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Everything posted by -Seo
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Ragna Critique and Self-Improvement Thread
-Seo replied to Bandit Revolver's topic in Ragna the Bloodedge
Guess I'll try offer some critique. Be careful with 6A. This matchup in particular, 6A seems like it'd be a great tool, but Tao can just dance around it all day, and should easily be able to punish a whiffed 6A. I'd only really use 6A if you know for sure it'll hit. 5A anti-air isn't too bad in this matchup either. Work on the 5B>5C air hit confirm. A few times you caught Tao with 5B>5C while she was in the air, but you didn't really make any use of it, so she could just tech in the air, and you don't get any knockdown on her, which is exactly what you need against Tao. Better knockdown pressure. Whenever you did get a knockdown, your pressure felt lacking. I know one time in the first video, you had her down in the corner, but tried to air throw her, losing any kind of pressure game you could of had. If she's down and has no meter, go crazy with blockstrings, as there's really nothing she can do about it. Abuse 6D (like someone mentioned, this Tao throws out alot of lows). I could see that when she did have meter though, you were cautious about that wake up berserker barrage, and you were pretty unlucky at the end of the first video, lol. Use your meter. You died with 100 meter too much, when you could've very easily done a Counter Assault to get her off you. That's about all I could really notice tbh. Tao is a stupid matchup anyway -
Problem is, there's not all that much to guess about when against Ragna.
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I've seen a few people use it. I know I saw someone do 6D > BE instead of the usual 6D > J.C > BE. Don't think you could that in CS2.
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j.D buff: ・JDch時、相手が高めに浮くようになった Not really sure how to translate this. Longer untech time on counter hit j.D? Also, Tsuika (along with Keri Age) no longer break guard primers.
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Well 6B -down- > 214D > Dash 5C is essentially the same as the current 2D> rapid > 5C > > 5D(1) > 214D > Dash 5C, but that's hard enough to connect mid screen as is. I don't think 6B -down- > 214D > Dash 5C would've been very practical midscreen. Near the corner though, it should be fine.
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There's still ground DID that breaks primers (I don't think this has been removed?). Works great for breaking that last primer when you have meter to rapid it.
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6C untech time increase hasn't been confirmed as a final change yet, and I've only seen one person go for 6C > 6B so far (which they did, to be fair, miss). I think it's still up in the air whether or not 6B is in fact, slower. Personally, it looks the same to me.
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New damage and proration changes for Ragna: 5A:300 5B:660 5C:800 2A:300 2B:500 2C:720 JA:300 JB:500 2B乗算86 (2B P2 is now 86) 6B初段75乗算89 (6B P1 is 75, P2 89) 6D初段90 (6D P1 is now 90) Looks like the 5A/2A/j.A damage buff may be universal?
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The stream finished a little while ago.
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TO RID THIS WORLD FROM EVIL. I WILL BECOME. THE SCYTHE... OF JUSTIIIIIIIIIICE.
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I know I've had one match when I used Black Onslaught after 6A to go through someones burst. Felt good.
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Unfortunately, landing every now and then isn't quite good enough for what's ment to be a go-to anti-air.
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True, but some people are dumb
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If you do end up going over someone by jumping forward and cornering yourself, you can dash under 2A if they neutral tech late.
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Delay the 214A after 5D just a little.
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Yeah, I'll have to try and make the trip down every now and then myself.
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You have to hit belial edge at just the right height (I believe you need to be just a tiny bit above them for the combo to work?). If you want to make it easier on yourself, you can change that combo to: 5C>5D(1)>214D>5C>sjc>j.C>j.D>j.214C>5D>214A>214D
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Looking really good so far man. Might want to add to the 2B is unsafe when gatling part, that it's unsafe when gatling into C/D normals. I'm pretty sure 2B>5B is safe.
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Ragna Critique and Self-Improvement Thread
-Seo replied to Bandit Revolver's topic in Ragna the Bloodedge
Ah, that it doesn't, my apologies. The j.C does indeed whiff. -
Ragna Critique and Self-Improvement Thread
-Seo replied to Bandit Revolver's topic in Ragna the Bloodedge
Why would you not just jump cancel the 5C? The second 6A seems completely unnecessary. -
Ragna Critique and Self-Improvement Thread
-Seo replied to Bandit Revolver's topic in Ragna the Bloodedge
Hasn't it been like this since CT anyway? -
Ragna Critique and Self-Improvement Thread
-Seo replied to Bandit Revolver's topic in Ragna the Bloodedge
It's damage regardless. If the other person doesn't tech, then it's their problem. -
Favourite match-up to play is easily Ragna vs. Hakumen. There's something really fun about playing a good Hakumen player. As for watching, Hakumen against anyone is pretty entertaining to watch really. I find Hakumen fun to watch in general, not sure why honestly.
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What about throwing in a short explanation about the 22A~C OS? Like, how it works, when should/can you use it etc.