-
Posts
125 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by CrescentSaber
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
CrescentSaber replied to Hecatom's topic in Under Night In Birth
Vatista looks like fun~ -
Just downloaded the trail version. Can't wait to try it out later.
-
[CS2] The Rachel Sanctuary (Free for all, some posts NSFW) 7.0!
CrescentSaber replied to gli's topic in Archive
Interesting. I might play with that next time I use Rachel. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
CrescentSaber replied to pktazn's topic in Archive
Doesn't seem all that different from her challenge mode in CS2 to be honest save for a few differences in some combos. I must admit though that the last couple of combos looked pretty nice. But I too was hoping for one that showed off aerial Macto Maledictis. Oh well. Still nice too get a taste of what we'll be working with in Extend. -
Tsubaki vs Bang Always fun for me.
-
I suffer from the same problem. I always get stuck blocking a lot against Ragna and my primers seem to just vanish.
-
This may sound stupid but I did not know that you could use 214x to avoid spike chaser. I'm gonna have to try that.
-
This may be my problem because I tend to back all the way off when I get magnetized. I can do pretty much nothing up close.
-
I agree. I think it's a silly idea. I mean I was never really too hyped about this to begin with but now I couldn't care less about it. Unless they come to their senses and decide to make it optional again, this game will fall flat on its' face.
-
Yeah I've learned that the hard way lol. But another thing that gets me is magnetism. When I get magnetized I find it REALLY hard to do much of anything. Is it best to just back off when you get magnetized or pressure him before he can set you up?
-
The ponies cannot be stopped. Now they are are entering the world of competitive fighting games. Prepare yourselves people.
-
Like a boss. But seriously I'd like to see Adachi playable. I think he'd make a good addition. From persona 3 I'm still pulling for Mitsuru though. She was my favorite. The game already has Yukiko who was my favorite playable character from P4 so if Mitsuru got in then I'd probably just give ASW my money personally.
-
[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
CrescentSaber replied to Ginseng's topic in Archive
Ok guys thanks for the tips. I'm just gonna practice this. I know I can do it, I'm just not confident in my ability to do it at will. -
Yeah I learned to stop using 2BB so much when my opponent is blocking. Sometimes I'll start with it if I see the opening like I'll poke up close with 5A and 2A then maybe 2BB>5B>combo.
-
[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
CrescentSaber replied to Ginseng's topic in Archive
Ok for this one combo, and I hope I'm notating this right, it goes like this: 5BB~2BB~5CC~623C~j.214A~then air combo. I can't seem to consistently get the 623C~j.214A part down. I practiced it for like an hour today and I could land it about half the times I tried it. Does anyone have any tips for getting this down? DP inputs during combos always seem to trip me up. It's the one input I'm not good at doing. -
Ok from what a lot of guys have said, trying to play aggressively against Tager isn't the way to go is it? I ask this because whenever I've gone up against him, I tend to do better when I play more re actively. I watch what he does, act according to how he comes at me and take the opening when I see them as opposed to trying to force my way in on him. That second method usually leaves me pretty sad.
-
I've learned that it depends LARGELY on the kind of tager player your up against. Through experience I've found that some like to do throws more and others like to try and combo or reset after GF. I even fought one how did nothing after a successful GF before. So I do like to have 623D as an option but since it's a guessing game, you just have to learn how he plays and hope for the best. Also another idea I had but to beat throws would TKj.214D be of any use? I had the idea when I was doing some matches yesterday and was just curious if it had any practical uses.
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
CrescentSaber replied to Hecatom's topic in Under Night In Birth
What is Death Cargo? -
The Cliffhanger system sounds fun. How awesome would it be to get knocked off a stage, have your opponent attempt to finish you off, then turn it back on them. Seems cool to me. The Power Blow is iffy. It could be one of those mechanics that's hardly never used.
-
I think I may have that problem myself. I seem to get blocked a lot as both Tsubaki and as Rachel.
-
I have never heard of that happening until now. Odd. Also, what you anyone say are the best options after being caught with gadget finger? If I have a charge I know I go for 236D but that's risky.
-
I originally chose Noel because of the fighting style. Dual wielding guns is something I always thought was cool. Played her in CT, then when CS came out I tried out Tsubaki. She just clicked with me. Her moves were cool, her style was cool, I really liked her character design, not to mention he astral was all kinds of win lol. So I demoted Noel to sub status and gave Tsubaki her old position as main. Then CS2 came and Noel became semi automatic while Tsubaki only got better in my eyes so I dropped Noel completely. In short, I went from blonde to red and NEVER WENT BACK.