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Tong

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Everything posted by Tong

  1. Basically this imgur.com/a/HVHbF#16
  2. 6A "214D" reffers to BS TK version. But yeah, nice thoughts on that Sadeyo
  3. Nice findings, this sure clears some things up. Thanks for taking your time And there must be something wrong with my #R PC, since it feels *really* laggy (8~9f delay at least). Same, but to a less extent, happens in AC+ emulated on Dolphin. The PS3 port is by far the closest to perfection. I play Baiken, so if I had to describe how it feels to combo a j.P after Tatami it would be: #R: Must press P, as I hold up, just as tatami recovers AC+ (Wii): Press P after tatami is gone AC+ (PS3): Press P during the actual jump, it comes out instantly. Easiest part by far, problems happens when Airdashing after j.D is needed. The difference is such, that I had to re-work my whole muscle memory when playing on PS3
  4. Was just passing by and it was rather simple, so...
  5. wow thanks for it bro! much earlier than I have expected
  6. I strongly recommend using the cut-ins rips: http://www.mediafire.com/?2a6e2ycz32koyw2 Just gotta use the .ACT files (in Circ's sprite rips) to insta recolor them! http://img96.imageshack.us/img96/916/bastupyo1.png http://img507.imageshack.us/img507/7598/bastupna5.png
  7. Oh, he could tech right at 5D(2)... The way to settle this off 5B is probably finishing with DID at 5D(1)
  8. Looks like Potofu is our favorite now
  9. I bet if CT was used somewhere, it would had dealt more damage.
  10. This thing is unsafe as hell.
  11. Your tabs NEVER dissapoint man! Thanks for them again, and Azrael is just *AWESOME*
  12. Man, j.D sucks now... just kills damage.
  13. Since CT, my friend.
  14. You can't cancel special moves into OD. If you're talking anout airhit, nah... OD isn't 0 frame.
  15. It kinda worked in EX against Valk, but it's a bitch to get right. Also, FC 623D into OD is a good candidate, since I heard it launches veeeery high (almost houtenjin-like?). Maybe some things are meant for OD, others not so much since a regular combo may provide better results. We're kinda thinking like CS2, where you could combo into BK and get spent Heat back in almost any starter.
  16. Had it done already so... As for the rest of the requests... bear a little bit more, christmas week is just ... =_=
  17. OD is situational and gives you a free unburstable combo. And having a good starter such as GH or DS, will make sure your combo lasts longer and deals more damage. From what I can tell, 6A decreases damage by a great deal. So yeah, pretty much what TITANIUM BEAST!!!! said.
  18. In any case, doesn't 22C work like a special-cancelable move now? Maybe 22C OD works!
  19. Or you know, we could just RC something into OD and hope that RC Heatgain Penalty during the combo isn't severe.
  20. We have Ultima and SKD, but he Izayois now, don't worry.
  21. Stealing Hell's style~ Hm, I'll see what I can do.
  22. Calling right now, next BB character will be an Indian Chief
  23. You can still get better mileage off Crush Trigger combos. And we have yet to see 50 heat gain combos during Blood Kain Idea, since heatgain scales now.
  24. From Ultima's amazing guide: NEW TO BBCP: Blood Scythe 214D or QCB+D, air OK Ragna's sword turns into a scythe as Ragna leaps into the air and performs a wide circular slash. Very slow to start-up, but recovery is surprisingly brief. Aerial version is safe on block and enables Mada owari ja nee zo use on hit. Has a large hitbox and can easily cross the opponent up if performed too close. Ground version has Fatal Counter property. Ground bounces slightly on air hit. Damage: 1200 (1400), 900 (1100) if performed whilst airborne Let's not also forget that 22C lost fixed damage.
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