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Beautiful Death

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Everything posted by Beautiful Death

  1. Huh. Alrighty. Gotta assume something hit it, because if the move was untouched from CS, it's fine. Even better, with the +200 HP doncha know. They're probably just crazy. No wait. I think I got it. Okayzers. Makes sense. If the hitstun was reduced by like a frame or two, that must mean you can't do any 22C dash 5B garbage anymore, and since 3C is techable, you won't be getting any 3C 2B/5C pickups, so if you want to use 22C, it'll be off a 3C. And that is where it will end. Just 3C>22C, that's it. If the hitstun was reduced, I mean. Okey dokey. Gotcha. I could just be outta my mind, of course. WEeelllllll, that is SO uncool, but I guess Dudena's got to take one for the team. Of course, here's to hoping that those Japanlandians are just crazy. I certainly wouldn't mind 22C being identical plus 200 more big ones. That would be neat-o.
  2. Okay, okay, okay. I'll try not to flip out at shadows in the future. Cause that is SO not cool. Anyway. Dudena the Dudedge. 22C isn't worth it? What? Did 22C recieve some kind of nerf that I didn't catch? Like, less hitstun or something? Because otherwise, 22C going to 600 only makes it better. I don't see how it's not worth it, unless of course there is less untechable or somethin other.
  3. Mmmm hmmm hmmm. Yeah. Guess I was flipping out a little too hardcore there. I just really want to see a top tier Rachel once more.
  4. "I'm going to guess that the last one says j.2C can no longer be jump canceled." Oh no no no no no. don't say that. Please!
  5. I don't mind taking a lot of damage in one go. But getting hit by something then having to sit back and stare at the screen for 20-30 seconds with my own way out being the other player's incompetence? Not so cool.
  6. So, Eventhubs is one of the sites I keep track of. I'm looking through the results- Gamerbee beats Justin Wong......Tokido steamrolls a team battle.....okay......Tekken 6, whatever..... Blaz. Huh. HUH? I didn't know Tokido played Blazblue. I though I heard him saying he hated it once. Welllllll, guess you can be not so shabby at something and still hate it.
  7. Please do mister Ragna is third best in the game. I picked Ragna because of your analysis and all of a sudden WHOOPS JK Ragna's more like number six or so according to Japanland. I feel shafted that I'm not playing a top three dude and wish I picked Bong. I think he really should be still around top three though because of his easy peasy ditto match up. But then I suppose you could say the same about Bang and Lichen......hrmmmmmm....Oh well what CAN you do. Hee hee hee there's always CS2. Oh and under Hakuman "Pokes" isn't bolded. It like invisible or something to untrained eye.
  8. Oh I think I get it. So character dittos are harder if they are confusing and random? Mmmm. Brood probably subs Metaknight for other Olimars, in that case. Stupid 3-7 ditto match up. Well boogle me barnacles, I think this should be made into a poll.
  9. Farranpoison you can't win this I recommend you let it go. "You can't always get what ya waunt." Don't worry I hold the position you do. Don't rag on Mashboards I was born there.
  10. Wowzers Blaz is actually sounding a bit like Brawl with these 6-4/3-7 character ditto match ups. Like say, Snake v. Snake was 55-45 for whichever Snake got the higher port priority. Dunno if that is still something people consider nowadays, but at one point it was. Blaz is shaping up nicely. Ah well. I'd like to know more about this, seeing as Blaz doesn't have port priority. I think. Don't tell me it does, because then I'll feel like a goofball, which I DO NOT want.
  11. Huh wuzzat? So like, Moo v. Moo could be 6-4 in Moo's favor or some sort? Interesting. I've never heard of this before. Guess you learn something new every day.
  12. Ah. So this chart was made by Dustloop? Okay, okay. Cool. Good stuff. Too good for god. Oh, nevermind. Some things that were kinda weird look fine now. Like Moo v. Tager. Still.
