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Everything posted by Tong
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Hmm, I gotta wonder why Sol takes so long, hell.. 3 freaking hours. Must be the belts |: -
That's enough, for the sake of Lumin's fingers and mental health this thread is closed. Locked. not
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Hmm, looks like I understimated j.D's crappy proration but still managed to pull this half-made combo. BK FC 2C 6D j.D (JC) Gold Burst rising j.D falling j.D (JC) delay j.D land 6D j.D (JC) Gold Burst rising j.D falling j.D (JC) delay j.D land 6D j.D (JC) j.D 623D~Heel drop falling 623D"~Heel Drop or (RC) j.D(techs immediately)" -The timing for the second rising j.D is strict. You need to j.D as soon you leave the ground with a super jump and jump as soon the dummy is roughly at Tager height. And as you can expect from such prorated combo... It does no damage >:
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Ragna Critique and Self-Improvement Thread
Tong replied to Bandit Revolver's topic in Ragna the Bloodedge
Well, only watched the Jin match but he wasnt skilled as you it seems... Here's some more: http://www.youtube.com/watch?v=XAfN7kQmxlU http://www.youtube.com/watch?v=W7qa1wrRNqI -
In CT, I could j.D 10 times for a Dustloop combo. Well, I guess I can double that number... or at least be close to it.
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I just uploaded one of my combos for that BK cmv, just for reference I guess... http://www.youtube.com/watch?v=36vQgRMeiKo Yeah, finisher part is lacking, but w/e
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Ultima is pretty amazing at optimizing combos. Thought, it's not that hard once you figure out "tech spots" and proration. And yes, more can be milked out of your combo if you use some gold bursts.
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Aww, you're dumping all of us LuminBro Well, I'm done with semi-pratical stuff... I shall now summon the Tetsu within me to find silly stuff. Btw, you forgot my quadruple 6B combo on the OP. >:
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
There you go: -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Higher res Lambda! The current one is about 50% smaller than this version. I didnt remake the paths, just upscaled them but everthing 's fine. http://www.megaupload.com/?d=PXSVX2ZU -
True, and earlier burst results in a little less damage, but overall longer and more stable combo. Yes, more damage can be dished out from that combo. There is also a falling j.D pickup version: FC 2C 6D j.D whiff 6D (JC) Gold burst x2 dash [6D j.D whiff]x3 N.HJ j.D (JC) delay falling j.D 5D(1) 623D~Heel drop falling j.D 5D 214D 214D 214D 22C dash 5B 3C 22C (RC) 632146D Does something like 12.7k. Stylish but falling j.D pickup is, I swear, the hardest Ragna specific.
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DAMN, I completely forgot about the Heat bonus from low health, lets' see now... Anyway, this is the TRUE Fatal combo. Unlimited Ragna only. P1 starting position FC 2C 6D j.D whiff 6D (JC) Gold Burst land Gold Burst delay dash [6D j.D whiff] x3 (N.HJ) j.D (JC) j.D j.214C dash 6D j.D whiff 5D 214D 214D 214D 22C dash 5B 3C 22C (RC) dash 5D 632146D Damage:13730, Heat Gain:100+ This a completely meterless, universal combo that kills everthing but Unlimited Tager of course. The whole cast except for Tager will die before the combo even ends!
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I'm trying to pull the most impossible stuff there. The combo requires Fatal Counter, since 22C (RC) DbD is much more practical this way. It also needs 2 22Cs, since DbD is the only thing in the world that can connect from a 2nd 22C. For this, I need to do something to get 50 Heat AAAND still have enough time to 22C (RC) DbD, however Blood Kain's cooldown wont allow me to gain enough heat before it's too late.. Oh well, at least U.Ragna can do it! Are we allowed to make combo for him?
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It would be great to be able to "Tager special" on everyone.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
There is it. Is everthing alright? http://img715.imageshack.us/img715/2687/ragnacstm.png -
Done. How do you like it? Makoto http://img39.imageshack.us/img39/1333/makwallcopyf.png Edit;made a new version, forgot the lighting. Just pick any http://img573.imageshack.us/img573/6307/makpwallv2.png And here's lambda http://img94.imageshack.us/img94/4404/lambd6.png
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Your combo indeed does justice to your nick, MashBro.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Awesome Koopa, you got the colors very well... Also, here's CT Tao as requested by ReRe Bigger version: http://img718.imageshack.us/img718/3668/tao9.png -
I think we need an unique and recognizable song. It wont feel good if we're reffered as "That Ragna combo video with rock song on it", since there are many like these. We need SOMETHING MEMORABLE THAT WE CAN BE REFFERED AS. Btw, new stuff: Corner combo 86~100 Heat and 2 Break bursts required FC 2C, 6B, 5C, 6C (DC), [Gold burst]x2, 6B (RC), 5B, 5D(1), BK!, 5B, 5D(1), 623D~Heel Drop, falling j.D, j.214B delay 214D, land delay 6B, 22C, dash 5A 5B 3C, [Hell's Loop]x2, 6B 22C dash 5A. Notes: -Tested on Hazama, probably works on every FC'd 22C dash 5A'able character. -You must hit with the upmost tip of j.D. Delay it as much as possible. Too much delay and you'll get a grounded GH instead. -For the 6B after Keri Age, you must hit with the very tip of Ragna's leg. Too late, and the dummy will ground-tech before 22C kicks-in. Same for every launch pick-up 6B. Also, can we adopt commas instead of brackets? Iunno, feels somewhat cleaner...
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Nothing is more appropriate than this: http://www.youtube.com/watch?v=dhl1khjsMQs Some techno/trance would be hella fitting too: http://www.youtube.com/watch?v=pUIfKcCP-zw
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Yes, FinalBro likes to hit huge guys Now I found something silly using CH 6B, you can dash 5B after it to continue your combos. It's just odd looking. CH 6B dash 5B 6A (HJC) j.214B dash 5B 5D(1) BK! 5B 5D(1) 214B 214D 6D j.623D~Heel Drop j.D J.214C 5D [Hell's Loop]x2 DbD Btw LuminBro that combo contains 6 6C's, if you double gold burst in order to sacrifice a 6C then a DbD finisher is possible. For the 6 version, finish by looping Heel Drop 3 times or so then the dummy will tech right after the final j.D.
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The flames didnt work quite well on Sol, dont even look like flames at all. I liked Ragna though..
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Yeah, I thought they shared the same colors... but after checking his sprite over and over that's simply untrue. However it's easy to fix it, just select the white hair using any select tool(no need to precisely select, just dont select the trims togheter) and fill the masked layer with black while it's selected. Now to create a new layer to color the hair, copy the previous layer and again select the hair, press CTRL+SHIFT+I to invert the selection and fill it black again. Now you can color both individually. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Sorry if I took so long, but there she is: http://img198.imageshack.us/img198/7039/platz.png http://img402.imageshack.us/img402/4016/platz1.png -
Alright, it's gonna suck to be LuminBro with this one.. probably I'm just tired/blind or just suck but I couldnt finish this combo with a DD. There goes: CH 6C 6C [(DC) Gold Burst 6C]x2 BK High Jump j.214B 214D land 6C (DC) 214B delay 214D 6C 623D~Heel drop j.D 623D~Wallbound I think it's possible to add an extra 6C somewhere. [B Color, Denpo's blue.