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Everything posted by KayEff
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you'd be amazed at how impatient tager players become when it comes down to a footsie game
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Lord Knight's GAMEPLAY RELATED QUESTIONS ONLY thread (EX edition)
KayEff replied to Lord Knight's topic in Archive
man i should have known someone would take me literally. i honestly don't mean "just sit there like a retard and block all day like a retard," i more or less mean "block until you see the opponent do something stupid or unsafe, then punish with whatever you got." because quite honestly a good defense will shut down a lot of ragna's options regardless of whether ragna's all over you ass with his footsies or not. the only reason ragna gets most of his footsies in is because he catches the opponent doing something stupid during neutral, so if you fix that issue by blocking more often, then you should have an easier time dealing with him. -
i'd ruin pisces's golden win record but he keeps running away from me
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Ragna Critique and Self-Improvement Thread
KayEff replied to Bandit Revolver's topic in Ragna the Bloodedge
if the proration's low enough, 5C - hjc j.C won't work. there's nothing wrong with that, but i find that landing after GH provides slightly better mixup. up to you though. the optimal combo would be: 5B - 5C - 3C - 623D(1) - 236C - 236C - CU 5C - 5D(1) - 214D - 5C - 6A - hjc j.C - j.D - jc j.D - j.214C - 5D - hell's fang stuff or if you can't get 623D(1): 5B - 5C - 3C - 623D - 236C - 236C - CU 2C - 5D - 214D - dash 6A - jc j.D - jc j.D - j.214C - 5D - hell's fang stuff tong's version of that combo is a little risky since getting 214D after 5D(1) in that situation's a little tricky (if at all possible) -
Lord Knight's GAMEPLAY RELATED QUESTIONS ONLY thread (EX edition)
KayEff replied to Lord Knight's topic in Archive
block. -
Ragna Critique and Self-Improvement Thread
KayEff replied to Bandit Revolver's topic in Ragna the Bloodedge
1:28:40 when you got the 5B aerial hit near the corner and confirmed off of 5C. you actually have two choices. * 5B - 5C - hjc j.C - j.D - jc j.C - j.214C - 6B - 5C - 5D(1) - 214D - dash 2C - 5D - divider stuff * 5B - 5C - 5D - dc (dash) 5C - 5D(1) - 214D - delay 5C - hjc j.C - j.D - jc j.C - j.D - j.214C - 5D - hell's fang stuff if you're baller, you can do * 5B - 5C - 5D(1) - 214D - 5C - hjc j.C - j.D - j.214C - 6B - 5C - 5D - divider stuff (assuming 5D(1) - 214D works) 1:28:53 during your GH combo. it was optimal for the most part (although i would have used 5C after GH instead of j.D but whatever). after belial edge, you could have done 6B - 5C - 5D instead of just 5D. gets you more heat and damage. 1:29:19 now this part isn't particularly for combos, but rather a tip. if you're set on using 5D - 623C, then you shouldn't dash before the 5D; you'd want only the second hit of C inferno divider to hit the opponent, which in turn lets you perform CU 3C more easily. 1:29:34 after confirming hell's fang into dead spike and after belial edge, you probably could have done 6B - 2C - 5D. don't quote me on that, since i'm not sure that works. and you could have ended in CU 3C instead of axe kick. straight punch's untechable is pretty lenient when it comes to performing CU 3C (except for tager) 1:29:44 why did you perform crossup divider in the corner that doesn't cross up -
the best solution against ragna is to respect his offensive game; there's not much you can actually do against his approach, and if anything the best option you can fall back on is blocking. what's good about doing that is that correctly blocking and IB ragna's blockstrings will hinder his ability to pressure further the more he tries it. knowing when to disrespect ragna's blockstrings does still take some knowledge on how they work, but there are a few easy outs with it. i can probably give an example showcasing this. let's say ragna uses 2C to end a blockstring, which puts him at +1 on regular block, -2 on IB. even on regular block, if ragna decides to end a blockstring with 2C, then the worst that can happen after that would be a trade with ragna's 2A (by using your own 5A). on IB this is even better, since you're guaranteed at best switching ragna to defense. as for 5B, there's really not much you can do about it. i have seen plat's 2B trade with ragna's 5B on certain occasions, so i wouldn't bet on that being the absolute solution to it (plus it's slightly dangerous on whiff). you'll have to respect the move and wait for the ragna player to use something that's worth disrespecting, such as dead spike. i know i'm not covering all the aspects of the matchup but i'm drawing blanks on what i should talk about next.