  13. Hey just had a thought. Moo isn't played in Japanland arcades, yeah? So what's the basis for her numbers on the chart? ............Were they conjured up from Dustlopp discussion? Hee hee hee.
  14. Hey Dude Moo has sweet range.Outranges Ranga in the air AND on the ground. 7-3 sounds a little wild. I thought that number was reserved for match ups like CT Tager vs. CT Arakune/Carl/Nu etc.
  15. Uh I dunno man. If sledge is getting faster and goes farther or whatever it was then Lambdude-11 might be easier. Besides the Lamb herself possibly being whacked hard by the hand of doom. And about Dudena's 2B>6A. You mean to say that the gatling was removed? And 2C was sped up. What the WHAT? 2C was already pretty abnormally fast, I thought. Lol. OH WELL I DON'T MIND. And I can't really see how Dead Spike will be that much cooler. I mean, it has more stun in the air or whatever. Cool. But who on earth gets hit by a Dead Spike when flying around? HMMMM?? Maybe if the startup was decreased or it was given air unblockable status or something. Otherwise it's the same old dude and spike.
  16. It'll probably hit standing AND crouching on frame TEN! Frame TEN!
  17. Ah, okay. Hee hee hee. Ragna' phunking with my heart. Anyway. I was kinda thinking one of the hits of 5D should be a high or low or SOMETHING then BOOM. 5D(2) hits high. Hooray! Too bad about the Gauntlet Hades though. LOL. Wonder what that move is going to be used for. Maybe it'll be a fatal with beastly proration or be really fast. Something.
  18. oh....how uncool. Mu's J2C being techable is OMG tier funny. I've gotta tell the man! well. - Ragna's 5D 2nd hit hits mid huh? I don't GET IT? HALP.
  19. I think that C attacks getting better proration is just funny. So what, the 5C>6C loop will do MORE damage? Lol. I don't really "agree" with her overall changes being her melee upgraded but Drives brought down. Like DUDE. She's SUPPOSED to be weak up close but strong when fullscreen away. Ah, whatever. The supposed 6A buff is weird too. I didn't really think there was anything particularly weak about that move in the first place. Like what, was it given super proration or a giant invisible hitbox? Well, I won't be complaining if that's how it turns out.
  20. Mmmm hmmm hmmmm. Guess you learn something new every day. I never once considered opting out of a Carnage Whopp in favor for a double belial ender. I've never seen a double belial Blood Kain video, you see. All of the Blood Kains I try to pull are pretty much just clones of random BK nico video vids. Ah well. Guess this throws my project Blood Kain thingie for loop. Back to the drawing board. Woa. Yeah. The meter difference is pretty damn hugified. Like really really. I'm not sure if I'm getting the most out of it, though. HALP. I'll use back throw as the example. This is what I do off a back throw blood kain that ends with Carnage Slicer. 4B+C>66Dd>6Dd>2+9>JD>7>JD>214JC>66DD>5D(1)>214B>214JD>(66)>5D>CARNAGE -5700 damage -Leaves you with around 7 meter. -a good chunk of life over the double berial What I've been doing for the Heat route off a back throw is - 4B+C>66Dd>6Dd>2+9>JD>7>JD>214JC>66DD>2+9>JD>7>JD>214JC>6DD>9>623D>214JC>214JD -4900 damage -75 heat -less life gain then the Carnage Guillotine ender Is this anywhere near good? I'm not sure how to properly implement what you said, ya see, so I had to improvise some. Do let me now how to devise a better Blood Kain Double Belial ender pattern, because I'd prefer to do the best possible, whether I'm whacking the foe for heat or damage. Well, anyway. By the teeth of hell, this is some good stuff. Why, if I'd known any better I would have gone this path in the first place, seeing as I tend to value heat over a bit of life and damage. Still, I do think Carnage Cruncher in Blood Kain mode heals you by quite a bit, and if you don't use it you're missing out on a lot, yet.....ahhh, hang it. Thanks man. Oh and by the by. Ragna's 2D has better proration Yeeee-haaawwwww!!!!! I was thinking it should have gotten some kinda upgrade, what with it no longer removing primer OR being able to combo off of minus counter hit or meter.
