Jump to content
Dustloop Forums

Yuushiro

Members
  • Posts

    3,544
  • Joined

  • Last visited

Everything posted by Yuushiro

  1. I have super hard time fighting Ragna, bang and litchi and everyone at the arcade now uses them. There's 2 super good ragna, Hsien Chang and John Pozer gosh. and everyone else either uses bang or litchi.... can someone please start up the CS matchup thread at least for those top3 chara... I tried to be tricky but there's only so much that jin can do.
  2. what is AA? is that dash cancelling? (66)? sorry, I am not from guilty gear at all.
  3. when did you do the jump cancel when you do jA? and do you do HJ or normal jump? uhm, I tried 2C and it connects I am just confused what to follow up after that, seems jB wont connect and jC isnt consistent enough.. jA might be but I dunno whether to do normal or high jump.
  4. What's the best follow up after 5B airhit??? 2C> air combo???
  5. What is JP? and if you were talking about my astral problem it just about that it has no invisible frames, so when I just buffer it without any combo while they are still in the air and if they throw projectile at me while the astral will hits, their projectile will knock me out of it.
  6. do 66 (2B) if they crawl.. use jC quite a bit too, it's actually one of the best air poke just 2nd to hakumen. and I thought I posted my staple air combo already... now everyone starts using it even the japanese top player lul... do jB>jC>j2c>(jc)>jC>JD> ice ride or reset if they are already frozen most of the time jC will connects, but if not you can do either jC/JB>j2C>(jC)>j2C> B/C/D ice ride depending on the combo and how many hits have you done.
  7. delayed neutral tech is your best bet in the corner.. try to roll or do quick get up anywhere else on the screen... I never play a really good tao player, but from what I see try to get 5C without moving so when they try to poke you just stand still and do 5C or 5B depending on the range. if they like to fly around, just do dragon punch, either DP A or DP C is your best friend. DP D works better if you have meter too. if you can read their movements do either 2C or 6C since it will lead to jin's high damage combo. and 2C and 6C are both air unblockable, with so if they are air dashing they have no choice but to eat it.
  8. actually my question is either to start with jB or jC for the air combo after the oki, but it seems to be jB then?? would jC connects too? ok, so I will stop doing random astral then lul.... it's still weird that it has no invisible frames though, and yea I got knocked out even after the animation starts i.e. they are already frozen . and boss ragna is so easy to bait/FT... just be on the defensive most of the time, poke with 5C and it will get you a counter hit most of the time. try to dragon punch a lot too since the CPU will just poke with normal attack. put them in the corner and you are good to go after that.
  9. One weird thing.... about jin's astral.... I experienced this... couple times actually.... when I was just about to do astral and I didn't do it out of the throw but rather when they jump I timed when they land, but if they throw projectile either from the air or just when they land.... eventhough my astral connects..., the projectile could still hits me.... WTH is that... is it a bug?? I experienced it at least 2x... one time with tager land and then immediately throw the shockwave magnet.... and another one with Bang throwing the projectile very close to the ground... The animation of the astral already started but then suddenly the projectile hits me and my respective enemy broke free from the ice just like that... is this a bug? or is it already like this since CT?
  10. One thing that I am not sure... for 2A oki can we do the 2A oki > 5C > air combo??? or do we have to do 2A>5C>6C>(dc)> air combo??? and for the air combo can we catch them with both jB/jC????
  11. he said to move the stick back to 5 or even 4, for my case I just do 66 and then let go.
  12. hmm, what I do is just I let go of the stick.... moving it back to 5 taking too long... It is the same movement for dash cancelling and I've been okay so far...
  13. actually it's not too hard to do the dash IMO. it's the same dash you do after jB counter hit and then dash, 5B, 5C, sekkajin bla bla... and it's also the same dash people use for normal poking at medium range... because 5B is jin's best poke in the whole game.. The harder thing to do is I think to know when DP C ends and dash right away, so instead of the dash the timing is harder IMO
  14. in the corner you can still catch them with 5C... but anywhere else on the screen you need to do a small dash and then 5B, 5C-> air combo and you need to do it just after the DP C animation finished.
  15. you'll get the meter that you needed eventually by starting that combo by doing 6C-6D-6B-DP B-6C-6D you'll get 25% heat guaranteeed
  16. of course 6D because it leads to jin's corner loop combo, did you even read the previous posts before this...
  17. sometimes it's ok to dash a little bit and throw. I think that's what you should do on FD/barrier case. it's why also 6B could throw ppl off and make them think you gonna throw them instead. And yea, it's quite impossible to break grabs on reaction, people usually have to look for it. Some people buffer it but it's a bad practice.
  18. Hmm, I tried it today. and it is air comboable if they are crouching. BnB combo if they are standing, but yea it is risky. Use it sparingly I say, it's easier to combo off it better than the A fireball though
  19. When ending the block string with 6C->A fireball we have frame advantage right? but I am thinking if our enemy is aggressive they will try to instant block the A FB and if we are really close then we are screwed, but what if we do the A ice car instead. I wonder if the A ice car counter hits , if it's still combo-able. And whether it's more in the risky side or in the good side. Maybe use it sparingly?
  20. Anyway, I tried 5C as oki options it works really well, sometimes it works for people that want to roll back or forward if the timing is correct and also works for people who tech neutral. And you can follow up with the 6C and combo even more.
  21. Seems now 5C is also a good oki options, I've seen top players using it all the time in the recent videos.
  22. are you just having problem with sekkajin in general?
  23. Some of Ren's new video... H F Yeahhhh not in any particular order.... http://www.nicovideo.jp/watch/sm9500496 http://www.nicovideo.jp/watch/sm9806347 http://www.nicovideo.jp/watch/sm9807228 http://www.nicovideo.jp/watch/sm9500345 http://www.nicovideo.jp/watch/sm9807228
  24. Anyway, thanks for the clarification. I think it doesn't work on Carl too though, but I am not 100% sure.
  25. I don't understand your question, talking about 2D near the corner?
×
×
  • Create New...