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SoWL

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Everything posted by SoWL

  1. He already voiced a fabulous character who dresses in white and golden robes and wears a peacock on his shoulders (and even combs his hair with a peacock feather). Voicing Amane would actually fit him pretty well.
  2. Nah, 6A beats her Drive, I've seen it in one of the recent vids. I'll post a link a bit later if you want. EDIT: Here it is.
  3. I think he stumbled upon her, like, right before the events of the game. At least he doesn't seem to know her in Bullet's Arcade mode. I don't remember there being any clubs in BB. Unless you think that Sector Seven or NOL are clubs. That article is going places, anyways - Chuu2Koi is not a good example of a chuuni anime, for instance.
  4. Well, at least you can IB Gustaf to punish it, right guys? Guys?
  5. It's not like they have anyone else who fits the grappler role.
  6. In other news, Azrael's character combo rate is the highest in the whole game, being 90%. And I don't really understand why.
  7. They've been posted a bit earlier. Some vids from Nakamurabashi I somehow missed: vs Amane: http://www.youtube.com/watch?v=k4_9mGOmQSw [Tada no Bambi] vs Azrael: http://www.youtube.com/watch?v=8Hga4SFOafQ [Tada no Bambi] vs Litchi: http://www.youtube.com/watch?v=08dEJEkl2Qw [Tada no Bambi] EDIT: Shoutouts to 909 for slowly updating the thread and deleting redundant posts. You should remove the Amane and Valk placeholders, though. And a single match for today: vs Tager: http://www.youtube.com/watch?v=6-nkfpe4tbA&t=4m20s [Keita]
  8. Rage Aggressor is sometimes the only way of spending meter at the end of the combo, but it's actually pretty good for that. Thanks to the trajectory of Bullet's run, she can hit the enemy pretty much wherever they are, after any throw, which means that you can put it at the end of any non-knockdown combo and make it work. Aaand it leaves them close to you for pretty good oki, in case they actually survive.
  9. Over here: http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=44565
  10. I dunno, her default stance seems to be about as wide as Tsubaki to me.
  11. The game already has one VP palette, so the chances are pretty good, unless they go for another Gundam reference.
  12. That's what I figured, since I noticed the difference in sizes back when they've been implemented.
  13. But then again, so was Hol Horse. Unless you consider that Hanged Man is one of the primary motivations for Polnareff to travel with the gang. Speaking of which, glad that Hanged Man is still in, that was the single most stylish move in the Capcom game.
  14. Ah, okay, I didn't really check the vids.
  15. Okay, here's what I have so far. 2A 2B 2C 3C Crush Trigger (A+B) (j)5D Flint Shooter (236A) Flint Shooter (236A, charged) Afterburner (214D) Here's a list of stuff we still need better images for. There should be enough good footage to find it all, it's just that I have less time than I thought to do it. 6A 6B 6C 6D 2D j.A Forward throw (B+C) Backward throw (4B+C) Air throw (jB+C) Explode Engage (623B > 22D) Miquelet Capture (41236C) Piercing Engage (41236C > 236D) Snaphance Fist ((j)623C) Flechette Engage ((j)623C > 623D) Rage Aggressor (2363214C) Serpentine Assault (720A) Frangible Engage (720A > 720D) Blackout (720A > 720D > 1080D) Astral Heat (632146D) And man, Shingo sure doesn't mess around. He even uses Crush Trigger pretty often, which is a good sign of things to come.
  16. Why no re-upload? Because there are more parts coming?
  17. Here's the Famitsu article about the latest newcomers: http://www.famitsu.com/news/201212/06025443.html Magician Red got himself cool new pants, and we got a stage of Dio's Lair (Vanilla Ice is the stage hazard), which means that there can be more than one stage from each arc. I'll be translating the article later, since I'm not at my PC right now.
  18. I'll be putting the Bullet player's name when possible after the link now, so we can fill that "Notable players" field in the OP. vs Nu: http://www.youtube.com/watch?v=9ZZvBRQfE_c&t=11m [shingo] vs Rachel: http://www.youtube.com/watch?v=HTcmLj3xxwM [shingo] http://www.youtube.com/watch?v=e3rAIATXx-A&t=2m [shingo] vs Relius: http://www.youtube.com/watch?v=UqmTip8-GbE&t=15m20s [shingo] http://www.youtube.com/watch?v=HTcmLj3xxwM&t=2m5s [shingo] http://www.youtube.com/watch?v=e3rAIATXx-A&t=7m50s [shingo] http://www.youtube.com/watch?v=e3rAIATXx-A&t=13m25s [shingo] http://www.youtube.com/watch?v=9ZZvBRQfE_c&t=5m30s [shingo] vs Tager: http://www.youtube.com/watch?v=e3rAIATXx-A&t=5m [shingo] http://www.youtube.com/watch?v=9ZZvBRQfE_c [shingo] vs Taokaka: http://www.youtube.com/watch?v=UqmTip8-GbE&t=11m50s [shingo] http://www.youtube.com/watch?v=e3rAIATXx-A [shingo] http://www.youtube.com/watch?v=9ZZvBRQfE_c&t=2m45s [shingo] http://www.youtube.com/watch?v=9ZZvBRQfE_c&t=8m55s [shingo] EDIT: Even more Shingo goodness!
  19. That's kawaii as hell, I better call her that as often as possible. And for some reason, I've never seen it. Then again, I'm only following Bullet replays for now. Did you guys notice that got a little bit smaller?
  20. Oh, I've been working on that, too, but it's going pretty slowly. I can post the ones I have so far, and we'll work from there. Awesome. Will you delete the posts that had the vids before you edited them into the OP? That would make the thread easier to navigate and update.
  21. Good to see they didn't go the lazy route and give her the same sprite as Noel.
  22. The cards are exactly the same as the usual playing cards, both in size and in number. In fact, you can use the deck of any character to play poker or whatever right out of the box, though I have no idea why you'd do that.
  23. In one of the vids, i've seen an icon that is just ( ' . ') (you know, ASCII Arakune face) on a simple white background. There are no custom icons as far as I know, so I think looking for different Arakune codes might give us some good results.
  24. At the very least, you can link it from 3C, 5C or 5DD. If you're feeling especially ballsy, you can do it after 720A 720D if you OD cancel into it. And don't forget that it's projectile invincible, so you can use it to plow through Nu swords and Amane drills, even through bursts. It's most probably because they think that losing mobility is not worth 4-5k combo, but I believe people are still experimenting with her stuff. Or it's because the position is not good enough for that, since you would throw them too far away or you're not close enough to the corner. Oh, and some follow-ups have repeat proration (at least 5DD does), so keep that in mind, too. EDIT: Actually, you probably don't need OD to link 720A 720D into Miquelet, but it gives you the follow-up, and without it, you don't really need to link those together. Another EDIT: Now we know that 720A is a genuine command grab that can't be blocked: http://www.youtube.com/watch?v=HngOveCbPk8&t=33m45s
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