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Lord Knight's GAMEPLAY RELATED QUESTIONS ONLY thread (EX edition)
KayEff replied to Lord Knight's topic in Archive
he was always braindead, just in a different fashion than in CS1, and slightly different between CS2 and CSEX -
well we have this combo: FC 2C - 2D - 22C - dash 5A - 5C - 6C - dc 6D - j.D whiff - 5B - 5D(1) - 214D - 5C - 5D(1) - 214214D - 5B - 5D(1) - 214D - 6D - j.D whiff - 5D(1) - 214B > 214D - 6D - jc j.214C - 5D - dc 6D - 623D > 236C > 214D - j.214B > j.214D - 5D - 214214D dunno how much this one does (or if it even works, although it should by combo theory)
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well i stand corrected then. appreciate the video.
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tager eats footsies for free, so 5B, 5C, and 2D all work well. i wouldn't use 5C as much when tager has 50 heat, since on IB it leads to a free 720. i find the matchup to basically be to keep throwing footsies at him until he does something stupid. it would also help if you told us what kind of problems you're having. helps all of us out a lot. there's a gap even on regular block.
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on IB, it becomes -5. noel's 5A's startup is 5 frames. you hear that noel players? if you block a ragna's 5D, be sure to IB the second hit because that leads into a guaranteed punish!
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6A, 6C, 5D, 6D, and inferno divider all beat her drives. okay, i get that. but those are all moves that are either too slow for practical use or are terrible in pressure. i mean like who the fuck uses 6A, 6C, and 5D in pressure? i'll give 20 bucks to anyone who can beat me just by using those moves. seriously. i will fucking do it.
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just mash D when in ragna's blockstrings he can't do shit about it
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because we already have one in the wiki :/
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2B didn't have a P1 buff, however it did have a P2 buff (84 -> 86)
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do you even play this character or something
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i'm pretty sure it doesn't beat 4D since it's now projectile invincible
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so fluck told me about this earlier in the blazblue IRC that meaty 2C does not work against noel's drives anymore, due to 2C losing body attribute. however, 5D(2) and 6C(2) both still work, and 6C brings the best results when used as a meaty.
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Ragna Critique and Self-Improvement Thread
KayEff replied to Bandit Revolver's topic in Ragna the Bloodedge
bubble or not that's still by far the shittiest way to go into crossup divider -
Ragna Critique and Self-Improvement Thread
KayEff replied to Bandit Revolver's topic in Ragna the Bloodedge
it's really not -
first off, keri age doesn't have less hitstun, so that's wrong. second, it's still the same as always. it's always been hard to input the super jump mainly because the camera angle makes it hard to see ragna, therefore hard to time the super jump. speaking of GH, i've gotten GH > KA - jump j.D - jc j.D - j.214C to work a bit on other characters, so that might be a good alternative depending on if j.214C connects on everyone (or maybe input a dash jump instead of a regular one)
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the HF > 22C is only used for the heat gain off of it and doesn't serve a whole lot of reward in turn for its execution risk. there are character specific tricks that make getting HF > 22C easy consistently, but if you're preparing for a tournament soon i wouldn't suggest trying to learn those tricks. just learn the better things like better combos and other things.
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doesn't do as much damage though
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new BK combo setup that i came up with that uses 100 heat, figure it might be optimal or shit 5B+C - 214D - 6B - 214214D - 22C - RC 214D - dash 5B - 623D > 236C > 214D - j.D - j.214C - 5D(1) - 214B - 214D - 5D - 214A > 214D - 3C - 214A > 214D - 214214D i'm using CS2 to test this (i replaced 6B with 3C in CS2 to better test this) and i get around 6.6~6.7k for damage. there are some parts that i'm experimenting with (i.e. dash 5B and falling j.D) but i'm pretty sure this gets more damage than the one i have posted or the one BB challenge 15 has. but i dunno, i don't have EX yet.