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KD

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Everything posted by KD

  1. Could always just ask them through email http://www.arcsystemworks.com/contact.html I remembering them actually answering the questions about english and chinese options on JP version for CS1. Might want to consider what Devdan said as well, because a lot of sites did say the asian version was coming out same day as japan and then it didn't come out until the US release date.
  2. and here it is in video form http://www.youtube.com/watch?v=QBQUG4mnEcA&t=06m48s Safe to say it won't work exactly like that for Noel and that bunch of characters that are hard to otg with 5C right?
  3. 10/26/11 gamechariot pickups Fio:LI: vs Shadow:RE: www.youtube.com/watch?v=Mry5LepZCTQ&t=03m02s 11/8/11 Ranking battle in gulliver Can't read the Litchi's name to save my life but it's the same player in both vids www.youtube.com/watch?v=7M5KQm9e65A&t=10m47s vs www.youtube.com/watch?v=x3U47XRhr-g&t=00m29s vs Snatch
  4. They would be taking up space for actual new videos, plus those snippets are from tournies back in early and mid october so they don't make sense in Nov section anyway.
  5. Correct, the new is referring to that change to JD. kinda like "OMG the new and improved J.D that has less recovery." I was spazzing out when I first read it thinking it meant a new animation or launch trajectory myself.
  6. Good shit from Hane and Poppo in these sets. Hell, there is even a Litchi mirror with the two in there as well. You can also see 6D[m] getting used more in combos. It looks like they are trying to figure out how to get better benefits from the proration change LK mentioned. Not too familiar with M shi honestly but more footage is always cool.
  7. OMFG I AM UPSET. WHY WOULD U SPECULATE THAT.
  8. I never said it did. I was talking about 5B and 2A.
  9. Also don't forget that you can substitute 5B in place of 2C if you are having trouble. She'll have to cross under and auto turn around for it to hit. You can also use 2A as well and it is easier, but it'll prorate a bit more.
  10. -J2D-dash 6C1-back kote-(dash 2C or dash 5B or dash 5B6B)-hatsu-riichiA~ippatsuB-dash hatsu haku-chun-dash 5B-JBJCJB-dash 6C I haven't tried the second combo you listed because I'm lazy and don't feel like messing with Daisharin I think its because he kinda put these up in a hurry and just left them in shorthand assuming we would be able to know riichiiA comes before and such.
  11. j.BC(delay)B
  12. Yes May 31st is the deadline for all PSN features to be up(mainly the store). Apparently they are still trying to convince people that they'll have online matchmaking up this week. As for what Shining Aquas said, it's sorta half right. We'll probably have to wait until May 31st to buy Platinum but for the rest of the character/rebalance data we should still be able to get that patch this week(jp copies either tuesday or thursday) or next week(us copies either tuesday or thursday) because of games still being able to download patch data even with PSN being down. It mostly depends on if Sony bothered to put it up for download. Kinda doubt any of this should go here though.
  13. Well shit that still works for me I love watching Tsubaki too lol. His question does remind me though , have you managed to see any Shonen CSII play? I remember reading from you that you only see him on streams or something?
  14. Galileo, Hane, and Rakki are good ones to watch out for. Shounen/Shonen is pretty good as well but it is hard as hell to find vids of him.
