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-Seo

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Everything posted by -Seo

  1. Naaah man, 9k meterless from 5A starter is Ragna's BnB, Japan just doesn't know about it.
  2. But BB isn't in SBO this year ;_;
  3. Nearly every character, lol. Same with Makoto imo, she's got pretty much nothing going for her. Shame, since she's alot of fun to use.
  4. Extend is the kind of game where nearly every character has something that makes me say, 'That's fucking dumb.'
  5. What's the max we can get from 150% heat combos (no gold bursts)? Been messing around, but can only manage 9.5k atm, so I feel like I'm missing something.
  6. Delay the j.D as much as you possibly can. It can feel a little tricky at first, but you'll get used to it fairly quickly.
  7. It's mainly the combo you'd use when your back is closer to the corner. You're better off doing 6B>5C>6C>6B>5C>5D>5C>6A>j.D>j.D>DID. If you're close enough to the corner you can do j.214c after the second j.D and then finish with a quick dash 5D > 22c or DID.
  8. Set dummy to crouch and block, and do an overhead?
  9. -Seo

    [CSE] Ragna vs Jin

    You have to delay the DID a little after 3C if you're at a distance.
  10. I agree that explanations shouldn't be too lengthy, but they should also by no means be short and brief explanations unless it really is something that simple. I don't think this is something we should cater to people who don't want to read and, in the long run, learn.
  11. You'd be better off making a write-up about things like safe/un-safe strings, burst safe moves and etc first, then making a video to go along with it for visual reference and junk, afterwards. Either way, I don't mind this idea all that much, it'll be a nice thread to direct people to and junk.
  12. Oh wow, seriously? I've been respecting that waaaay too much then.
  13. Match-up hasn't really changed that much from CS2, except for Tager being a good bit more dangerous this time. Really, you just have to play this matchup incredibly smart and carefully, because if you make 2 mistakes, you're pretty much dead. I need confirmation on something in this match as I don't have access to extend at the second, but can you punish 3C >ASledge with ID if you IB the 3C?
  14. This fucking move ;_; Play Melty Blood
  15. The horror.
  16. P4U looks alright yeah. Can't even decide who I'd want to main on that, though that new robot chick looks kinda cool. I'm more hyped for GG on XBLA.
  17. Just to note, you can do most of this from HF ender now, thanks to Tsuika's decreased recovery.
  18. Going in after a blocked Dead Spike isn't exactly a bad thing to do, it's more about seeing how your opponent reacts after the blocking, and you adjusting accordingly. I'd use it extremely rarely (if at all) with 6C. I believe the common thing to do now is 5C > 6A > j.D > j.D > DID. I'm unsure where this stops working in terms of proration, but I'm sure someone will be able to fill in this gap here Anywho!: -You're a bit antsy with 5B > 5C > HF. You use it alot in blockstrings and in some cases when you get a 5B > 5C air hit. You don't seem to use your other normals or gatlings all that much. Things like 2B > 5B or 5C > 2C are great strings because they're relatively safe and in the case of 5C > 2C, leave you plus on block. -I notice you tend to wait for people to tech when they're down. This isn't necessaily a bad thing, but there's also no harm in throwing out a 2B while they're laying there. If they don't tech you can usually do 2B > 5B > 6Aetc... It's free damage and meter for you and puts them straight back into the same situation they were just in. If they do tech, you're still at plus I believe and can throw out a meaty 5B or something. -Make use of j.C's new hitbox. j.B isn't a bad jump in because of it's active frames, but doesn't cause a whole lot of blockstun, so it can be punished if you were to press a button after someone blocked this. -Hit confirms. Just work on recognizing when you've hit someone with a 5C while they're in the air or when they're crouching and finish the combo accordingly. This is just something that'll come with time. Other than that, alot of what you can learn will probably just come from playing the game more. You've got the right idea with assessing you're own videos and being able to recognise your own mistakes, so just keep at it dude.
  19. 1. Delay the j.D ever so slightly. It might seem a little tricky at first, but you'll get the hang of it. 2. I think this was character specific? Honestly, someone else is best off answering this question, I've yet to even try ID after HF honestly
  20. Yutta's an alright player to watch, tends to play pretty well consistently.
  21. Just wanna touch on this quickly, mainly directed towards newer Ragna players. Whore the shit out of this thread. Doesn't matter what quality of video you can get, but if we can actually see how you're playing and what you're doing, it'll help us offer advice to you as a player. Not to say you shouldn't be asking questions in this thread though, I just want people to use the critique thread more ):
  22. Haha, it's no worries man, I'm all for messing around sometimes too.
  23. -Seo: Birmingham, XBL: Soul Seo, PSN: SoulSeo I'm not on PSN all too much, no more stick for it :c
  24. I disagree with this. Lambda, Mu and Rachel are still gonna be stupidly annoying to go against (maybe Hazama to some extent, holy shit is that match-up boring). It's just the fact that when Ragna does get in, he doesn't have to work quite as hard as he did in CS2, because of his much higher damage output. Also, I don't really get what his placement in JP events has to do with anything, but ok.
  25. DID starter: hjc > j.C > j.D > BE > 5C > 5D(1) > DS > 5C > 5D > 623D > 236C > 236C > cu3C > 22C. Needs to be relatively close to the corner and the hjc j.C can be a little awkward to time, but this is what I find myself mostly going for. Might not be the most damaging option though.
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