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TD

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Everything posted by TD

  1. l absolutely love the j.5d into mixup. lf the opponent does not ib the first laser of 236d and jump out, this setup looks extremely deadly because the last laser keeps the opponent in just enough stun to not mash, but also reset the combo so the mixup goes unprorated! Neo's setup looks flashy too, but it looks like you need some respect first. l wonder if the popped steins carry the opponent after a 2b for a better combo. Also, please explain, what is the difference if you tk'd 236a in the setup? lt seems like either way both trajectories will prevent forward rolls while steins prevent jumpouts. Wow these are kind of inspiring... i'm eager to find more things now. And l want to incorperate every setup mu has into my game. ok i'm hype. LETS DO THIS!!!!!!
  2. Yeah, keepaway is definitely the style to go for. You generally want to keep them in 3 places. 5C range. lf you keep them here, you are that much closer to the win. 5C allows you to restart any stein setups, any zoning, and they must come to you. Far away. Even better is when they're far away. Zone them, trap them, scope them. This is the safest place she can be. Trapped. Stein setups are gimmicky but there's so damn many, easily making this space deadly. 236/214d to keep them there, mix em up, oki, etc
  3. Hmm... the more setups you know, the more your opponent has to learn... Will look at the vid sometime tomorrow afternoon.
  4. if people are mashing jump then they can ib right out. Otherwise no. You can omit the 5d if you need more frames to close in and prevent them from jumping yourself, but the setup becomes riskier.
  5. can't fuzzy in this game lol unless you're like carl or something edit - You should still show though, someone could make something out of it.
  6. It's a really good gimmick. Still a gimmick but... good. For now. Baiting these moves is just a simple short dash jump barrier block. Charge laser will still come out if you block hits l believe. 6b is done on wakeup as a meaty (charge laser will combo into it if you use it on wakeup only so make sure you are respected!!!), so is 2b and throw so you can add dp baiting too if you think they're going to do it l guess. Obviously make up your mind before hand though, sadly you can't do them all at once.
  7. Been testing a setup midscreen after seeing a vid of gimmicky mu setups. Forgot the name of it but it had hakumen, tsubaki, jin and hazama also. They've been working so much better that 5d 6d 236d so imma share with you guys. After ... 2b 5c 6c 5d 6[d] short dash (laser hits) 6b (charge laser) short dash 5b 3c... Overhead recovery canceled by charge laser!?!? O_O 5d 6[d] short dash 2b 6a... low. 6a so that the charge laser hits 5d 6[d] short dash throw... Green throw after small laser. More later.
  8. TD

    [CS1] Rachel Combos

    l just set frog/pumpkin after a ch 3c. l'll try your way though l highly doubt it's worth the meter. *sigh...*
  9. l'd give her pressure a boost to b. Mu is so much better at taking out primers like her sister lambda. SoD is a very gdly move mid range, and screwing with charging it will get you primers gone, space, advantage/frame traps, it's like lambda's spike chaser, spam that shit midrange. That alone makes her pressure just a bit more dangerous. And it's a deadly anti-twitch at level 3 if they wasn't expecting it into 5k+.
  10. Oh makoto why did you go and get yourself banged up by arcsys. She's very fine, obviously a role model for her other two dumbass low tier friends. Tsubaki, shouldn't YOU be the best? Even if her damage is high she has to work for it which completely balances her. Unlike bang and litchi. arcsys can be really dumb sometimes.
  11. Exactly, it proves my point even more that it's not just damage that makes a char great.
  12. l say "not damage" because some idiot l was talking to based the tier list on just damage. According to him, "Hazama can get 5k from jayakou and Rachel can also get 5k so they are high." Also "tier lists dont matter." Bang mainer btw. ln that case mu can turn hits into 3-4k max damage, not to mention her 7k FC but she's mid tier. l was just saying it's not solely damage that makes someone good, it's tools too. (Of course once he said rach was good l was pretty much done. She's unplayable.)
  13. Can someone explain to me, besides damage why rachel and tsubaki are so bad and why bang, litchi and hazama are so good? Then can someone tell me how bad rachel is. Like, just AC Johnny bad or very unplayable bad. Thanks.
  14. niggas need to stop slamming their gorilla hands on the fucking buttons so hard
  15. So to keep this active discussion going, l have a matchup problem. Arakune. This pile of crap seems to flat out beat Mu in the air. His j.6a and j.b stuff anything l attempt. l can't even air-to-ground him because his j.b is stuffing anything. lt seems like he zones better too, since he can manuever through steins and lasers and raise his curse meter. l've tried rtsd, keep away, and patience, it's getting very annoying to see he can do whatever the hell he wants against me. Please healp!
  16. alright i'm sqeaking out of my ass. But omg l reelly hate fighting this... red... piece of stool...
  17. HER POKES ARE BETTER!? Ragna's 5b single handedly obliterates her l'm saying 7-3 ragna favor not trolling
  18. l really only have issues with her zoning, that it. Also l can't block for shit or tech throws. Perhaps it's just me sucking at defense in general. l find it funny that Rachel is the only char l can play a very solid d with. l just can't get a grip on how to punish or block with mu. lt can get frustrating.
  19. Sorry for the dp but- Can SoD be effective in zoning and/or anti air? l just viewed the hitbox, shit is huge
  20. l can't view it for some reason :l eh... forget it, l get the idea.
  21. Please post some vids of you fighting if you can. l too am having problems with zoning pressure and keeping Ragnas off me. Also guys - Mu has a litchi-esque crossup. Use any jcable move, iad, then do a late j.c to hit from the other side. lt works quite a bit, very hard to punish (unless you get predictable. Even still, likely the only way to escape is to dash away) and it leads to a combo on hit, extended pressure, or an escape route.
  22. Looks like you'll have to psychic their wakeup... :/
  23. TD

    [CS1] Rachel vs Mu

    Yeah it's back, dunno if the hitbox still disappears stupidly though. Hopefully not.
  24. my mother gave me some emergency money, so i'll be there in about an hour.
  25. might not make it, fair warning. furok you might want to look for a new partner, sorry.
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