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Edge Reaper

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Everything posted by Edge Reaper

  1. Hmmm...Interesting project idea...I'll have to try a dub audition...I do have some old Ragna VS Jin stuff if it helps. Mic quality ain't that great. I'll give this a shot and see what happens...
  2. @Sophist: Q2- Honestly I wouldn't try any form of big damage till you get 4 stars. Even then, the only attack I personally feel safe with using is Zantetsu. However (also just from my experience) Tsubaki tends to have good results, especially if you TK it. Very few ever expect it, but right off the top of my head, I don't know any combo's to follow it up with. Opportunity wise (going against the norm here), I find that IAD after a successful D attack (besides 6D) usually is a great way to blind side them. If it starts to feel less then safe, back off and proceed to poke the shit out of them. This is also a good way to piss them off and get them to start making mistakes which makes finding damage opportunities even easier. Though (I need to find a way to stamp this in my posts) this is just from my personal online experience. Also JD> J2C. I have way too much fun with this.
  3. Didn't I pretty much say just that in my post? That it was pointless garbage and not worth the time? I'm just giving my .000001 of a cent to see if it can somehow be useful. If its simply used to reinforce the statement that netplayers are fucking morons, then hey, I did something.
  4. Like I said, its probably because of playing online so my stuff lacks any form of credence to anyone besides myself. Tsubaki:She's more or less where she was on the previous match up chart. Its just there are more people below her. Carl: Kid is terrible. No matter who I play with whatever character I play, I have never lost a match against a CS Carl. Honestly, CT Carl was tougher. CS Carl's rely far too much on Nirvana and make them painfully open to big attacks. Haku-men rips the kid a new one thanks to Yukikaze delay on Nirvana. Fuck this post was pointless.
  5. .....Meh. Biased Tier List... S- Bang, Litchi A- Ragna, Hakumen, Mu, Hazama, Arakune B- Tsubaki, Makoto ,Taokaka, Lambda, Jin, Noel C- Tager, Carl , Rachel Honestly, I have yet to see how Carl has gotten any better. Probably because I'm playing online, or because I play a counter happy Haku, but this kid is still as bad as before.
  6. Right now Haku's being one of my bigger pains online, if not the biggest honestly. I don't know if its the players I'm going against, but once Haku gets in range, Hazama's health goes down like its nobodies business. An offensive Haku is a serious problem for me. Trying to counter their approach by using chains doesn't work because they just counter with J2C which actually cuts down my means of escape unless I wanna get a face full of black hole. Haku's range with 4C is also a bitch, meaning I've got to be even further away to be safe. And it always starts being used when I'm stuck in a corner and unable to find a way out without taking some serious retribution for it. On that note, little tidbit, I have yet to find a safe counter for Haku's 6A without means of instant block or JH (and sometimes not even the JH)
  7. Having a few issues getting at the right height but its good. I'm actually more prone to using Hazama. He's more or less my new main.

  8. Meh. I'm having issues adjusting from CT Haku. The JC is pissing me off a bit, but I'll deal.

  9. I've only fought a few Mu's so few far and I gotta say I hate this match-up (prefers to use Haku against her). You've gotta be really mobile the entire time while still trying to get in there to attack her. I really have nothing to say so far about the match-up. Experience is still too little.
  10. From playing the match-up with the hundreds of Tagers in ranked... - D-A. Learn it, Love it, Spam it. With Tagers trying to close the gap with sledge hammer, launching yourself is asking for trouble. Wait till you get the confirmed hit then D-D to close the gap. -If you're trying for J6D-D, make sure to hit confirm. Otherwise, you're asking for an Atomic Collider from the better Tager players. -You're not gonna overpower Tager or out pressure him. Your combos get blocked GTFO, or suffer a 360 for your stupidity.
  11. XBL: Terumi the Hero Location: Arlington, TX
  12. Flipped and flopped between Ragna and H-man. Sticking with Ragna now because I NOW JUST GOT THE ABILITY TO DASH. Nothing seems scary anymore and combos just seem to flow now (even though my 5B connecting blow from GH fails 7 out of 10 times)
  13. Yes I would be interested. Its always fun to play new people.

