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TD

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Everything posted by TD

  1. hearing what DE said l can kinda agree with them, 7f is alot to risk on wakeup, and it has 0 invul. l dont see it getting around any properly timed meaties, 2a or not. use it as you wish, but you will find it not working too much against more aware players outside of them goofing a meaty or input.
  2. pneuma, why do you 6c on wakeup sometimes? it's it low invul from frame 1 or something? it seems so since my meaty 2b missed twice (or maybe l was just timing it wrong)
  3. @lich if thats the case then l dunno what to say, lol. l guess that why the MU is unwinnable just like alot of his MU's if they are played correctly. poor tager. l half-wonder sometimes if some tager players are just masochists in disguise. l just looked up his 5b, its 10f and hits low. that seems like a reasonable startup to punish itsuu with but hitbox wise l dunno if it'd reach.
  4. ok i'm done for now. and np kiba :>
  5. a turtler's wet dream: why she should stall -the most obvious reason: invigorate. sp = a stronger liz. the more sp you have the better/safer your pressure, mixup, approach, defense, pretty much everything is. -bursts are super important to liz and she relies on them heavily because of her tendency to get KO'd really quickly for a wrong move. stalling fills up the guage naturally. -she gets to feel out her opponent and sees how they react. the more info she gets from them, the better her chances to punish them, the stronger her pressure will be, and the more flustered the foe will get. you dont really want to 'guess' with liz if you dont have to, she'll be losing persona life all over the damn place.
  6. oh l see, so the problem is with itsuu stance itself, not the followups. hmm, if you know she wont cancel into anything, l guess you can just keep walking up to her as if she's not even using it? magnetism may not work but she's still stationary. you may not be able to hit her still but you could still chase her right into a corner and dare her to sj over you/whatever other defensive shit she has
  7. l added a few things to it and its not -exactly- what l wrote before but all the key points are there. oh yeah, i'll write up how time is on her side in a few.
  8. Elizabeth is zoner/momentum based. Her objective is to stall for time so she can gain access to her more powerful tools fullscreen. Her zoning tools are for harassment, and for approaching (maragidyne). Up close she is more grappler-centered. Her status effects, Fear and Paralyze, supplement her close range game by making Thantanos' command grab fatal counter and unjumpable, respectably, making it hard to counter especially in the corner. The grab is her main source of damage and conditioning the foe to fear it will set the pace in you favor for many matchups. Poison status isn't too useful at the moment. She has very strong strengths but very glaring weakness, and very low health. as she lacks pressure/mixup, she cannot afford any lapses in judgement or mistakes or it can, very quickly, cost her the round/match.
  9. yeah it looks good as new. l can rewrite it if you want l remembered the whole thing. l even have more reasons as to why she should stall for time.
  10. can tager punish litchi in between the first and second hits of itsuuB if he IB's the first hit? can he sledge through?
  11. *gasp* what happened to everything? l was coming to lol at megidolaon doing 99,999 damage, but this is much more critical...
  12. @atg, thanks :> l completely forgot about chaoto's vids theres a few setups in there l could use as well.
  13. f-from full screen...? o.0
  14. better than full screen cat chair? l doubt it
  15. howling-_-moon rachel/someone else
  16. http://www.dustloop.com/forums/showthread.php?14426-formic-acid-supplier&p=1354904#post1354904
  17. ggs to pneuma's room.
  18. after 236c ender in corner: 236b(w), 4b (second hit only)
  19. ggs to everyone who joined my room. time flies so quickly lol
  20. ah damn, saw your post too late biscuits :< the room filled up fast like l expected, however zeth is leaving in awhile. if he or anyone leaves i'll save you a spot/inv if you still want in.
  21. fs 41236s should still work, but that might be the only thing that reaches that far. :x
  22. making a room in 5 min. 3 or 4 players... l havent decided yet, but if you want in you had better let me know or get a spot quickly, my rooms tend to fill in a flash
  23. when all else fails, pull out the cash and bribe a nigga
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