She gets 3k from any standard corner confirm and around 3,5k from a strong one - without using ANY meter, that is. That's perfectly fine damage output. Being able to get 3,1k from a 2B without worrying about untechable time and a guaranteed oki setup is very nice.
That's kind of obvious at this point; you're basically pressing D during OD combos. lmao
Her OD is definitely very good but it's basically a Hakumen OD that deals less damage. Getting 5~7k unburstable damage from any confirm is certainly great, however. As for Makoto herself, she's in a rather fine place right now but her worst matchups became even worse than before.
Azrael can use his dp on wake up, which absorbs projectiles.
If you space it well you can use comet oki and make his dp whiff the projectile while having him in a disadvantageous position, though.
A lot of things have P1 100 now. That includes 5A, 2A, 5B, 5C and 6C.
2C's P1 has been nerfed, while we're at it.
Also no I don't think you can get 4k without using meter.
2A and 5A both have P1 100 now, but their hitstun decay level is lower than her other moves so that doesn't mean much. 2B has P1 90 which is great. 5B is unchanged. 6B is unchanged. 6C has P1 100 now which means it's our best punish.
This seems to be a universal change, but 2B now is P1 90. I remember telling you all that 2B had much better proration but I wasn't expecting it to be 90. Anyway, it's great!
A lot.
I'm having some trouble with the "6A > 6B > 6A" combo part on characters such as Carl and Arakune due to them floating too much. Any tips on that?
I thought that perhaps doing a late 6B would help but it's not going as expected. Is there anything else I could do?
Initial dash speed feels a little slower but acceleration is faster. That's how it seemed to me.
Regarding 5CC > 214A~CCCCC: Players like Eda and Goro have been doing that for a while. I remember playing against a Makoto player in Akihabara who would frequently use 214A~CCCCC on block so he could RC it and have you block another mix-up. It's actually pretty good.
It depends on what you are aiming for.
214A~CCCCC gives you more meter and corner carry while 214A~C~A gives you a free knockdown.
To answer your question, you just pick them up with 2B like you said yourself. Proration will let you go as far as "2B > 6A > j.B > j.D" in case it doesn't reset on pick up, I'm sure.
You can still use 236A~D during her corner bnb but I don't know which starters allow that. Probably anything other than 2A/5A but you don't see a lot of people use it.
Not much and there's no need for any, honestly.