  14. I'm mostly Blazblue yes. played a little bit of Guilty Gear X2 Slash, but that's about it. Unless you're talking Guilty Gear 2 Overture, which I really doubt.

  15. A few cosplay pics from A-kon. I was pretty ticked that it wasn't until I had to go that all the Blazblue Cosplayers started showing up. The last three were pretty rushed.
  16. Yes I do! Its great! I posted that like...3 times but Circ deleted the posts. Its exactly what I was looking for, so thank you!

  17. For some weird reason, I'm doing much better with Ragna on XBL...There isn't an overwhelming amount of good players, but good matches aren't hard to find. Hopefully I make it back on the PS3 at some point.

  18. My advice from practicing with a rather good Arakune -The majority of this battle is airborne. 2C is your best friend. If you see Arakune coming down for his 2A,B,C, use 2C. Worst case scenario, you both take damage. That still rids you of curse, and rids Arakune of his advantage if he has it. -Air Dashing in this battle is a terrible idea. More often than not, you'll eat a cloud on approach. Follow the Nu-13 strategy and hop over, or better yet, wait for Arakune to come to you. -2B and JB are good tools for this match-up. 2B is quick counter for his land-shark attack and keeps him within range for more dangerous combos. JB is quite often unexpected in the air, especially if you've been using JC constantly. -If you block an air combo, Grab. You'll either air grab, or normal grab as soon as you hit the ground. While the air is more satisfying, its the not the best to combo into. You get the normal grab, you can combo into at least 3k. -For meter use, all air specials (Hotaru, Tsubaki), are extremly effective. Hotaru can knock off Arakune in any air combos he might be in, and Tsubaki (which I've dubbed Fly-Swatter), knocks him out of the teleport 2 out of 3 tries. -On the ground, not many specials make a difference until you can get in range of the Arakune. Renka is useful due to its speed, safety, and low hit. Enma is useful in certain situations, but you can go without it. The same goes for Gurren. -Ground combat-wise,The two most likely techniques will be his 6C or Land-shark. Block the first hit of 6C and counter the following hit with 5D for a free combo. Land-shark is simple. Block low and punish. -If you're gonna cut clouds, do it in the air, using JC or J2C. On the ground, you're suspectible to being hit by his JD bugs. -6C is a dangerous attack to use, but if you land it and follow it with Shippu, you're guaranteed a very good lead. Arakune's health isn't as bad as Ragna's or Nu's but its pretty damn close. Landing a successful Shippu can really earn a good lead. -His laser distortion (the one where he turns into spider and fires a beam into the air) is asking for trouble FOR ARAKUNE. Assuming its not part of a combo, jumping into it is not always a bad idea. If you're quick, and slash into the beam, that's a lot of meter gain on the auto-guard. If you're VERY good at it, try timing your JD while jumping into his distortion. At a decent height its a lot of meter gain if you keep JDing. If you're low enough, you can pull him right out of the distortion for a very nasty surprise.
  19. Just arrange the time and place.

  20. *omega thumbs up of meaningless approval* This is good shit.
  21. I'd buy it in a heartbeat.
  22. I'd go with Sol and Ragna. Blazblue has made quite an impact on this site (though not all of it good) so its only fair.
  23. This
  24. Totally copying and pasting. I'm loving life right now. Ragna is low S tier, Hakumen is right behind him, and all the fuckers who caused me trouble are now below them both. Except for Bang and Litchi, but I was expecting that. Something that amused me is that Hakumen has a 6-4 matchup with Hazama. Oh and the fact that Hazama and Rachel have a 5-5 match-up with each other. But jeez, no one has the advantage over Bang. His worse match-up is with Litchi and that's even split 5-5.
  25. I'm loving life right now. Ragna is low S tier, Hakumen is right behind him, and all the fuckers who caused me trouble are now below them both. Except for Bang and Litchi, but I was expecting that. Something that amused me is that Hakumen has a 6-4 matchup with Hazama. Oh and the fact that Hazama and Rachel have a 5.5 match-up with each other. But jeez, no one has the advantage over Bang. His worse match-up is with Litchi and that's even split 5-5.
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