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Everything posted by SoWL
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Well, at least there is some hope about her other grabs, and Miquelet got projectile invul. I also think that her mix-up is going to get stronger as people opt to use 2D and 6D instead of simply using 5D to get in: the start-up animation on 2D and 6D is very similar, she even jumps before the 2D sweep, so that might help her a lot of cracking people open. And it sure feels bad to post so much stuff about a character who's not as popular as the others. Well, I'm still going to post better screenshots of her moves later today. You can hear blocking SFX, though, so I'm not sure it's a grab that whiffs on crouching enemies.
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It's the opposite for me, I even feel a bit ashamed of my anime knowledge. The weapons are my favorite set of icons, especially Azrael's.
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And Bullet, who is probably going to be the most popular, got the least active forum so far. Funny how things work sometimes.
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So, the anime palette is #13, the black-white-red one (no, the other one). And I got no clue at all about who it is. And he got P3 protag as the Persona palette. Well that's surprising.
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Could that palette be Amane's anime reference? I'm not sure what it is, but it looks elaborate enough. Maybe SF Rose?
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Well, at least my golden palette is back, even if it's a bit more black now: http://www.youtube.com/watch?v=wGlneComaDY
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Well, Bullet gets free Heat-Up level with OD, while Haku gets, like, four stars. And I wouldn't say it's that risky, since the cooldown is short enough to use the Burst in the same round. EDIT: Oh yeah, Tsubaki gets some meter, too, but it's not that much.
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Basically, her potential for insane meterless combos is as good as Azrael's (okay, maybe a bit worse). However, most Bullet players prefer to sit on their Heat-Up without spending it on D follow-ups, since they're not sure they'll be able to get it again. Three H2 combos are usually enough to knock down anyone, but without abusing it, her damage is sub-par. Her Drive can also be as annoying as Tao's, making it very difficult for the opponent to escape from her pressure, especially when she's in Heat-Up. What makes her Drive better than Tao's is that she becomes fully invincible during the charge if she holds D for long enough.
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The wiki says that the average is 80%.
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Thanks, now I don't have to double-post with all the stuff I found on jBBS! I didn't find the exact list of properties your moves gain with Heat-Up, but what I did find is still pretty damn cool. First, Bullet's Persona palette is Yukino: you might've seen it in some vids already, but I, for one, just didn't recognize it. Second, which is pretty big to go unnoticed for so long, is the so-called "Red Lock". If Bullet holds D long enough, the crosshair on the opponent becomes red. If it does, the Drive deals more damage, and Bullet is completely invincible during the dash. It takes less time to appear the higher your Heat-Up level is. For example, with H2, you can increase the damage of 5D in the 2C > 5D link by holding D for the red lock. Lastly, some kind soul wrote down lots of info on most of Bullet's moves, which is pretty damn impressive. Do keep in mind that these are only tentative numbers, so they might be wrong in some places. I'm especially suspicious about the damage of some follow-ups... Combo Rate: 65% Name: Damage: P1: P2 5A: 300: 100%: 77% 5B: 700: 100%: 89% 5C: 800: 100%: 92% 2A: 300: 100%: 77% 2B: 500: 90%: 85% 2C(1): 400: 90%: 92: 2C(2): 400: 90%: 89% jA: 300: 80%: 86% jB: 500: 100%: 80% jC: 700: 100%: 80% 6A: 800: 85%: 92% 6B: 700: 90%: 89% 6C: 1100: 90%: 92% 3C: 700: 95%: 89% Back/Forward Throw (4/6B+C): 1400 (fixed): 100%: 60% Air Throw (jB+C): 1400 (fixed): 100%: 60% (j)5D(1): 300: 90%: 89% (j)5D(2): 700: --: 100% (j)5D (Charged) (1): 700: 90%: 94% (j)5D (Charged) (2): 700: --: 100% 2/6D: 800: 90%: 89% 2/6D (Charged): 1000: 90%: 94% Crush Trigger (A+B): 1000: 80%: 100% (100% minimum damage) H1 Wadcut Engage (D follow-up): 1000: --: 84% H2 Wadcut Engage (D follow-up): 3076: --: 84% H0 Flint Shooter (236A): 350: 100%: 89% H1 Flint Shooter (236A): 500: 100%: 89% H2 Flint Shooter (236A): 700: 100%: 89% Flint Shooter (Charged, 236[A]): 1200: 100%: 80% Cutting Shear (623B): 1050: 90%: 75% H1 Explode Engage (623B > 22D): 1600+100 (fixed): --: 40% (fixed damage included) H2 Explode Engage (623B > 22D): 3200+100 (fixed): --: 40% (fixed damage included) Miquelet Capture (41236C): 1000: 100%: 70% H1 Piercing Engage (41236C > 236D): 800: --: 84% H2 Piercing Engage (41236C > 236D): 3694: --: 84% Snaphance Fist ((j)623C): 1700: 100%: 80% H1 Flechette Engage ((j)623C > 623D): 900: --: 84% H2 Flechette Engage ((j)623C > 623D): 3846: --: 84%
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Another grrrrreat Amane here. You can literally feel his opponents fear the drill.
