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Everything posted by TD
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l use the second one all the time.
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So j.2c is still up in the air!? Hopefully they make the right decision.
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Does omhikane keep it's min. damage? l was going to drop her honestly post patch but tbh these changes are very interesting...
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The test discourages the use of 5cc and encourages the use of 6cd. Really guys, 5cc causing slide limits our midscreen combos, but with 6cdc, who's going to even be midscreen? They want us to carry our opponents to the corner, and we have a phenominal way to do so. lmo rachel will once again be one of the hardest to play without anything too broken this time (figuratively in CT: literally in CS). l'm looking forward to a 'balanced' Rach.
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They're making Tsubaki more charge dependant but she still has no good keepaway pokes so she can charge. l'm a bit confused to be honest. The NOL girls obviously didn't recieve adequate enough training.
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Fast pumpkin? Well that's ok but... well, it needs to have a little more +frames and not have it's hitbox gone if rachel gets hit while it's active, but... well, she's looking pretty solid l suppose...
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So j.2c is like Jin's 6b on a basic level. l lost an overhead, but this isn't bad to be honest. l could dig it. j.a being an overhead again is extremely sex. j.a alone makes Rachel extremely dangerous on oki. Pumpkin got buffed right? How? l must know.
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l heard something vulgar regarding Rachel and Hazama earlier (It's so disgusting l refuse to quote it), l hope the it's just a japan joke, and not anything to do with their buffs and nerfs ._. About the announcer, has it actually been heard or confirmed yet?
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Frog resets? Is George like CT again?
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Make 2c throw invincble arcsya...
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a lobelia serves many good roles right now (by Rachel's standards). Since she's been buffed quite a bit they've decided to nerf her safer blockstring ender. Though ln CT if you ended a blockstring with a lobelia, many chars could punish. Hopefully it's not that slow again..
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So far the game is becoming a bit more strong. Looks like many old faces are going to threaten the tier list. l'm so glad that this is the last test, l'm so hype for the end results. But l can't help but feel this game is becoming part GG, part... SF...
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Zone him to death, literally. Her best matchup? Well, there's Tsubaki...
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All you had to do was buffer the 214d into the 6c, just sayin'.
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l FUCKING LOVE YOUR AVI BOHEMIAN. Posting this is so worth the infraction.
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CoT: After a hit, it's better to go into 6cd. The preceeding frog combo will require another wind. but it's totally worth it. Better to confirm if they're standing though, sometimes the j.c will whiff crouchers and then you can do a gimmicky reset. lt's why the loketest buffed 6c so it forces opponents to stand btw, so it leads to the corner with no problems etc. But yeah in a nutshell. Use 6cd if you have 2 winds.
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Oh wait... that was a mistake, l was talking about 214d whiff combos D: I can't seem to hit haz consistantly with 6a 6c from a throw. (damn his hitboooox!!!!!)
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You have to delay both the dash 6a and the preceeding 6b just right. lt's easier if you practice delaying both hits in general since this method works on pretty much the entire cast.
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The only person l -cant- land it on is Hazama.
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lt's funny how my job just calls and tells me l dont need to work tomorrow, then l look here and biscuits is having a session. tl;dr - I can come probably but that's if you don't mind me coming a bit late biscuits. Also, you posting the address or should l pm or something? btw guys, thinking of learning lambda better. Mu or Lambda for second sub? (Litchi is no longer alive to me lol)
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3 levels. No one knows level 2 charge (no one uses it) level 3 is +2, air unblockable. ...I just love sod so, so much on her.
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Great find, slight problem. ln many instances that this combo can be used, dash 6a etc can also be used, which outclasses it. BUT! Since it's lenient on proration, i've tested laser setups and it has worked. Of course l'll have to test the higher damaging one also.. Also, if your opponent is not in point blank range of 2b after a knockdown, 6a will whiff and you can't do 3.5k+.. but you can get up to 3k off of this. l've only tested like 10 minutes, but this little loop can open new possibilies..
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Topics that should be covered Breaking LOTS of primers/creating respect/Escape routes should you fuck up. Also l'm going to try and look for some deceptive setups much like neo's that -look- punishable/escapable but end up being exactly where l want them.
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Okay First you pick the same color l do =) Second, we kinda play the same too... rtsd city. But with mu this is a huge, huge flaw to have considering she's no ragna. Explosions aren't so useful if it's not oki because of mak's speed, but 236d appears to be gdlk against her atm. 236a is good when makoto is about 3/4 screen away as it takes a chunk of options from her. j.236a stops that pesky 3c too, so useful if mak tries to rush in from the ground. l think it was omni that l played offline at a tourney, at least thats what some guys are saying. Well l learned never to jump in on makoto. Even if you try to bait the aa you shall be aa'd. Also extending pressure with 2b will get you punished alot against her. Well it got me punished all the time =( damn habits Anyways still learning the matchup but that's what i've gathered. On a side note: Wow omni makes makoto look interesting. No offense ve but.. those combos were mad hype.