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Tong

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Everything posted by Tong

  1. stunedge, will an official prorate change list come out anytime soon? Also, is Carnage Scissors fully invul to projectiles, like, while homing forward or just the startup is?
  2. I KNEW IT It HAD to be a joke Ragna being Upper Tier for awhile then dropping to bottom This aint funny gais
  3. This ain't marvel dude. Eventually the proration will kill the combo.
  4. Let's see how this weird requests turns out!
  5. Black Onslaught was much more useful in CT. You could actually deathcombo people. http://www.youtube.com/watch?v=2USGSx1gTak
  6. Dont know what to say, doesnt sound bad nor good, it's an ok ost I guess. Wha about u?
  7. T'was right in page 32. Hmm, guess you didnt see because I just posted the link Here is it: http://img220.imageshack.us/img220/1720/hazamav3.png
  8. Since the guy "responsible" for Litchi is gone, presumely dead, I went ahead and made the china boob Next is Bang, then I'm done with CS. I might start CT set if enough interest picks up and I get some help.
  9. Easy to confirm combos. How often does a j.C hits on a match? Same question with Counter hit 3C. WHich is more likely to happen and start a combo?
  10. at very best, a 3k midscreen combo.
  11. Dude, there is NO hitbox on that punch. That's not normal, it is freaking counter-intuitive. That arm in useless... it's like it doesnt exist. I cant see what's wrong with the old 6A, the nerf is pointless and messes up great deal of Ragna's combo potential, which isnt THAT good to begin with.
  12. Flashy as in, blind my eyes? @__@ JK, amazing stuff dude. What about alt. colors for these?
  13. So.. in combos should we Berial or Deadspike first?
  14. I thought 3C's box was something like this:
  15. That's amazing dude. Sprite art doesnt mean just mods/colors. I'll try some things akin to your work later...
  16. http://img833.imageshack.us/img833/5619/boxescopy.jpg Big image, careful it bites. Black/Green -> Added hurtbox Black/Red -> Removed hurtbox CS1 hitboxes provided through a hitbox viewer for PC, CS2 ones are on framedata. These were all the changes I could find, thought that there were much more changes...
  17. You're not being very specific. Which one is it? http://guilty.xxxxxxxx.jp/ggxxac/index.htm
  18. I think "Stroke" also causes the sharped border. I personally would also make smaller fonts, but again, that must be your style...
  19. 100 Heat corner finisher. Possible in most combos that dont repeat Yoko Fukitobashi: xxx j.623C/D~Heel Drop (RC) j.623C~Wallbound (RC) j.214C or Airthrow. Trust me, no one sees the throw coming and the 8~10hit Berial is just too cool...
  20. I dont think input display will help much, it's much easier and practical to write things like delays, timing on the notation. Or explaining specific stuff like "Valk's [w]j.B j.B land 5D 5B is only possible if you're below your opponent", or "In order to connnect [w]j.B j.A after a 236C 9D, be aligned with your opponent then [w]j.B" Not sure if you guys are doing it now, but I had a hard time learning Valk's timings and combos and stuff like this would certainly help.
  21. He probably means these: http://www.fightersgeneration.com/np6/platinum-colorset.png NÂș8
  22. You did pretty well, just gotta learn optimized combos. And dont be shy to grab some more, put more stuff to worry into him.
  23. The combo is heavily prorated thanks to executing 5D twice.
  24. I think her bullets would be more akin to Scharla's Arcana(Fenrir I think), meaning they come in bursts, are fast and have anti airing purpose. I didnt play much AH3 so some things may be off.
  25. I dont think you can, only character icons are allowed.
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