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Everything posted by smooshman
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I meant cid. who the fuck is he again? is he that guard captain who does the heroic sacrifice or that guy who became that stupid fast demon thing? also it looks like tifa was confirmed for vii.... not vincent Q_Q
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off of 2D and 6D, maybe in blockstring if you feel like taking a risk.
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I think it's tied to the power of order.... or something, maybe they just retconned it *shrug* either way it's cool.
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which one was that again, none of the enemies really stuck out.... is he that.... demon guy who dies like half way through?
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-6 is punishable when there's no cancel.
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hit 5B wait for the second hit (or predict it) and then mash really, really, really, hard.
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Ranga's damage range>Jin's at close as long as you stay about.... half of 5B's length~ away there isn't much he can do. yes 6B, 6D, 2D are safe, but 6B, and 6D are slow.... very, very slow, and a whiffed 2D is a death sentence. No there is no way to make 6C '"safe" without RC, 236A is a -6... that's before you take into account his next attacks start up. so at a minimum it's a -11 on block, assuming he doesn't just block, but that's good for Ragna anyway. If jin is doing 236A in a pressure string he's generally point blank-ish, so it safe to say that you can punish him for it, unless he does a dash cancel, in which case you can just 2A, and he will either block or have his attack beat (unless he does a DP, but that's mind games and shit, but don't worry about it unless he has 50 meter). Jin's pressure is unsafe, it's "safe" for about 3 attacks, then has to make a choice, all of which are unsafe (everything except jump) or don't have many options/can't continue pressure (jump). Jin's pressure does get good once he gets heat, since 236D>6D pretty much allow him to do anything he wants (+31 and +12 repectively), but 236D is slow and slow moving so you can jump/avoid it, or just try to stuff it all together (since ice never trades favorably), and when I say unsafe I include slow attacks. Oh and I did forget something about Jin. Don't let him take you to the corner, everything he does becomes exponentially better, pressure and oki is scarier, and his damage will hurt. alot.
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^rip his spine out when he DP's randomly. Jin's pressure is unsafe as all hell. 236A is -6 and dash cancel is -4..... now I'm not to familiar with ragmana or whatever but if you happen to have a DP, then it's a get out of jail free card. Jin also has no solution meterless solution to well spaced Ragna pressure, when he get's 25 meter it's another story, but if you just stay outside his 5B then you should be fine, and anything you have will stuff his 5C.... anything 5C's hittable box sucks ass (prehensile cape FTL T_T). Also Ragna rapes Jin's neutral game, with ice swords being slow and punishable, and Ragna's rapetastic pokes.... hell Jin's DP's can't even handle JC to well. the only thing Jin has in this matchup is air-to-air, his JC is good... and that's it, Ragna does nearly everything else as good or better. moves to look for/bait/punish: 6C, 6B, 6A (lololololol), 6D, 2D ice swords in general, DP. moves that you should avoid (jin's moves): 623D (his only good reversal), 236D (gives him free pressure, so jump it or avoid it), 5B (faster than Ragna's.... by a frame, but is pretty good for pressure and close range), JC (beats just about anything you have in the air), 2A (surprisingly good AA...sometimes) moves to use (your moves): 5B(beats just about every possible poke Jin could try), 5C(see 5B), 6A (6A>>>>>>>>anything jin has, except ice sword), ID (when pressured of course, or punish air ice swords if you feel daring)..... really any of your normals will beat his, Jin's normals are shit this matchup sucks for Jin
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Kain? fuck yeah. if we get vincent I'll be uber hyped. not sure who they can do for the villain for XIII though...
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The OFFICIAL Guilty Gear Canon Plotline Q & A Thread
smooshman replied to Blade's topic in Zepp Museum
wait.... how is a prototype stronger than the new ones? -
lol CH 5D... if that happens you should be able to combo astral. 5D seriously needs a use.
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I just like how the same couple characters are high tier.....
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
ice car is never good to throw randomly (unless you have 50 heat, but that's a waste), ground wise 2D or 236B/A are good, never tried TK236C... JC is good too. -
tell that to Johnny. lol at one shotting pot, motha fucka never dies. Okay on topic, why hasn't jin gotten any rebalance love;_;
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yep... I only learned that after about an hour of fighting a Ragna and getting raped by IAD JC over and over. Beyond that you might as well.... I dunno DP/5B/5C all day since you're screwed anyway lol.
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I meant her air steins setups. If she's only setting them up after knockdown and not in neutral situations.... then just... well, get in and wreck her shit honestly I've only fought mu's that don't do that, so I can't say much about that.
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*trauma induced flashbacks* Tager can never be high tier. EVER.
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2D her stein setups, JC her jumps.
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actually 5D is pretty nice AA... but yeah. 214B is back FTW, now I can actually get knockdown without sacrificing a lot of damage.
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it depends on how much damage you're losing. If it's like 500 go for the oki. ice resets are good to if you're going for oki. not much else to say. Dennou and Buppa abandoned because their were better characters and it fit their style better respectively.
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tactics hype. also red xiii and Cid...... really?
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............... save him from what?
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there's a tragic irony to that.....
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oh wait I think I know why they removed tsu's wallbounce thing.... to get rid of her easy astral combo