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TD

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Everything posted by TD

  1. thanks guys. sod is punishable. if the 5c/3c/anything but 6c is ib'd before sod they'll hit you out of the animation. and if the sod is ib'd after... well, it's -15... l'm working on my conditioning and yomi - it includes turtling alot to test my patience, predicting the opponent and using the appropiate c move, using ...2b 5c 6c 5d sod instead of standard oki, and NO RUSHDOWN. l have to learn this chick, and the training sessions are grueling, but it must be done. l must learn the art of keepaway
  2. Help me out, guys. So l know mu's rushdown is reallybad, and any fairly competant player can block everything and punish her with alarming consistancy should a string fail. So, what are good ways to end strings that will either: 1 - get me far away from the opponent (... 2c iabd is fine but yea) or: 2 - beyond her 5c range? (5c - 6c - max range sod as an example.) this tends to be the unpunishable range here. also, is there a better way to cancel a blocked 6b rather than sod or rc into low/iabd?
  3. it came out already? damn l should learn ah. should be fun
  4. the first sod is pretty unsafe. after that the rest is pretty much guarenteed. the good thing is that this setup is like most of the rest: the first part is escapable, but the second part nearly always yields results. but the bad thing about this setup is, its not very deceptive, in other words it 'looks punishible', meaning people are more likely to mash out. still very nice however with proper (and quite a bit of) conditioning, this almost always gives a followup. l like it.
  5. no not me. l get blown up all the time by haku/ragna. l dont think thats really okay in a competitive net world. meybe when l ACTUALLY START ZONING. l've somehow turned her into a rushdown monster... yet thats not what she is meant to do (as shown when that 6b gets ib'd...) so, basically, i'm not even playing her right. not very pro if you ask me lol. give that title to neo
  6. as soon as they hit the ground, rc. yes it can be followed up with that. after the double 6b's, omit the 6c 214d whiff and do 6a j.c j.2c x n
  7. l think it'll be fine. does anyone know how many plus frames both lasers are on block right now? hopefully wakeup laser is still intact
  8. this is so sexy. airthrow RC 6b(1 hit) dash 6a 6b walk 6a 6c 214d (whiff) dash 6a 6b dash 2c j.c j.2c 4.6k
  9. lf you put it that way... but really, most of her other moves already do this, and you want to save wind. l doubt 6c would be safe on block anyway tbh, even with the ib nerf.
  10. anyway so do her charged steins come out regardless too? like can they actually be used now. that would be nice.
  11. but she looks stronger midscreen.
  12. dosent matter much considering we have plenty of hitconfirm due to buffed 6b.
  13. l actually find mu very difficult. l do. she's not very easy to control. and her setup require a lot of brain MB. 0.0
  14. l played you before. my point is there isnt any mus. people always say theyre learning her when l ask them. she cant honestly take that long? at this point many people play valk better than her and he came out not too long ago...
  15. akys is trying the make her a corner char, but the problem is theyre emphasizing it WAY too much, just like they did zoning in cs. pretty much if theyre not in the corner this is still cs rachel. and we dont even know how good it is yet or how george works (though ill admit even in cs rachel's corner rape was still really solid). hopefully though 5cc does auto wind...
  16. ct rachel - 1 week litchi - never mastered unfortunately cs rachel - few extra days to learn new shit litchi - 1 hour (tsk, tsk litchi...) tsubaki - 10 FUCKING MINUTES. Mu - 1 month (essentially ct litchi with zoning) hazama - played zidane and 'magically' learned all of him one day lol.
  17. it means youre naturally cool with any and everything but yea we can all learn a lesson here. when the going gets tough the tough better find a way to make going better. and that 'better', is litchi.
  18. okay ginseng ive deducted your aura is 'pink'.
  19. her corner rape got better, at least. l needed j.2c, but... l can use j.a too l guess. she looks pretty bad still though...
  20. rachel is definitely worse. l was (allegedly) one of the best online rachels on psn, so l know her in and out. and its a shame how l can actually play competitive tsu and win, but all my efforts with rachel is for naught. tsubaki is really bad; rachel is unplayable.
  21. damn l should read the first post lol ok sorry folks.
  22. so l get dressed and shit, about to pm you sine about where to go but l tell moms im going out for a bit. she says "no nigga l thought you said you was helping cut the fucking potatoes" pretty accurate shoutouts to mothers sorry sine :[ next time most def, hopefully not befor a holiday such as thanksgiving lol also, approx. date on gamepad closing? thats pretty bad news. how will we support the scene??? speaking of thanksgiving what are yall thankful for.
  23. l just do things and hope it works. but that just how l go through life lol. anyway. (not really) new corner oki. ... 3c 2b 5c 6c 5d (or 2d) 7/8j.b j.c j.2c j.2d j.236d 5d before 6c prevents tech rolls/most dp followups, whilst the 2d prevents jumpouts. seen a flashy part of it somewhere and tweaked it to make it useable. l tend to do this alot and l love it but it's solely corner. lf you prorate too much j.2c will not hit. only do if the 6c will hit obviously.
  24. mash 5a not 6a.
  25. when youre rushing in. j.c is merely a zoning tool but it's huge horizontal hitbox that everyone uses it. l just stopped rushing down a few days ago tbqh. (cant explain how much better it made me.)
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