (Tournament Legality)
Beautiful Death replied to Tigre's topic in Under Night In Birth
The hell? Who is this, JamesMK? "Durrrrrrr why should "top players" get paid for "pushing buttons? I play my gameboy on the bus, should I get sponsored by Madcatz?" Gee, JamesMK, I dunno. Should a violinist get paid for "moving their fingers around?" Should a painter get paid for "moving brushes?" What about a soccer player? He's just running and kicking balls! And goddamn, if people don't get their "teeth knocked out" for using infinites is a sign "that the fighting game community has lost its collective cojones" then well, cool. I'd say that the fgc growing up from being a pack of stupid savages is a good thing. What, was there something like the "video game police" back in the day at the arcade? Like, you had these big bad men standing around at arcades cracking their knuckles and waiting for someone to use an infinite so they could beat them up? If that was the case then man. I'm GLAD I didn't play in arcades back in the day. Anyway yeah ban the infinite. That shit is goddamn stupid. One of my least favorite things to see in fighting games is long combos. I even consider a lot of the full length combos in BB and persona to be way too much. Infinites? Yeah no. I don't see any reason for things to be dragged out due to combos being so long. You get your hitconfirm in, get some more hits in, done. -
[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
they need to get that random shit out of the game. what is this brawl? dash>TRIP LOLWHOOPS RANDOM FOR THE WIN -
Lol does it matter when the 3d models look damn near 3d anyway. Talking about Xrd here. You really don't care if the models look super godly and are really difficult to tell apart from sprites in the end anyway? Just simply 3d=bad 2d=good So I guess graphics are king, huh? Also about BlazBlue's graphics. Can you even call them true sprites. Because for BB the dudes use 3d models and trace over then retouch or whatever. Not even going to get into KoF13's "sprites." http://shoryuken.com/wp-content/uploads/2012/02/blazblue2.jpg http://caddie.smeenet.org/kof13/raiden/raiden02.gif http://2.bp.blogspot.com/_MFz0z7jVEKU/S8bpLkHrg0I/AAAAAAAAAEw/BX1saA98cIA/s1600/340x.gif
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[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
Wait danger time is random what You can't be serious. -
Yeah I don't really know what people are talking about when they are saying CT was SOOOOOO much slower then the other iterations of BlazBlue. And also remember that in CT you don't have ridiculously long , sluggish, ugly , repetitive combos like in CS1. CS1 was probably the worst.
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BlazBlue Calamity Trigger - How has it aged?
Beautiful Death replied to SkagMaster's topic in BlazBlue Gameplay
Well for one CT has been the only BlazBlue where Nu was actually fun -
However, iv seen worse top-tiers RAGNA" Is that some kind of joke?
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9 7 10 9 startup 7 active 10 recovery either the wiki is wrong or you're wrong. Also if a move's hitbox is still out.........then that is not "recovery." "Recovery" is when a moves hitbox is gone and you can't do anything. It's impossible for a move to be "active up through almost the entirety of its recovery" since if a move can still hit you then that is not recovery. Those are active frames. Just saying. (So yeah. Link's Nair from Melee actually has essentially ZERO recovery or something like that.)
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[P4AU] Yu Narukami - Gameplay Discussion
Beautiful Death replied to Chris Chaos's topic in Yu Narukami
What I assume you mean he looks more interesting not more powerful because I don't see how he could possibly be stronger then he was before. A lot more respectable of a character though that's for sure. Same for Chie to uuuhhhh I think. -
Goddamn Yukari's arrow into Wind Pillar super is one of the cheesiest things I have seen in any fighting game. Just.....wow. Stay grounded you get high/lowed and are all but going to get hit. Jump? HA! She fucking shoots you with an unblockable arrow or something. Wow.