  21. Mmmm hmmm hmmmm. Guess you learn something new every day. I never once considered opting out of a Carnage Whopp in favor for a double belial ender. I've never seen a double belial Blood Kain video, you see. All of the Blood Kains I try to pull are pretty much just clones of random BK nico video vids. Ah well. Guess this throws my project Blood Kain thingie for loop. Back to the drawing board.
  22. Dunno about 100 heat heat blood kain. Real world Blood Kains are my specialty. It's probably some garbage involving 214B rapid cancels, but dude man bro. Not doing Carnage Dudes drops like what....uh, almost 1000 damage or so and a lot of life gain? That's weird, I thought the general idea was that you wanted to always end your Blood Kains with Carnage. Then again, I never see Kaqn end HIS Blood Kains with CS, so maybe I'm just crazy. Doing 6D's in place of JD's when it's possible is as far as I know the far superior choice. 80 proration vs. 92 is a pretty big difference. Even if you're trying to do a WHOOOO HOOOO 100 HEAT BLOOD KAIN, it's still better to use 6D whenever you can. That's why I can't imagine why you'd want to practice going into JD's right after a 6C- 6D is far superior. And uh, you mean the movie? That's too funny.
  23. Huh? Dude, if you're starting off with 2C>3C what you want to do is- 2C>3C>214214D>6C>66Dd>6Dd>2+9>JD>7>JD>214C>66DD>5D(1)>214B>214D>5D>Carnage Whack nets you seven thousand damage. At any rate, if you're wondering why the high jump( I call high jumps 2+7/8/9 in combo notation. ) feels weird, it's because you have to wait until a certain point before you input the high jump. Like say, if you want to high jump after 6A or 3C, you input the high jump after the attack hits, then sit back, and Ragna will high jump as sonn as he can. With 6C, you can't do that. You have to wait until the after the second hit is done. I don't remember the exact point when you can try the jump, but it shouldn't be too hard after a bit of trial and error. You shouldn't need to do that if you do the 6DD wiff combos, though. I don't see why not, either. More damage, meter, life, everything without much more difficulty at all, if any. On a side dish, I don't know if you know this, but I just gotta say. You can go into Blood Kain from practically any ground hits as long as you have the meter and are close enough for the 3C sweep. Jabs, two jabs, air to ground JB or JC, 5B, Dead Spike, just about anything. Hell's Fang, too, but damage will probably be a little weak. 75/75 proration wtf. Back throws and air throws too. For the most part you need to be near the corner for forward throw BK combos. And remember, if the foe dude is crouching, skip the 3C and just cut straight to the 6C. More damage, doncha know.
  24. Naw dude man bro Rachall and Karl are where it's at. I don't even think Rachel has gotten a single nerf other then like what, slower lobelias and tweaked wind recovery? Like ONE nerf compared to like a GAZILLION improvements of varying intensity. Well, maybe not a bazillion, but a lot. A few key ones such as the J2C and Pumpkin are where it's at. Tempest Dahlia not using any of your goddamn wind can't hurt, either. Probably like Rachel and Carl for S Tier and Jean for S- tier or something along with Hakuman or Lambchops. .......unless Rachel wasn't really so hugely monstrously buffed as I thought. That would be too bad, because then I couldn't play her. Ah well. Jean is a pretty cool guy too. Too bad about Makoto, though.
  25. uh yeah. I'm pretty sure that when you jump out of pressure you're supposed to be holding barrier like most of the time......so.....same thing. and about the 5B>6C thing.....well, if the attack level is being increased there could be enough time for a 5B>6C gatling to actually combo. I have no idea whether it actually does, of course, but still.
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