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4r5

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Everything posted by 4r5

  1. What's everyone getting upset about? If you’re afraid of HoSol's ChargeCanceling then you should also be afraid of Johnny's MistCanceling.
  2. Yes, very sad. But JT gives Johnny the 25% air-dash that I always wanted him to have, so it's all good.
  3. JH inbetween the HS and the 236S. http://www.dustloop.com/forums/showthread.php?p=78677&highlight=dizzy#post78677
  4. That's just the mist going on it's way out. First the timer ends, then the mist starts fading away. You can try this your self in Slash. Hit them just before the mist is gone and they'll be able to block. The mist was already over, it just hasn't fully disappered.
  5. unless you're robo-ky. taunt them, then steal it back
  6. You mean a mini-Sol that Grand Vipers upon landing.
  7. I was saying the same thing, but with out saying it. And instead going on and saying the next thing.
  8. Pushback increases as your combo gets bigger. Combometer? You mean the guardguage? I remember a lot of things about it, but I can't remember which of these things are true and which are false.
  9. First half of HSfujin startup is invincible to strike. So you can either throw him or hit him in the last half. And then there's, of course, just block it and any of the extensions, then hit him.
  10. For Millia's Silent Force, it has additional properties. Airhit untechable time: 40F。 Same with Baiken's j.D. Wall bounces , Untechable for 45F. I mostly use the chart to figure out what I can squeeze inbetween common attack strings, if I instant block.
  11. Fine, I'll look in to it. Some quick observations. Haven't found a ground move that hits high enough to allow a person to tech on air counter hit. There aren't many air moves that are lvl5 and don't have additional properties. ABA's crazy mode (either one) j.HS is lvl5 with no additional prperties. Hitting Eddie at the peak (or the best I could manage) of his jump, he wasn't able to tech till just before hitting the ground. Won't be able to get an exact number till I install this capture card, and then count the frames. Using PC #r and the Sprite Ripper Hack to rip each frame. With Eddie using Little Ed S, I'm counting 63 frames. Counting from the 0 frame being the frame of contact, up to the 63rd frame being the frame of recovery. +63f(?) 63 doesn't sound right. I must be doing something wrong, or missing something.
  12. I have a Slash Jo CM titled Triptych (Triptych.avi) and the song they used is called Guardians of Fate.
  13. Frame data doesn't have any speacial notes about Slayer's 5P doing additional stun on air counter hit. I could be that the frame data is incomplete, but I'm finding the numbers aren't adding up correctly else where. For example, Eddie's CH 5P-2HS, acording to the chart, shouldn't combo. This is leading me to belive something is wrong with the chart. I just browsed through my backup of gamecombo's website, and they have a similar chart. It would seem that romancancel's chart is missing an entire row for Air Counter Hit. So well, that's that. Here's how it should be Hit Stun Chart Lv1 Lv2 Lv3 Lv4 Lv5 Standing Hit 10F 12F 14F 17F 19F Crouching Hit + 0F + 1F + 1F + 1F + 1F Ground Counter Hit + 0F + 2F + 4F + 8F +12F Air Hit + 0F + 0F + 0F - 1F - 1F Air Counter Hit + 6F + 9F +16F +18F +??F Block Stun Chart Standard Guard 8F 10F 12F 15F 17F Faultless Defense + 2F + 2F + 2F + 2F + 2F Instant Block - 2F - 3F - 3F - 4F - 4F Air Standard Guard + 4F + 4F + 4F + 4F + 5F Air Faultless Defense + 6F + 7F + 8F + 8F + 9F Air Instant Block - 2F - 2F - 2F - 3F - 3F Thank you for bringing the error to my attention. Glad we could get it fixed. Now I gotta go back an edit all my posts -_-
  14. Hmmm.. yes, something here is wrong. I got the chart from rc.com's #r charts. Maybe the chart is obsolete. That would be a shame. I've been throwing it around a lot. Looks like 7 or 8 frames are missing from somewhere.
  15. This one shouold probably go here. And are you still trying to figure out how to use a money order? When I had to use a money order, I took my 200 bucks, walked over to 7-eleven, asked for a money order and gave them my money. Then mailed my money order to where it had to be.
  16. patience
  17. Each move is assigned a level between 1 and 5. Level determines the amount of blockstun and hitstun a move applies. The higher the level; the more stun. Here a handy chart I like to throw around. Hit Stun Chart Lv1 Lv2 Lv3 Lv4 Lv5 Standing Hit 10F 12F 14F 17F 19F Crouching Hit + 0F + 1F + 1F + 1F + 1F Ground Counter Hit + 0F + 2F + 4F + 8F +12F Air Hit + 0F + 0F + 0F - 1F - 1F Air Counter Hit + 6F + 9F +16F +18F +??F Block Stun Chart Standard Guard 8F 10F 12F 15F 17F Faultless Defense + 2F + 2F + 2F + 2F + 2F Instant Block - 2F - 3F - 3F - 4F - 4F Air Standard Guard + 4F + 4F + 4F + 4F + 5F Air Faultless Defense + 6F + 7F + 8F + 8F + 9F Air Instant Block - 2F - 2F - 2F - 3F - 3F
  18. Good day for videos.
  19. Order-Sol's 2HS is an overhead that forces people in to crouch.
  20. Can you give some examples of this happening? The closest I've ever seen something like this happening is when fighting Sol or Ho-Sol. Ho/Sol does either a 6HS or 4HS, to try and throw. But we'd both throw at the same time, thus getting our HS's, but with Ho/Sol's HS's going through, and having both of us whiff. But my situation is when both players are trying to throw. Do you know of any other characters that have this same effect, but on attacks that don't overlap with a throw command? I'm trying to test what you say. The best I can come up with at the moment is to have Slayer dash inside of Ho-Sol's 6HS and try to throw him. This, so far, has been successful. Ho-Sol's sword flat on the ground, with Slayer in-between him and his sword and still connecting a normal throw. But it could just be a fluke. Someone figure out an Action Replay Code to turn on the display of hit boxes.
  21. I doubt anyone would have a complete list. Especially now that Slash is out. I know when I got Slash, I took my #r folder and dragged it in to the trash can. Tough, if you're desperate, you can take some random track titles from the Initial D soundtrack and you'd probably get half the list. Hell, I think there were three separate Johnny vids all called Space Boy.
  22. A list? More like a book! Am I rite?
  23. Yeah. Dunno if it's worth it to try, though.
  24. I don't think there are any low hitting moves with throw invincibility. But yeah, it either has throw invincibilty or you missed the timing. Or they're out of range.
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