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KayEff

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Everything posted by KayEff

  1. updated link to correct typos
  2. updated link to correct typos
  3. updated link to correct typos (also i've never heard of mu's hand during habakiri having a hitbox that can negate projectiles, can someone confirm that?)
  4. updated link to correct typos
  5. updated link due to typos
  6. i reuploaded all of the frame data to correct all the typos, so here's the link to the new arakune frame data
  7. have fun.
  8. have fun.
  9. for washington, i think osuna's the only one who lives close enough to the venue, since he lives in battleground (30 minutes away from vancouver)
  10. i wouldn't trust yutta's combos for the life of me
  11. says who
  12. have fun.
  13. just keep playing the game. at this point there are so many things that you could work on that it's better if you just spend more time with the game just so that you can get acquainted with it. playing more seasoned people will also help as well, so try going into player matches and play some of the people there.
  14. i just based it off of the mook, so it must mean that the mook has a typo can you also confirm that 2B has P2 86 instead of 84? just do something like 2B > 2C and compare it to 2A > 2C, see if 2C does more damage. and if possible, can you also confirm 6D's foot invul, i.e. make sure it's not from frame 1?
  15. frame data translation is complete. i also updated the first post to house the link as well, so that you guys don't have to refer to this post all the time Notable changes (already existing information is not included): 2B's P2 is 84 (may be a typo) 6D's foot invul has gotten nerfed j.D's untechable is 24F 22C is +4 Carnage Scissors is now fully invincible from 1F until 6F after superflash. Opponents can react to the superflash and throw Ragna out of Carnage Scissors because of this. THE DREAM IS DEAD.
  16. have fun.
  17. have fun.
  18. have fun.
  19. hammer may not have repeat proration, but both versions of sledge do, so being able to use it only twice sounds about right to me
  20. to be really precise, the proration value has to be at least 27% before using belial edge in order for 6B to work.
  21. have fun.
  22. noooooooo what i'm saying is if you can do 6D > j.D > 5D > 214D > dash 5C just fine then why not do 6D > j.D > 5D(1) > 214D > dash 5C
  23. this guy is hilarious
  24. if you can make 5D hit twice into 214D then why the fuck would you not use 5D(1) > 214D clearly what xlolxlolx is going for is to try and go from midscreen to corner with 5D dc dash 5B 5D(1) 214D
  25. it will most likely black beat on 5D(1) > 214D, as the proration right after 5B is about 34%, which causes -2 hitstun on 5D(1), thus making dead spike not work. won't work even if you replace the 5B after 5D > dc with 5C. proration would still be under 37%.
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