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Wonderswan

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    Wunderswan
  1. Ugh, that video made me want to kick a dog. What a painful mess. bleh. Sol's such a dickhead =p 'gorilla' really puts it lightly. You have to respect everything he does while he facerolls and he doesn't have to give two shits about anything you're doing... ever... xD Also gotta love the hitbox on that j.D scamble into 30%(?) damage! I thought nothing would annoy me more than the brief moment when you think you got over Elph's c.S only to get hit behind her body by the STILL active frames (cross-over FDC? LOL! Nope!), but getting hit by that j.D definitely would have pissed me off. #wutnormals Mocchi is such a bum =p Real talk though, OSCA and Otouto been going in hard lately. OSCA with that precision spacing sometimes, too sexy. I wish I could have that kind of presence of mind.
  2. Damn arcade updates, gotta wait so long to start having fun with Slayer again. He's still going to struggle, but at least when it's your turn it's going to be soooooo satisfying.
  3. Wow, that's really light. How big was Skullgirls and AH? =O
  4. Yeah, you can walk into any arcade and find decent people to play USF4 with, I was only commenting on the anime side of things. And yeah, fuckin' Gundam. Those guys need to get jobs. You can walk into an arcade at 10am and there will be a dozen people playing fuckin' Gundam. Wish I was into it. I did see a surprising amount of Chaos Code but I completely forgot AH existed. I don't think I saw it played anywhere... not once. Of course all of this irrelevant to the non-Japan scene. It's good to see interest in UNIEL, it's definitely a fun game if you don't mind trying something new. To be honest, I'm bored out of my skull with BB and once they announce another update/patch I lose all interest in the game until that shit drops, so UNIEL is coming at a great time if you ask me. Really hope the game is only 4~6gb. Especially if it releases after I go to work and I have to waste my free time downloading it when I get home. ><
  5. lol? If I wanted to grind out on Xrd I had to go to Mikado for any kind of reliable action. I was pretty hungry for it but most arcades were dead for Xrd. If I was lucky there might be 1 or 2 nonames playing. Totally killed my enthusiasm. Just saying, I wanted to put 3 months into Xrd but instead ended up grinding P4 again. Dengeki had a solid line up of people playing no matter where I seemed to go though. Sorry?
  6. From my experience it was more like 1&2) BBCP / P4 3) Dengeki Bunko 4) Xrd 5) UNIEL Most arcades were pretty booked for BBCP and P4U, hardly anyone was playing UNIEL or Xrd outside of specific arcades. I think the only place I really saw a decent crowd of players was at Leisure Land arcade. Dengeki definitely gets attention though. I don't know if it's just a casual thing but I always saw tons of people playing. Here's to hoping they update PSN a lot earlier than when BB dropped. I hate waiting on release day for a random time, the shit should be like clockwork.
  7. 6C nerf wasn't necessary, I guess we'll wait to see just how much worse it is now. As long as they didn't destroy it's vertical hitbox I'll be meh, but if 5[C] 6C no longer works on an elevated opponent I'll be kinda peeved. It just seems really nitpicky by the team imo. The system change 'Jump attacks have generally increased P1' bugs me too. Tao gets a lot of mileage off of j.B and j.C confirms, I really hope its not increased enough to ruin any of her routes. Generally not happy with how this update looks. All they needed to fix was Kokonoe, and maybe Valkenhayn "it's always my turn" Hellsing. Some of the buffs to already solid characters is annoying. Fuck you Mu.
  8. Yeah, the punish I had was 2C > 5[C] > 6C > 214D > j.5D~B > 5C > j.5D~B > j.5D~C > j.2D~A > 5[C] > 6C > 4D~B > 6C > 236AA > 5D~A > 6C > 236CB (4722) and I believe there is a variation with SMP 236CB that hits 4900ish. Although you're better off ending with the 4700 route. For Rachel, you can just do 214D > j.C > 236B > 2D~B > 5[C] > 236A > 5D~A > 6C > 236CB (3114) but be warned, connecting the 236A 5D~A part means letting her fall as low as possible when the 5[C] connects. It's not really worth going for in a match so I think omitting the 236A is like 3098 or something. Honestly, I don't play any Rachel's, and have been neglecting labing anything on her so I just stick with the basics. As for CT combos, there are so many variations that I've lost track of what's optimal anymore. The one I usually go for if I get FC is 2[C] > 6[C] > 6C > CT > 2[C] > 6C > 4D~B > 6C > 236CC > 2D~C > 8D > 5D > 236Bx5. (6453) and 2[C] > 6[C] > CT > 2[C] > 236CC > j.5D~B > j.5D~C > j.2D~A > 6C > 4D~B > 6C > 236AAA > 5D~A (5641). Sorry I don't have a list up yet. Had a real shitty weekend, and when I got around to making the list I figured I might as well ask here what ALL the character specific are that people are unclear on, and then I'll run them on the cast and get this spreadsheet popping. @Zekira Yeah, as long as it didn't use OD I was just curious what the max damage people were getting off of 5B+C. I believe all throws are weak starter so you won't see any character break 4k without DD/OD. I think Tao can do 3600 totally resourceless. Maybe 3800 with character specific stuff. I've only just begin playing around with it.
  9. By punish do you mean non fatal and meterless? I think there's a route that does just a little shy of 5k meterless into grounded finish, and she definitely breaks well over 5k if you go j.236Bx5 route. I've got tomorrow off, so I'll use some time to make that character specific list. @Zekira As for the throw almost doing 50% on 11k. It's actually not very close at all. I was trying to kill Tao & Carl at first, and then slowly was working my way up, but it's actually a pretty big difference once you get to 11k. 5200 off corner throw without OD is as good as I think I got. Also, fuck Jin. 11,500... why? Cause fuck it? Purple throw this scrub!
  10. What's the max damage you can get off corner 5B+C without OD? I'm trying to kill from 50% but can't seem to squeeze out that last little pixel on an 11K health bar.
  11. Is there a post/thread for unlocking all the extras? I don't mean trophies, but what specifically unlocks D-code stuff, Gallery locked stuff (secret voice, loketest voice etc.)?
  12. Mu is lots of fun (and Noel) but even their optimal shit is pretty easy. To be fair I guess, there's not a whole lot that is difficult about BBCP combos. If we are going to talk about faceroll nonsense; fuck characters that get combos/oki off of DP. More so if they don't even have to RC. That's always bugged me.
  13. Still fighting that CS2 voice though... ugh. Being deaf is a prerequisite for Noel players. That or playing on mute all the time. Jokes aside, her drive moves aren't that annoying, but her braindead damage kinda bugs me. On topic, is it the cool thing now for asswipe 0's to come sit on your station when you've got a win streak going and say 'AFK' when you ask them to pls leave/no thx? I guess Arksys never though they would need to add a kick option for winner's side, but they forgot this game was coming stateside. =( I just leave, but it bugs me that you gotta let trolls have their way.
  14. While there is a lot of whining going on, I think for the most part people want to know what they are going to be doing with their time. It's also not exactly blown out of proportion, as she is legit OD in a big way. We can start grinding on the important stuff once we know if she's in or out, since she'll basically be the character to beat at any tourney. As for the Injustice finals, that was great for a mainly US game, but with BB the JP need to brought into consideration as well. Not in favor of a ban, but an EVO top 8 with like 6 Kokonoe in it will be some truly lame shit. =/
  15. The gap is nowhere near so far apart that you should jump to the conclusion of this being a 7 character game. The only problem is the noteable gap between Kokonoe and the very top tier.
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