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Urichinan

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Everything posted by Urichinan

  1. Hi guys, I'm just going to post this and then slip back into the shadows: https://www.youtube.com/watch?v=Lj49fWjsVQo
  2. Projectiles are TKable Best damage combo does almost 3k. I have no doubts we'll be looking at 3k on average and 4k-5k using resources.
  3. A more updated and very detailed post with all my information regarding Byakuya from EVO can be found here: https://twitter.com/KusogeKings/status/489632346849546240
  4. More info from my time with Nanase can be located here: https://twitter.com/KusogeKings/status/489632346849546240 It's mostly more of the same, but if you're interested, take a read.
  5. Information regarding Byakuya and Nanase from my time at EVO can be located here: https://twitter.com/KusogeKings/status/489632346849546240
  6. For the most part, those are correct, but here's some stuff you missed: She has a j.B~B, looks almost like the first j.B hit. She has a 3C, does a handstand and donkey kicks up in the air. Launches on ground hit j.2C causes a hard knockdown on air hit, combos into projectiles She has a j.8C, looks like j.2C but upward 236X followups are not an additional 236 motion, but rather just a 6+Button She does not have a C version of her projectile normally. The one that goes down and across the floor is just B. C is the EXS version in which a big gust of wind goes down and across the screen. You can OTG after 66C, on regular hit, but not 66B. I think those are the only other corrections/tweets you missed though. Also, shoutouts to the layout. \o/
  7. It'd be incredibly difficult for me to make a UNIEL party in July, since I'm going to EVO this year, but I'd definitely attempt to attend something like that. If not in person, I could at least try to netplay you guys for glorious lag casuals!
  8. Here, have a Reinhard infinite: https://www.youtube.com/watch?v=flEMsQgTo1Q
  9. GGs to everyone on PJS_Winning, had to stop after I fought Tubazo because my net is starting to hiccup.
  10. I came here simply to say Tigre has an amazing avatar. That is all. Carry on, Philly people.
  11. GGs to all the people I fought today, had fun. You all need to stop playing Azrael and learn some other characters.
  12. BlazBlue: Chrono Phantasma: Unlimited Character Combo Video - 「Six Trillion Years」 https://www.youtube.com/watch?v=OKwG_G-MwnI EDIT: Thanks to Kurushii for uploading this to Nico! http://www.nicovideo.jp/watch/sm23259313
  13. I don't know if this is old news or what, but I didn't notice this in here: (Missile) 5B > 5C > 3C > B Persia > Dash j.C > j.D > Dash 6C > 22C > Dash 5C > 6A > Mami (3571 DMG/25 HG) Do 236A~A~A as fast as possible, then delay the final B. Works on everyone past the B Persia part (Though it's insanely hard on Rachel and Kagura), the starting chain into B Persia still falls within character specific requirements (Like having to use raw 3C > Persia on Makoto, and omitting 5C after 5B on Arakune, etc.).
  14. We do not have a 100% confirmed date, be we do know it should be out sometime in May. It is very worth learning her now. Litchi had a very small amount of changes, so she is mostly the same after the patch. 4B did get nerfed, but the change only required a few combo adjustments. I strongly recommend you start now.
  15. I believe that was supposed to say "dash". I'll post some Ryuisou combos later.
  16. This game is decent, but I'm not crazy about the CH system and the sluggish normals.
  17. Day 1 stuff http://www.youtube.com/watch?v=gdfdNLhAbAU http://www.youtube.com/watch?v=wLHV7MX47Ag I hate ponies.
  18. GGs to everyone I played today and yesterday, and sorry to you all for the lag spikes. Next week I'll have my good net back, so hopefully it'll be much better then.
  19. I decided to go ahead and investigate this further, and I found that you can get a 6C(2) knockdown from a ItsuuC starter anywhere on screen. Below is a visual aid to show what combos should be used for each position on screen. Litchi denotes the beginning of each position, the lines show the entirety of a position. The picture isn't exact in terms of gameplay positioning, because the camera angle, and screen size are much different in the story mode rips, however, this is pretty close. Just make sure you try these out in training mode, and play around with different places on screen so you can familiarize yourself with them. (Click for larger version) 1: ItsuuC > Dash Under Hatsu > Chun > 5D > Haku > Staff 2 > (Dash) 5B > 4B > ItsuuA > 4Kote > 3C > 2D > 3C > Staff 2 > Kanchan > Tsubame > 6C(2) (3673 DMG/26 HG) 2: ItsuuC > Dash Under 5D > (j.)Hatsu > Chun > Staff 2 > (Dash) 5B > 4B > (Dash) ItsuuA > 4Kote > (Dash) 3C > 2D > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame > 6C(2) (3659 DMG/26 HG) 3: ItsuuC > j.[D] > Hatsu > Chun+]D[ > Haku > Staff 2 > Dash 5B > 4B > (Dash) ItsuuA > 4Kote > (Dash) 3C > 2D > 3C > Staff 2 > Kanchan > Tsubame > 6C(2) (3925 DMG/28 HG) 4: ItsuuC > j.[D] > Hatsu > Chun+]D[ > Staff 2 > (Dash) 5B > 6D(2) > Haku > (Chun >) Hatsu > RiichiA > IppatsuD > Dash Under 5D/2D > Kanchan > Tsubame > 6C(2) (3721-3879 DMG/26-27 HG) NOTE: Damage assumes that staff 2 hits after Kanchan, as it's rare it doesn't. If you have to do dash 5B you must omit Chun.
  20. 6D(1) > ODc > 2B+3D > 5A(w) is the easiest way to lead into lots of mixups, while also offering one itself. 6D(1) > ODc > 2B+3D > 5A(w)... Double Overhead: Dash 6A > 3D > 5A(w) > Dash 6A Overhead > Low: Dash 6A > 3D > 5A > 2B Overhead > Low > Overhead: Dash 6A > 2B > 6A > 3[D] Triple Low: [Dash 2B > 3D > 5A(w)]x2 > Dash 2B Things like that. Basically anything you can imagine works, so long as you properly fill the gaps with staff hits.
  21. Haku > Hatsu > Chun > 5B doesn't work on Ragna unless he's airborne. This means you can't do it on standing hit, or OTG. It really hurts damage and combo possibilities while staffless, so you'll have to focus a lot on ad-lib staff launch combos whenever you can. An easy fix is also 6C(1) > Hatsu > Chun > (Dash) 5B, but you'll lose your 6C(2) knockdown.
  22. If your back is to the corner: 2B > 4B > ItsuuC > Dash Under > 5D > Chun > Staff 2 > Dash 5B > 6D(2) > 5D > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame > 6C(2) (3782 DMG/27 HG) It does less damage than doing a mid-screen route, but you get the corner, which is a better trade off. EDIT: Or: 2B > 4B > ItsuuC > Dash Under > Hatsu > Chun > 5D > Haku > Staff 2 > ItsuuA > 4Kote > 3C > 2D > 3C > Kanchan > Tsubame > 6C(2) (3794 DMG/27 HG) Which is a heck of a lot cooler, and does 12 more damage, but is harder.
  23. Just learn to confirm a CH into the running D combo, since that will get you full corner carry. Otherwise, go with the running (3C >) Rekka route.
  24. It can be running D, but it's insanely hard. Short dash 2D is the easier way to do it.
  25. The 4B[m] change shouldn't affect it for combos, as the staff will still hit from the tip of the previous move. It may barely affect it's hit-confirm ability, but otherwise, I think we'll be okay. The ItsuuC nerd could be big though, a lot of Litchi's absolute most optimized combos include ItsuuC. I'm okay with this change list though, there's nothing major here that will make her any worse.
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