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Everything posted by 4r5
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Doesn't change what I said. Level has no bearing on whether one move beats out another. Also, it's not Dizzy's longest range normal. About the only useful information in the move description is the first sentence.
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for stuffing, level doesn't matter
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I tend to land 6HS's, as Robo-Ky's lay down a mat, all the time. Maybe I'm psychic? Or maybe I just instinctively react to the unique sound-effect of Robo-Ky's 2D. Shrug. it's easy, huge amount of animation and all. Anyways yeah, 2K is annoying. I switch over to alot of 2K, 2S, 2HS, and 2D when fighing Robo. But doesn't make 2K any less annoying. Defiantly got to take the initiative at the start of a round, before Robo can get any energy. Don't want to give him an opening to start an offense and get a mat down, but at the same time you don't want to give him moves for him to IB. Have to be innovative with your pressure (throw more?! lol.)
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If he's reacting to "everything" your doing then you're not varying yourself well. Mixing up doesn't even have to be high/low/throw, it can be as simple as waiting a little longer before throwing out a HS, or just tapping down twice before walking up and throwing someone. And Johnny can certainly out poke Slayer. That's mostly how I fight Slayer. Gotta keep a good eye on him, let him make the first move, then be quick on the trigger. Kinda scary, but it's do-able. Or you can avoid the situation all together and just run away and give Slayer a hard time as he tries to move in on you.
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I don't understand what you are asking.
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You can't negative edge all specials, though. Or at least Johnny can't.
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it's in the video description
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I wouldn't mind seeing Raekwon threaten people with Potemkin Busters.
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That's a glitch in the Japanese console port of AC. From Mist Stance do, 2146HS.
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frame data we have is wrong. it actually gives you back 1/3 of your bar. it will hopefully get corrected soon
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You can do it with 6HS, why not 6K. All the button priority and stuff are still doing there thing.
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I'm pretty sure sticking a thread safes it from the prune. And without bumping it to the top So how bout that Ky? Pretty crazy, eh?
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I guess I'll bump this too.
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[/] Slash Johnny DB Combos For Those Who Are Interested FAQ
4r5 replied to CrazyDazed's topic in Archive
Bumping this to protect it from the auto-pruning. Though I'm not sure anyone really cares, since it's not about AC or #r. But there might still be a useful bit. -
then I can't help you.
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loose as in you use it? or loose as in the ball top is spinning?
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He's back to playing. He's been saying alot about wanting to use Zappa instead of Anji, in tournaments.
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Blocking (including IB, FD and SB) backdash 1frame-jump reversal (usually OD or throw) nothing clever here. If you are using K to poke your way out of pressure, I hope your doing this in conjunction with something else like IB or backdash. Otherwise you need to tell who ever it is you're fighting to tighten up there offense. Which gets back to what Redbeard said. If you want good defense, you need to fight people with good offense. You can't expect to develop a decent defense if your opponent doesn't have a decent offense himself. Which gets back to what I said. Fight people better then you. Whether that means going out and finding better people or getting the people you have now to improve themselves. Also, if you wanna throw with out risking a big HS whiff, do 6+S+HS. And at worst you'll whiff a f.S. What this does is Option-Select between a slash and a forward-throw. Actually, I guess this OS thing is pretty clever, but it's not really a defense thing per se.
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Do it after the 9. If you do it on the 9, you don't jump and get a jump-install instead of a tigerknee. It's all about the timing between the jump and the button hit. If you are trying to tigerknee off of normals, you may need to do timing tricks, like Hideki's S, 9236K, to compensate for stuff happening.
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Double-No on the 6HS to bait Fujin. Especially if it's random. And trying to stay 3 char-lengths away would be a pretty good idea, if this was Tekken and we had infinite stages. Your best (or at least what has been giving me the most success against KBnova) is to fight inside Fujin's range. Goad him into using Fujin, then punish it when he does.
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What do you mean by "defensive maneuvers"? That could mean alot of things. Are you talking about how Johnny keeps other chars from starting their offense? Or are you asking about what Johnny can do to reverse somebody's offense, once caught. You know what? That was almost a rhetorical question. Either way, Johnny is a basic char, no frills. He got what everyone else got. What you see in the manual is pretty much what Johnny has. No double airdash or flying to maneuver with. No Stun Edge or chains to zone with. No Volcanic Viper or Potemkin Buster to threaten with. Then once you're caught, you got no parries or guard-points, no trees or fishes. Blocking, jumping, backdashes and your overdrive are your tools, same as everyone else -- no extras. You're just an Average Joe trying to fight it out in a world of gears, magic, robots, Japanese, and Potemkin. No freebies for you. Your good looks and quick wit should be more then enough to surmount any obstacle.
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Sounds like you know the moves, but your don't know the dance. If you want to improve, keep fighting the people who beat you. I guess I should to elaborate a bit more. Whatever it these new people are doing, it's something your old group wasn't doing, and is something you need exposure to, and eventually learn to beat. It doesn't even have to be (and probably isn't) something like a combo they do, or a move they use alot. The difference in skill most likely lies in something much more basic: reaction, reading, strategy, adaptability, etc. You know, the stuff that training mode can't help you with and the same stuff you need to improve. And the only way to improve this stuff is to get out there and fight.
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At the start of the round, I hit you once (chip damage is fine too) then run away till time over. WHAT ARE YOU GOING TO DO?!
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50% meter and 1 bloodpack One useful thing about the super is that you can cancel in to it from anything: normals and specials. So if you maybe Danzai and they block and then counter attack, you can counter-counter with Henshitsu, rather then RC and block. But the 1 bloodpack still makes the maneuver kinda pricey.