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Huh, interesting, thanks for pointing that out. Still, he did 5k before spending any resources, and that's still quite respectable.
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He did Rapid simply so he could run after the enemy with his fabulous strut.
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And the best thing about that is that it deals 5k before you spend anything on it. Before that, all you need is a corner and Drill lvl 3.
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So, Tager's line after beating Bullet in VS is "I've... seen you somewhere... Ugh!.." Guess he really did belong to the same squad as her, but doesn't remember it.
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It's mostly about the game's development, but the part you quoted seems to be pretty important, so here it is. Pachi: We changed the combo's main rule. Until now, the more damage you deal in a combo, the less time you are given to perform it. This time, however, the length of the combo is decided by the first hit. For example, if you start a combo with an A move, you can do the combo for 5 seconds, and if you start a combo with a C move, you can do it for about 7 seconds. Of course, those are just random figures, so you should research it yourself if you want to know the exact numbers. Famitsu: So the new idea for the combos is limiting its length whatever the number of hits and damage is. Pachi: Right. It comes down to dealing as much damage as you can in a fixed period of time. Of course, there are some ways to break the time limit with things like Distortion Drives. We're feeling good about the time limit, since we adjusted it so many times. Kato: After all, BlazBlue is all about the enjoyment of landing and performing a good combo. That said, we also feel bad about the person on the receiving end of the combo, and we had a hard time balancing the fun on both sides.
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And it happens again here, so I guess that confirms it. Now I wonder if it's going to be abused as much as Tager's Sledge. Probably not, since she can move forward with regular dashes, too. Seeing so many players being so shy about using D follow-ups makes me wonder about other properties that H2 gives. I mean, it must be good enough to not do 4K combos that are opened by the follow-ups. I guess I should pay jBBS a visit in case they have anything about that. And it does seem like Miquelet Capture can be blocked. Now I wonder about Snaphance Fist and Cutting Shear. I just want to have at least one proper command throw.
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Each DD of every character is powered up in OD, so it might actually be something you don't get by just having Drill Lvl 3.
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Just don't forget to use the Homura palette.
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And don't forget the Kamina palette!
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This is what I play Platinum for.
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Don't remember saying anything like that, did you mean to type "Bullet"?
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Now this is a good Amane if I ever saw one. He's against a tough opponent, but uses his drills well, has some great combos, and generally puts up a good fight.
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The matches from this playlist and Fujiwara's latest recordings. vs Arakune: http://www.youtube.com/watch?v=nqg2mVbqXsY&t=2m30s vs Azrael: http://www.youtube.com/watch?v=JemXBqyTrQA&t=3m0s http://www.youtube.com/watch?v=q0AByd67dmk&t=4m35s http://www.youtube.com/watch?v=hFdJBQfyFKg&t=43m32s vs Carl: http://www.youtube.com/watch?v=hFdJBQfyFKg&t=80m2s vs Hakumen: http://www.youtube.com/watch?v=0J23miFNiqU&t=11m15s http://www.youtube.com/watch?v=1Yg4XXUwR9M&t=85m38s vs Hazama: http://www.youtube.com/watch?v=LCNiL48-_8A&t=10m15s http://www.youtube.com/watch?v=d41-WaYm108&t=25m40s http://www.youtube.com/watch?v=1Yg4XXUwR9M&t=55m43s vs Makoto: http://www.youtube.com/watch?v=wHYz6w8ydrc&t=17m20s http://www.youtube.com/watch?v=Bmf9zFi3Ojc&t=8m0s http://www.youtube.com/watch?v=lPX5Wp1F-pg&t=3m40s vs Platinum: http://www.youtube.com/watch?v=pmp9ch5arMg http://www.youtube.com/watch?v=cK0DzxlpG6s vs Ragna: http://www.youtube.com/watch?v=fiMXSdThGGg http://www.youtube.com/watch?v=IitGLatGGOI http://www.youtube.com/watch?v=q0AByd67dmk http://www.youtube.com/watch?v=hFdJBQfyFKg&t=26m42s vs Tager: http://www.youtube.com/watch?v=hFdJBQfyFKg&t=71m0s http://www.youtube.com/watch?v=hFdJBQfyFKg&t=75m25s vs Taokaka: http://www.youtube.com/watch?v=d41-WaYm108&t=21m43s http://www.youtube.com/watch?v=1Yg4XXUwR9M&t=60m21s vs Tsubaki: http://www.youtube.com/watch?v=JemXBqyTrQA http://www.youtube.com/watch?v=1Yg4XXUwR9M&t=29m23s EDIT: Two huge BU vs Plat vids added. EDIT 2: More weekend vids added. Also got Fujiwara's recorded stream in better quality.
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The best thing about him is that he doesn't seem unfair to play against. He's everything that is good about fighting games.