I know you want to get better oki by RC ing your ice car but I dont think that was worth the 50% meter...
also most of the time I see you run up 5B, I know it's jin best poke but against tager sometimes you can do run up 2B or 3C for low mixup and it would also go through sledge or maybe run up throw
also try to use more barrier block, you got hit by 2C because u didnt barrier block I guess.. and even if it's against tager try not to jump too much lol.., I learned that lesson the hard way during ikkicon tournament...
against that whiffed 2C you can do 5C too instead of 2A , it's a lot of recovery time right there.
you could've tech that long combo too when you are close to the ground and wont get AC-ed..., I know you are maybe dont wanna get reset-ed but if you are close to the ground you wont get AC-ed...
I know you might want to get some meter.., but after 30 hits blue beat combo it's not worth your health to do that
against tager.., I also don't really care about 3C oki.., I usually end it with C ice car on the ground or in the air...for more dmg....after you've done enough dmg too..., you can just stay away and let him come to you...
tager isn't easy to get in if you are not magnetized..., and even if you are magnetized..., you can use that to your advantage....
you need to bait for that wheel super too if he has 50% or more.., that functions a lot like tager DP..., beside his backdash....
also if you RC the hit after 2D.., you have like more than +5 frame to do stuff if they didnt IB it so try to do hi/lo/throw mixup instead of just like 2A or I think since tager hit box is big usually I dont even bother to do that most of the time.
In the corner , i Like to use EX-fireball as a mixup too..., you can use it after 3C and then jump..., and then you can air dash jB for high mix up, land 2B for low.., or throw(riskiest) since they can mash 720......
but yea, I usually use it against my tager sparring partner scotty and you can keep them guessing that way....