  15. Neogeo PCBs being cheaper than other brands and also their being easy to bootleg.
  16. Did you play through Jin's story mode yet by any chance?
  17. I do the j2B as soon as she reaches it, and put just a slight delay on the jHatsu for the haku to land afterwards.
  18. Here are the combos they threw in for her in CSII challenge mode. A little surprised none of them do have her little j.bcb 6C kote j.bcb loop, no daisharin enders either. 3-1. 5B[m] 5C(2) 6D(2) 3-2. 5B[m] 5C(2) 3C 623D. 8 hits, 2596 damage, 19 heat 4-1. 5B 5C 2C 3C 236A 236B 236C. 7 hits, 2679 damage, 18 heat 4-2. CH 6B[m] 5B j.BC dj j.BC 6 hits, 3189 damage, 19 heat 5-1. Armed Back throw 41236D~A dash 5C 2C j.B dj j.BC j.236B j.236C. 11 hits, 2189 damage 26 heat 5-2. Armed forward throw 41236D~B dash 5B 6B 5C 2C 3C 236A 236B 236C. 13 hits, 2364 damage, 31 heat 6. J2D(2) 5B 6B 5C 2C 3C 236A 236C land 236B 236C 11 hits, 3284 damage, 29 heat 7. Unarmed Back throw 236C dash 5B 6C j.B dj j.BC j,236B j,236C 10 hits, 1838 damage, 23 heat 8: Corner 5B[m] 2C 6D(2) 236B 63214A~A~B delayed236B 236A 236B 5B j.B dj j.BC j.236B j.236C. 16 hits, 4142 damage, 44 heat 9. CH 2C[m] 41236D~A 623D 236A 236B 63214A~A~B 236B 236A 236C 5B j.B dj j.BC j.236B j.236C.16 hits, damage 4112, 45 heat 10. FC 6A[m] 5B 6B 6C IAD j.B 5B 2C 6D(2) 236A 236B 63214A~A~B 6C(1) 632146D. 31 hits damage 4295, generates 37 heat before the distortion ender, 41 with.
  19. Domethieus, you in the US? I'm thinking we could probably do some online CSII sessions if it isn't terrible, since they are so hush hush on console update.
  20. So is anyone else going to bother trying stuff out on the portable versions of CSII this month?
  21. Fio from Gamechariot gets 6 win streak, youtube uploads from pktasn. Looks like he is way more comfortable in these than the ones from two days before. Pulls more combos past 3K and drops them way less than before as well. There was also another vid of him fighting this same day against Shadow's Platinum but he wasn't doing so hot but I'll add link if anyone wants. I'm not sure if it is on youtube though. http://www.youtube.com/watch?v=W6iTOHjlo5s 1st Fio vs Mosa(Jin) 2nd Fio vs ?(Valk) 3rd Fio vs Shisshou(Tager) 4th Fio vs Arito(Lambda) 5th Fio vs Mosa(Jin) http://www.youtube.com/watch?v=L3rpxGhwyRk 6th Fio vs ?(Valk) 7th Fio vs Shisshou(Tager) After this no more Litchi, just 4 matches between Ragna, Tager Jin, and Platinum.
  22. So should we go ahead and post CSII Litchi vids in here, or is it time for CSII Litchi video thread now?
  23. Maybe I'm just not thinking properly right now but wouldn't "3C - air tech possible (no follow up)" have something to do with it?
  24. Yeah, so we do seem to be remembering the same thing about her from that period. Yeah no easy tsubame follow up stuff, no longer doing 3C[m] [d][d] combos, and the little changes to how the staff launches after being places after certain moves(can't remember how we refer to this now lol, you know how it either flies horizontal or goes in the vertical boomerang like path). The last two shouldn't really be a damn issue because it's a new damn iteration and combos tend to change when that happens, and f staff pattern you can just throw kotes in there to get the one you want anyway (which was made even easier then because 6C could cancel into specials, Oh sup easy kote access and more combos as well with that change) Then there were the other things(might as well just call them buffs) like Itsuu stance cancel, ItsuuB actually working in combos and not just from CH(lol didn't really matter that much in the long), IppatsuB and C being changed to hatsu and chun pretty much making the whole "5B 2x/2C itsuuA kote riichiiA~A-into some shit for high damage" very fucking easy and like impossible to screw up compared to CT, then the new 4D and 6D which people were still playing around with. After the first loke it just seemed like tsubame becoming easier to combo after but still not as easy or worthwhile as CT, and CT combos kinda coming back or at least easier to perform than they were in the 1st loke. Edit: Maybe I'm just sleepy or whatever but didn't they also make tsubame RC'able in one of the loketests at some point?
  25. Huh? I don't remember her being crap or even reading anything negative about her when it was time for the 1st loke impressions and such, I don't remember huge changes for her in the 2nd loketestm and it seemed like people just stopped giving info for her by the 3rd loketest. It seemed like there was nowhere near as many people that were familiar with her trying her out compared to the other characters as well. I dunno maybe my memory is just shit lol but only thing I remember hearing negative about her was them changing tsubame so it was harder to combo and mixed reception on the adjusting of 6428C.
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