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Tong

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Everything posted by Tong

  1. http://www.youtube.com/watch?v=wzNTHsrjTH4&feature=player_detailpage#t=320s 3k off CH j.C? Hmm, we had better times.
  2. I want him to end up being as bad as CS1 Tsubaki. Then maybe a Konan-like player shall appear.
  3. Of course, but I still can't see the image with that zerochan link lol
  4. lol, are we really caring for life gain now?
  5. Suddenly... REQUESTS Thanks for helping out my lazy ass Mike Yeah, I can do it... maybe not the whole picture. But if you could tell me the parts you're going to use in your avatar, sure! http://imageshack.us/a/img201/800/noelcp1copy.png http://imageshack.us/a/img266/8088/aigisrecolor.png And Thanatos is not avaiable, unfortunely :/ Oh sweeheart, dont link hotlink images~ http://img9.imageshack.us/img9/7228/ragna2cp.png And which chibi are you reffering to? =o
  6. Even good players eventually lose... It's rather hard to set a standard specially considering that your usual favorite player loses sometimes, and then a never-seen one wipes the floor with everyone. Reason why some find Kaqn overrated is simply due to the fact that he has more footage than anyone else, and he's been playing since CT. Eventually then, people get enough of him and need to find another Messiah to hang on. They're all enjoyable for me though.
  7. Kaqn's pressure is unique, who else 6D j.D or 5D twice in a row...
  8. They're all good players, however it's not some Ragna Messiah who's going to suddenly show the world his hidden potential. Before that, expect lots of "Funny things I Do With Ragna" being discovered but ultimately unused. Btw, Hell's Fang atk level nerf will hurt alot (if not exclude) gimmicky things on hit/block.
  9. So you all preffer a weaker Ragna for the sake of not being called a braindead player? I can relate to that feel! And even though CS2 Rags couldn't combo for long, he still had amazing BK Combos. Btw, how hard would it be to block/punish meaty crossup BS on wakeup?
  10. It took months, before Ragnas began to use Double Berial combos in CS1. So yeah, CP Rags has a long way to go before being "perfect".
  11. That's what we deserve for not blocking a quick overhead.
  12. He'll never have Valk/Carl-like mixups, which are legit.
  13. Guard Bonus is when the game automatically IB's every hit for you, if you're stuck in blockstun for too long.
  14. Maybe now, using DID mid combo and RC is the way to go?
  15. Great! Thanks for the secrets
  16. Grimoires = E-books Azure Grimoire = Internet It basically gives you unlimited power as long as you know what, how and when to use it. Jubei taught Ragna how to manipulate it properly, so... Also it requires life energy to function, so his life-draining powers are clearly linked to it, and maybe to the Bloodscythe too. Moreover it's rather interesting how it appears first, before becoming his right arm: And probably, incorrect use of it may turn the unfortunate soul into an Arakune-like thingy. Either Ragna's unique aptitude or the Azure doesn't allow him to experience the side-effects of messing with the Boundary. Funny how Kokonoe calls it the "weakest" btw...
  17. Hoho amazing, Hellknight style is the best style
  18. 7f only for the very first part of the move (The hilt hit). Actual uppercut comes out much later, and has a very vertical hitbox.
  19. Unless it gets called out or is a really slow recovery move (like ID), I dont see people having time to punish it... it's a DP motion plus having time to recognize and react. But dont worry, I'm sure ASW had a reason to put FC on it, and we can figure it out.
  20. It has no uses outside combos then... D ID hitbox is bad enough to not allow decent frametraps. Very bad FC if this proves to be the case.
  21. For certain characters, using OD in the beginning of the round is beneficial, since it takes like 25~30 seconds to recharge for a Burst. And realistically, most matches take longer than that. So unless you get pwned or Fatal'ed, you'll get your Burst back by the time you really need it.
  22. D ID in CS1 used to have invul on later frames. It should really work nice as a risky anti air if it gets some invul back!
  23. FC 214B should be at least +4k meterless~
  24. Glad you liked them! As for Izayoi I need to start rendering her yet, so... when I'm done with, then sure, you can work on it~
  25. Have yet to try this combo, but 5D~D 5C 2C Mudoon *loop* is a nice catch. Now, if only 2C worked at point blank in corner...
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