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smooshman

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Everything posted by smooshman

  1. that makes alot more sense. and I don't think that second combo works... unless C ice car got faster because in CT you needed B ice car to finish that combo... but I'm not 100% sure just like 60-70% EDIT: I'm liking how the new JC fixes fucking u- ... getting throw breaked by just going 'you know what fuck you' and slashing them. 2nd EDIT: also I think I know the answer to this but I need confirmation. does Jin not throw the 2 ice swords or was that changed to the "haha so slo- OH! SHIT that's fast" ice sword 3rd EDIT: also do some of the fauex combos work (combos that end to be safe on block or are combos that differently than expected) specifically 5C> 623A because I think 623A is slower and 5C is better and I'm not sure it still works. also this one I think will work it's JB> J2C>JD>236C instead of ice car so that it moves you away. 4th EDIT: the new 5C looks awesome, it finally gives jin a fast normal with decent damage (not A attacks) also I for see a trophy/achievment for hitting Hakumen with Jin's yukikaze or vice versa
  2. does anyone have a video with Jin's astral?
  3. it up-scales? that's awesome! well yeah because instead of j214a/b/c/d in the JB>JC>JD you could substitute it for J236D which landed you a few feet away and you dashed and jumped into the standard air combo. so I guess my question is can you 236D land (off a single jump), dash and jump to hit your opponent and air combo? or has the recovery become that atrocious?
  4. a lot of these jin's seem to be JC happy... it's cool but it's used way to much. but Jin never really had an air poke
  5. yeah Illinois. Why?

  6. does JB>JC/J2C>JD>236D> land> dash> JB> J2C>J2C>214B work still now that ice has been changed and that 236D has less advantage Edit: I've seen some more videos and does 623C(CH)>JB>J2C>J2C>JD>214B not work any more either?
  7. I didn't think his air version of ice car had a height change, just a nerfed travel. Either way, that throw setup is really easy to spot and might not work anyway. The best RC combos might come from ice car B on the ground (at least, that's what seems to be the most useful situation for it).
  8. all these numbers throw me off because they make me feel like the skill is gone... but that's me. this is a fun match up for me. but the only advice I have is this 1. barrier block hell fang if they hit with the follow up (like habit dictates) they still fit for the area of 2D so punish him and air combo is fast enough. 2. inferno DIVIDAH back dash wait for them to land and grab. this will probably not work on more experienced players but hey whatever 3. if your feeling edgy instead of barrier blocking hell's fang 623C get counter hit and air combo
  9. if jin's (air) 214C rises a bit more like his ground one then then doesn't that make his RC combo easier 6C>dash cancel>5C>JB>J2C>J2C>JD>214C>RC>grab>214C or whatever his new BNB air combo is that ends in 214C of course this is theoretical
  10. ... fair enough first off i never used 5c> jb because I never found a need to. second: hitstun is different because in most situations you get atleast some invincebilty which is helpfully indicated by your character flashing white the ice allows you to immediatley hit them right after they break out instead of risking hitting an IF and getting punished. so in short BETTER third: I see your point and will consider it in the future and so you know boredom compells stupid behavior and I apologize for quite obviously annoying the fuck out of you.
  11. Ah! the infamous triple post :8/: no ones posted in like 2 hours so... if you 623b hakumen's (or jin's) yukikaze does it still make you invincible for the counter attack (or was that the the 1 in a million strike I got...)
  12. double post so sue me just to clear something up ice differs from hitstun because: upon recovering there are no invincible frames which means: freeze, break, face punch. also you can't recover and move at the same time like, so you can't roll, or if your in the air move foward or whatever... or am I wrong?
  13. sorry but I'm sort of slow when things aren't said straight to my face. so am I going to have to re-learn Jin or adjust and forget some of the combos I never used (I'm looking at you 5C> JB) or pick-up new strategies, tactics and attacks (JC[counter]> 2D AWSOME)
  14. can you still air combo with 2C if they're still on the ground? I should leave this alone but... 1.) shut up... 2.) it's bitchy because the tricks are great because (and yes j236d too) a.) it air combos b.) if blocked mid (like an idiot)you can 2b and freeze, air combo c.)if they jump it cut the middle man, AIR COMBO
  15. the untranslated parts were the one's I wanted to know:(... oh well i get the idea:yaaay:
  16. my record with arakune is like 8-2 but maybe I don't fight arakune's that are good... but ara dies in like 1 hit
  17. actually it differs because unlike a normal stun upon recovering there are no invincible frames which means: freeze, break, face punch. also you can't recover and move at the same time like, so you can't roll, or if your in the air move foward or whatever
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