Hellmonkey
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[SWEDEN] GG.se! RanBats, Community & Vids! The "Too Famous"-community!
Hellmonkey replied to Shinjin's topic in Archive
Aww, your videos are awesome, I wanted to see your Jam in action :[ -
[SWEDEN] GG.se! RanBats, Community & Vids! The "Too Famous"-community!
Hellmonkey replied to Shinjin's topic in Archive
awesome, glad to hear it's in English too, for the sake of us understanding commentary -
Ah, makes more sense now.
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Which allows for some unique options for movement.
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Also, if you correctly 1 frame jump, it will change any direction jump to as if you jumped straight up.
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Wekka, you wont punish slayers because he will never complete it, lol
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I hate that indirectness (especially not knowing if they're doing it or not), interesting read as always.
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Tell that to Satoshi vs N-O in the SBO semifinals. lol.
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That combo is 5d j.S j.HS cancel into air dash, low j.HS land 2D into the finishers as listed, j.SD is for everyone else not listed.
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If you're talking about the impossible dust combo, you have to air jump immediately after jumping from your dust and then j.HS, to cancel the homing jump into a normal jump. Input would be 5D 9 (homing jump from your dust) 59 (jump cancel after getting right off the ground) j.HS (make sure not to hit up again)
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Yeah, don't treat the outstanding combo video as something to learn from, it's neat and all but not applicable to actual matches.
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ah I didn't know that. I'll definitely visit next time I go. Thanks for the info axel.
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West Toast X (2/16-2/17) SoCal Results/Videos Thread
Hellmonkey replied to Hellmonkey's topic in Archive
Ok, that SHOULD be all the matches recorded. -
GG is big somewhere in Chiba? I stay there with a friend every time I go to Japan, where is the tournament at? I always just ended up going into akihabara/shinjuku to get games.
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West Toast X (2/16-2/17) SoCal Results/Videos Thread
Hellmonkey replied to Hellmonkey's topic in Archive
I fixed it. -
It has been made very clear that fairness is not very high on Emogear's priority list. Looks like just another repeat of last year.
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West Toast X (2/16-2/17) SoCal Results/Videos Thread
Hellmonkey replied to Hellmonkey's topic in Archive
That's everything we recorded, except for the losers finals (or it may have been the winner bracket match) betweeen Pulsr's team and ID's team. -
So how far have you ever gotten in Survival Mode?
Hellmonkey replied to Blade's topic in Guilty Gear General
over 9000 -
West Toast X (2/16-2/17) SoCal Results/Videos Thread
Hellmonkey replied to Hellmonkey's topic in Archive
Fixed. -
West Toast X (2/16-2/17) SoCal Results/Videos Thread
Hellmonkey replied to Hellmonkey's topic in Archive
Yup, if you want you can just take a picture of it and I'll write it up. -
a-cho kimuchi(KY) vs P.C(SO) shachou(ED) vs nununenu(MA) kaerukun(ED) vs kouryuu(CH) doraie-su(AN) vs manati(MA) dogura(RO) vs kouryuu(CH) LOX(JA) vs manati(MA) LOX(JA) vs kouryuu(CH) dogura(RO) vs manati(MA)
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West Toast X (2/16-2/17) SoCal Results/Videos Thread
Hellmonkey replied to Hellmonkey's topic in Archive
Thanks TGS. I'll edit in the links to matches as they go up. -
West Toast X (2/16-2/17) SoCal Results/Videos Thread
Hellmonkey replied to Hellmonkey's topic in Archive
Teams winners bracket stuff was recorded and will go up later with directly recorded quality, singles will be up fairly soon with the same quality as the ones posted. I'll try to get the full results asap, I don't have the brackets. -
