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4r5

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Everything posted by 4r5

  1. MD doesn't have arcades. The place that got it was just a Mom n' Pop game store, in Glen Burnie. I don't think the guy plans on getting CS.
  2. 4C looks like it turns half the cast in to Order-Sol.
  3. I certainly wouldn't mind having the dial MAX OUT towards the competitive side. Really, Jack can do what ever he wants and no one will maybe care till someone makes a big enough fuss in the suggestion forum. It was nice when we had a sister site that handled all the fans, while this one remained for the tournament player. Maybe we can change the culture of dustloop by somehow instigating a mass fan-exodus to blazblue.com.
  4. What is his CA anyways? Just a regular attack?
  5. merging all the ct threads in to one thread would look horrible, and would be a headache for anyone trying to use it. if you're worried about cs threads some how getting bogged down by the existence of ct threads, JG can sticky the CS threads so that the stay above the ct threads. but like really, it'll be 26 threads in total. a little scrolling ain't going to hurt no one also, lol all this in the cs haku info thread
  6. anything more then creating/deleting/merging/renaming threads is outside of jG's control. more sub-forums you'll want to bring it up over at the 'Site Feedback & Suggestions' forum. What we did for GG was, well, nothing. AC is the only GG widely available stateside. And the playerbase was different then too, with everyone simply moving on to the latest iteration. So forums for older iterations was never an issue. No telling how the BB playerbase will take to new iterations. If we follow TZ.com's example, they offer old forums as a courtesy, but they also have ads and premium service to help supplement the cost. We (trag) struggle (apathetically?) to keep our servers running. (trag says you can bug him about giving him money) if you bring this up, consider these two points. edit: also, jG, I wasn't suggesting you do so. I was telling you to do so.
  7. keep all the CT threads and just make new threads for CS edit: and retitle all the old CT threads with [CT] at the front
  8. You ought to be able to punish all blocked Ensengas with 2D, no need for any special blocking. Reasonable air-to-ground for Johnny, against Slayer, DivineBlade and KillerJoker. Outside of specials, j.HS or j.K. But if you ask me, if a Johnny player was going to go in on Slayer without using one of his air specials, he probably should go in at all. Against Johnny's air normals, you can almost beat them all the same way. Against really high DB(frc)'s you either block it or move out the way then see what happens next. Against KJ(frc), you can attempt to clash with it or BDC airthrow. Johnny's shouldn't be using 2HS on wakeup. Unless maybe you're playing sloppy and they're trying to exploit your sloppiness.. Johnny only has one OD. Slayer's 6P can beat it. Slayer can also BDC past its active frames, if you wanna get real fancy. BBU stuffs 5K, both slashes, 5H, etcetc. Johnny's 2K, 2S, 2D beats BBU. Slayer's 2H beats 2K, 2S and your 6P beats 2D, more often than not. Johnny can dash over your 2K, 2HS, through your BBU. Most of the fight is going to happen on the ground. You stay on the ground, and Johnny stays on the ground. If the Johnny player wants to jump, then just murder him for it. Once you establish the ground fight, it's a stare down. You're going to use 5K, 2K, 6K, and 2H. Johnny's going to use 5K, 2K, 2S, and 2D. And maybe some punches from the both of us as filler. First player to press a button loses, except you're going to hit Johnny alot harder then he's going to hit you.
  9. xx is ol' SF notation for special/super cancel 3C xx 214D = 3C>214D = downforward C cancel to quartercircleback D it was in the guide, btw. maybe I shouldn't of answered and just told you to reread the guide a little harder. get you all folk to better up your reading and research skills, instead of babying kids all the time
  10. If you can react to the Coin in time to BBU it, then what's wrong with BBU? Before AC, Mappa Punching under the Coin or forward dashing through the Coin was how it was done. Is there anything in particular you are having trouble with?
  11. 4r5

    Tekken 6

    360, I would say is on par with SF4. edit: Or maybe a better scale would be, before I didn't play online and now I do.
  12. ooooohhh, you mean he's just canceling his dash. ok whatever thought you were talking about some sort of dash cancel or some weird Ja-cancel
  13. I didn't spot this step cancel you were talking about. Was this in one of the recent vids with no sound?
  14. I've seen people early-cancel to movement.
  15. In Tekken, characters aren't drastically different.
  16. From vids I've seen. Ouroboros looks to always recover back to 2. I've seen him go from 1 to 2 and from 0 to 2, but never 0 to 1. And being on the ground or in the air, or hitting or getting hit doesn't seem to affect his recharge. I've seen him use up a charge, then counted 4 seconds till he recovered, and I've also seen him use a charge and recover before I could finish saying "one". So shrug. Also I think you should reword the Ouroboros Overview. The bit on the background may cause some confuse among noobies, implying that background elements or stages somehow have an affect on the gameplay. Just say something like how Ouroboros sends out a snake head that travels to it's maximum distance or in till it makes contact with the opponent, another projectile, or when you perform a followup in which case it stops where it is.
  17. lol, a matchup chart? barely been a week
  18. DP looks pretty safe, so I should hope he gets nothing for it without RCing. And I thought it has been clearly demonstrated that Hazama can latch on to nothing and swing (like spider man). Or did I miss something subtle?
  19. http://www.youtube.com/watch?v=Xcs5N9rAuJE if you need an idea of what the moves look like. This was made during the locations tests, so shrug if things changed or not edit: also someone needs to make the picture at 2mins an avatar
  20. I thought he hops backwards. Has it changed since the tests?
  21. faceroll C button x N
  22. You can mash Hazama's j.C for more, uh, j.C's, or something. I think the x n is just a placeholder. I don't think people really know, yet, how many C's you get and in what situations you get them in.
  23. the glitch is only in the japanese version of AC all the old talk about it seems to of gotten pruned. If I remember correctly, the motion is 2146HS while in miststance.
  24. They wouldn't be good competition if you got bored of fighting them. (that, or the whatever game isn't good competitively) anyways, pass, don't pass. shrug. I ain't know you. I dunno what you like. i'm sure you can find it some where for a buck, you ain't losing much for trying
  25. 2v2 looked like it had some promise. But where are you going to find another dude to be your partner and practice 2man combos and setups with and then where are you going to find another pair to fight with? As a party game, I hope you like your parties reaal serious. 'Cause GG isn't very fun to button mash in, and it's double not fun when one of the buttons controls your facing.
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