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TD

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Everything posted by TD

  1. lf they keep jumping then add an anti-jumpout/jumpout punish setup. lt dosent have to be just for crossing up. ... 2b 5c 6c 5d 6[d] dash 6a 2c double air unblockable. lf it hits do the combo. lf not do iabd 4d 236d (or whatever your preference if you want to create space or rushdown)
  2. he still looks very offensive and honestly he's looking more average. l'm pretty excited for the outcome: maybe i'll learn him now. *sips tea*
  3. guys please read that l put at the bottom "the job is already half done". which means alot of what l said is already done...
  4. lmo if aks gave noel specific drives for specific situations instead of go-to-for- spam (glares at 5d and 2d) like 6d being really low profile (and fast enough to utilize it), 2d being foot inv. but very easy too aa, etc. give each of her drive attacks one strength and one weakness that wont turn into 2d2d2d2d2d l mean the job is already half done... maybe they already did all of this in csll
  5. exactly/less than a week now.
  6. well l dont play lacking lady so as long as rachywoo's normals are no longer garbage :D
  7. some of these suggestions helped quite a bit. l really do need to utilize training mode: i'd hate to have an embarassing loss to a newb at this game lol. l think it's about time l learn how to read frame data and hit the laboritories until l have blisters. l'll admit l spend 10 mins in training, learn a combo and get to playing, it's why my defense sucks monkey balls. thanks to this thread!
  8. l always thought noel's normals were better in cs lol
  9. l posted the crossup waaay earlier in this thread, jcable move - iad 214d 236c 214a etc. the problem is it whiffed crouchers (wtf?). with the gravity increase l assume it now hits everyone which is major hype. think of the corner shenanigans between that and special cancelling moves on block...
  10. well those are pretty decent, if not gimmicky, changes...
  11. jump barrier has 5 frames of startup. 5c is air ub right? this is a really good too considering the hitbox, and it's pretty safe at the appropiate range. 236d setups look like it's gonna give so many legit +frames now. no more ib sj, pplz!!
  12. tsubaki's existance is just a huge contradiction
  13. l just found a 6.5k one. dunno if it's just me reading 5 as 6 though but i'll post later, if it actually is EDIT: lol it's 5.5, sorry but yeah thats great. l've resorted to midrange, zoning, and primer breaking. it's alot less mindless too, which will improve my overall game :D l need this combo because it's prolly the one i'll be using from now on
  14. where eees eeeet
  15. but she's wearing... pants...
  16. we need guardbreak combos. why hasnt anyone noticed lol. srsly.
  17. in a regular situation, on a standing opponent 5c 6c only works on ch. which should be remedied now.
  18. l want to include lasers in combos like ... 2b 5c 6c 5d something (laser hits) something lt would be so hot if lasers juggled. even totsuks lasers dont do juggle unless you combo like right after. well at least mu looks like a very scary midranger now. perhaps with faster 5c we'll get 5c 6c gatling too.
  19. yush l wonder what the nerf is though...
  20. *sniffle...* T_T

  21. ...But... l don't have skype... or a computer.

  22. l should come but $0
  23. still having trouble keeping him off of me. honestly this is my worst up EVER right above ragna. l just lose all hope when l fight this stupid tin can uuuuuuuuugh
  24. oh !@#$. wow that must suck. well now you have a bookmark to improve from. one more favor peeps meooeri is my american idol (lol pun). l absolutely love his style and l feel like he's the first mu to play her correct from what i've seen. the fact that he got that ragna all scared really excited me. it's a shame he only has one vid up, if someone from xbl could record him more?
  25. thats why l asked lol.
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