Numbers next to team matches were recorded with video camera. Direct links on teams were recorded through DVD. All singles were recorded with video camera. TEAMS Winners Bracket: GOS(JO)/Juice(SL) vs. Renzo(OS)/Buzz(SO) Chris(SL)/Thy(MA) vs ID(OS)/Combofiend(SL) Phobos(JA) vs FRC Flying Johnny(JO)/Nocturnal(VE) Zaido(SL)/Biter(OS) vs Chaotic Blue(TE)/Ken I(PO) Ken(JA)/Tamaki(BA) vs Rex(RO)/Adam(TE) Nerina(BA)/Hellmonkey(ED) vs Alt(DI)/Shobes(SO) Chaotic Blue(TE)/Ken I(PO) vs. Rex(RO)/Adam(TE) Hellmonkey(ED)/Nerina(BA) vs Kijea(AB)/SpiritJuice(SO) Mike Z(PO)/render(JO) vs. Dr. Stormlocke(RO)/shtkn(KY) Pulsr(TE)/Zenmetsu(JA) vs ID(OS)/Combofiend(SL) 1, 2, 3 Hellmonkey(ED)/Nerina(BA) vs Mike Z(PO)/Render(JO) Ken I(PO)/Chaotic Blue(TE) vs ID(OS)/Combofiend(SL) Winners Final: Hellmonkey(ED)/Nerina(BA) vs ID(OS)/Combofiend(SL) Losers Bracket: Trevor(CH)/River(BR) vs deci(SL)/Xyth(RO) Checkers(SL)/Bboy Kilo(ED) vs. Phobos(JA) Blitz(MI)/Razyrbyrn(ZA) vs. Thy(MA)/Chris(SL) Shtkn, Dr. Stormlocke vs Ken I, Chaotic Blue 1, 2, 3 Phobos(JA) vs Renzo(OS)/Buzz(SO) Phobos(JA) vs HF-Blade(KY)/Psylocke(MI) Shtkn(KY)/Dr. Stormlocke(RO) vs Pulsr(TE)/Zenmetsu(JA) 1, 2 Pulsr(TE)/Zenmetsu(JA) vs Render(JO)/Mike Z(PO) ID(OS)/Combofiend(SL) vs Pulsr(TE)/Zenmetsu(JA) Grand Finals: Nerina(BA)/Hellmonkey(ED) vs ID(OS)/Combofiend(SL) 1, 2 SINGLES Winners Bracket: Hellmonkey(ED) vs Ken I(PO) Nerina(KY/BA) vs Mike Z(PO) Winners Finals: Hellmonkey(ED) vs Mike Z(PO) Losers Bracket: Zaido(SL) vs Ken I(PO) Nerina (KY/BA) vs Ken I(PO) Nerina(BA) vs Combofiend(SL) Loser's Finals: Nerina(TE/BA) vs Mike Z(PO) Grand Finals: Hellmonkey(BA) vs Mike Z(PO)(missing third match Hellmonkey(ED) vs Mike Z(PO), the camera ran out of space) For those of you who only came in here to watch me lose: Casuals: Hellmonkey(BA) vs Nerina(BA) Results Teams 1st - Hellmonkey(ED)/Nerina(BA) - Just wins 2nd - ID(OS)/Combofiend(SL) - Loses to Hellmonkey/Nerina twice 3rd - pulsr(TE)/Zenmetsu(JA) - Loses to ID/Combofiend twice 4th - shtkn(KY)/Dr. Stormlocke(RO) - Loses to render/Mike Z, eliminated by pulsr/Zenmetsu 5th - render(JO)/Mike Z(PO) - Loses to Hellmonkey/Nerina, eliminated by pulsr/Zenmetsu 5th - Ken I(PO)/Chaotic Blue(TE) - Loses to ID/Combofiend, eliminated by shtkn/Dr. Stormlocke 7th - Adam(TE)/Rex(RO) - Loses to Ken I/Chaotic Blue, eliminated by pulsr/Zenmetsu 7th - Spirit Juice(SO)/Kijea(AB) - Loses to Hellmonkey/Nerina, eliminated by shtkn/Dr. Stormlocke 9th - Psylocke(MI)/HF-Blade(KY) - Loses to render/Mike Z, eliminated by Adam/Rex 9th - Alt(DI)/Shobes(SO) - Loses to Hellmonkey/Nerina, eliminated by pulsr/Zenmetsu 9th - Zaido(SL)/Biter(OS) - Loses to Ken I/Chaotic Blue, eliminated by shtkn/Dr. Stormlocke 9th - FRC Flying Johnny(JO)/Nocturnal(VE) - Loses to pulsr/Zenmetsu, eliminated by Spirit Juice/Kijea 13th - Phobos(JA) (one-man team) - Loses to FRC Jo/Nocturnal, eliminated by Psylocke/HF-Blade 13th - deci(SL)/Brandon(RO) - Loses to Spirit Juice/Kijea, eliminated by Alt/Shobes 13th - Tamaki(BA)/Ken(JA) - Loses to Adam/Rex, eliminated by Zaido/Biter 13th - Thy(MA)/Chris(SL) - Loses to ID/Combofiend, eliminated by FRC Jo/Nocturnal 17th - blitz(MI)/Razyrbyrn(ZA) - Loses to Thy/Chris, eliminated by Psylocke/HF-Blade 17th - Renzo/Buzz - Loses to shtkn/Dr. Stormlocke, eliminated by Phobos 17th - River/Trevor - Loses to Adam/Rex, eliminated by deci/Brandon 17th - BT/Vann - Loses to Zaido/Biter, eliminated by Alt/Shobes 17th - Line/Stumble - Loses to Alt/Shobes, eliminated by Zaido/Biter 17th - Ennvi/Jux - Loses to Spirit Juice/Kijea, eliminated by Tamaki/Ken 17th - Gos/Juice - Loses to Renzo/Buzz, eliminated by FRC Jo/Nocturnal 17th - Brandon/Richard - Loses to render/Mike Z, eliminated by Thy/Chris 25th - Checkers/Bboy Kilo - Loses to pulsr/Zenmetsu, eliminated by Phobos 25th - TGS/Digital Watches - Loses to Ken I/Chaotic Blue, eliminated by BT/Vann 25th - Magz/zeroxoz - Loses to Psylocke/HF-Blade, eliminated by Brandon/Richard 5 byes Singles 1st - Hellmonkey(ED/BA) - Just wins 2nd - Mike Z(PO) - Loses to Hellmonkey twice 3rd - Nerina(TE/BA/KY) - Loses to Mike Z twice 4th - Ken I(PO) - Loses to Hellmonkey, eliminated by Nerina 5th - Combofiend(SL/AB) - Loses to Zaido, eliminated by Nerina 5th - Zaido(SL) - Loses to Mike Z, eliminated by Ken I 7th - Digital Watches(AX) - Loses to Ken I, eliminated by Combofiend 7th - The Biter(OS) - Loses to Nerina, eliminated by Zaido 9th - Blitz(MI) - Loses to Hellmonkey, eliminated by Combofiend 9th - Jux - Loses to Nerina, eliminated by Digital Watches 9th - Shobes(SO) - Loses to Hellmonkey, eliminated by Zaido 9th - Sims(SL) - Loses to Ken I, eliminated by The Biter 13th - Spirit Juice(SO) - Loses to Mike Z, eliminated by Combofiend 13th - River(BR) - Loses to The Biter, eliminated by Jux 13th - GOS - Loses to Jux, eliminated by Shobes 13th - Ennvi(DI) - Loses to Zaido, eliminated by Sims 17th - Render(JO) - Loses to Sims, eliminated by Spirit Juice 17th - Line - Loses to Digital Watches, eliminated by Combofiend 17th - Deci(SL) - Loses to Shobes, eliminated by River 17th - Stumble - Loses to Blitz, eliminated by Jux 17th - Tamaki(BA) - Loses to Blitz, eliminated by GOS 17th - Xyth(RO) - Loses to The Biter, eliminated by Shobes 17th - Sonic - Loses to Digital Watches, eliminated by Ennvi 17th - Ken(JA) - Loses to Mike Z, eliminated by Sims 25th - Trevor(CH) - Loses to Sonic, eliminated by Line 25th - Razyrbyrn(ZA) - Loses to Tamaki, eliminated by Stumble 25th - Juice - Loses to River, eliminated by Xyth 25th - Alex - Loses to Spirit Juice, eliminated by Ken 4 byes Big thanks to Zaido for getting both teams and singles on his video camera, and TGS for getting teams in DVD quality!
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You're getting to one of the main reasons general tier lists will never be fully accurate and, in this game's case, won't accomplish anything by being made. It's impossible to rank the characters played ideally because there is no way to test it, so we have to rank them at the level that we can play them at. One could argue that Bridget is high tier because Ruu, even if he has to work harder, can beat a large majority of the players of all characters. Having to work harder doesn't relate to the character's strength though- only the difficulty of playing them. Due to these things the only tier lists we can make are based on what it feels like they are. Eddie has amazing offense, with unblockables, great poking, great damage, although one could argue that at ideal level play he wouldn't be nearly as good because people would always escape his strings that can be IB->backdashed, would always reversal perfectly to minimize damage from unblockables, and would always poke to get rid of little eddie as safely as possible- once successfully getting rid of little eddie, Eddie is clearly one of the weakest characters. Despite this, at the level the game is actually played it is MUCH easier to use his offense close to it's maximum potential than it is to deal with it, so it is very easy to say that he is high tier at the level the game is played. This, of course, may not be accurate when considering higher-level play where the opponent can deal with eddie's offense. Part of the reason the tiers in this game are extremely close at top-level play because every character in this game has aspects that can allow them to completely dominate even their worst matchups, whether it be zoning/pressure/defense/etc. There are simply too many factors to combine everything to make accurate overall tier lists, especially due to that fact that they are so close together, but what we can do is rank the characters in seperate categories of strengths fairly accurately. We can see how much average damage characters do off their pokes, how many options they have for poking, how their movement is, options for escaping pressure, options for okizeme, tension gain/dependance, etc. To combine all of these aspects accurately is impossible, though, party due to the problem i described earlier where we can't specify the level of play, which doesn't allow us to quantitate the importance of the different categories of strengths we rate the characters by. That's not to say that the tier lists made aren't somewhat accurate, chances are that if we could make a perfect tier list at the top-level play in Japan it would be somewhat similar to what we have, but with I-no winning DF2 and Anji winning a-cho 3v3.. what's the point?
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