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[P4AU] Yu Narukami - Gameplay Discussion
Beautiful Death replied to Chris Chaos's topic in Yu Narukami
Oh wow that stabby super of his does like ZERO damage wow no wonder it has a 1 frame startup or something like that. -
[P4AU] Chie Satonaka Gameplay Discussion
Beautiful Death replied to Colpevole's topic in Chie Satonaka
Oh my no one is gladder then I am that Chie's 5D wakeup garbage has been PUT DOWN. Goddamn that was just wwaaaayyyy too cheesy beyond belief. -
[P4AU] Yu Narukami - Gameplay Discussion
Beautiful Death replied to Chris Chaos's topic in Yu Narukami
"Hidden Super" 214214AB ~ A > A > B > C > B > C > D > 2AB >214214CD: Command Super Costs 150 Meter Does 3000 Damage 150 meter 3000 damage lolwut Anyway that stabby super sounds sick. 1 frame startup huh? Goddamn nice. -
[CP] News & Gameplay Discussion (Old)
Beautiful Death replied to kosmos badgirl's topic in BlazBlue Gameplay
Azrael is the least popular character huh. Some great taste people have. Guess the fucking Magic loli, "Mr. Durrrimatroll", Stripper Squirrel, Boobie Lady, female gundams, and Tsubaki in her what-the-fuck-is-that-outfit-supposed-to-be are all more popular then an actual badass character. What a sad world this is. -
[P4AU] Yu Narukami - Loketest Discussion
Beautiful Death replied to MikelAL93's topic in Yu Narukami
236c is the projectile right? was that something that was supposed to be used frequently? Because I don't remember that part. -
[P4AU] Yu Narukami - Loketest Discussion
Beautiful Death replied to MikelAL93's topic in Yu Narukami
That B Lion feint airdash oki after sweep looks pretty cool. Completely outclassed in every way by the old Persona oki but whatever. That was dumb anyway. At least this involves some risk. And that dash move that can cut or grab looks about as fun as I'd imagine! And new autocombo looks badass as hell. I'm a little concerned that Yu is just going to autocombo all the time now though since he has more to gain from it this time with the nerfed oki. Oh well. At least it looks cool. And it would be pretty funny if his J2.B was a better jump in then JB because well, JB was already a ridiculous jump in. Looks like the J2b has more range sooooooo who knows. Hmmmm as for being able to DP him out of the dash attack on reaction wellllll........that's not good. But I'll be optimistic because at least he can strike or grab so that automatically makes it more useful/interesting then Hell's Fang. And also it looks like the animation when he dashes into the attack looks a little similar to his dash. Like, kinda close so at least there is that. And it looks like the move is fairly safe on block too......it's a little hard to tell but yeah it looks safe. That would be hilarious if it was plus! Oh and it looks like the dash grab has really good recovery on wiff so that's a plus. Nowhere near standard command grab recovery. -
I know it isn't active until frame 13. But if you are stuck and cannot do ANYTHING (no jump cancel, special cancel, rapid, etc. ) until the attack hits you............that is pretty much a 1-frame start up for what matters. and YES. IT DOES. HAVE. DISJOINTED INVULN. Or whatever is going on. All I know is that disjointed attacks aren't safe against it. I do not know what you are talking about when you say it does not. I poke it with Mitsu's 5A from max range- I get hit. Yu's 5B. Yeah I'm pretty sure you're wrong. It's like you get stuck and then the lightning travels through your sword and hits you or some shit. Persona attacks work because personas are considered separate from the character. And certain normals like Aigis's 5B don't cause her to get stuck because well, Aigis's it counts as a projectile.
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I think the paralysis, 1-frame startup and disjointed immunity probably makes up for that. And oh I'm fairly certain that his DP doesn't really have any more recovery then other DP's do it just lasts a long time because it has a million active frames. Yeah.
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I thought Kanji had one of the best DP's in the game since uh y'know, basically 1-frame startup, paralyzes, beats disjointed attacks for some dumb reason, etc. I know it's almost like they don't want Narukami to be so over-the-top braindead anymore. I'm cool with him being different. (I play Yu)
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[P4AU] Yu Narukami - Loketest Discussion
Beautiful Death replied to MikelAL93's topic in Yu Narukami
you don't know that. the recovery of those moves such as 2B probably have less recovery to make up for it. Anyway. I'm glad Narukami is a less degenerate character this time around. I'm especially interested in the dash move that can attack or grab. Sounds like fun. -
[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
Uh Marvel, Persona, Smash, Injustice, KoF, BBCP, Street Fighter off the top of my head. Anyway goddamn yeah screen freeze screws with things.....but 50 meter is kinda a lot so spend on a single teleport cancel so it might not matter as much as it could. At least in AC it was only 25 so yeah. But it sounds like he can do cool stuff with that floaty jS now so whatever I guess. Not a big deal. -
[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
um I'm pretty sure AC has a lot of hitstop. Anyway. Did someone say more of Chipp's teleports track? Because if more do then that is a good thing. Uhhhh I think.